New World: Aeternum sets delisting date and full shutdown for January 2027
Amazon Games has confirmed the end-of-life plan for New World: Aeternum, its MMO set on the supernatural island of Aeternum. The game has already been delisted as of January 15, 2026, meaning new players can no longer buy it, but existing owners will still be able to play for another year.
New World launched in 2021 as a PC MMO built around territory control, crafting, and large-scale PvP, later shifting focus with updates that leaned more into PvE and seasonal content. After previously saying the Nighthaven season would be the last major update, Amazon is now putting firm dates on what remains and what is being turned off as the game winds down.
The game is no longer available for purchase as of January 15, 2026, and servers are scheduled to go offline permanently on January 31, 2027.
- Delisting: New World: Aeternum has been removed from sale across platforms, but players who already own it can still access it.
- Shutdown: Servers will remain online until January 31, 2027. After that, the game will no longer be playable.
- Season status: The Nighthaven season is being extended through the remainder of the game’s uptime.
- In-game purchases: Sales of Marks of Fortune and other in-game purchases will stop on July 20, 2026.
- Refund policy: Amazon says Marks of Fortune purchases are not refundable. Players seeking a refund for the base game are being directed to the platform where they bought it.
- Re-downloads: Anyone who previously purchased the game will still be able to download and install it again while the servers are live.
- Future updates: No new content and no further server merges are planned, though the team says it will continue monitoring bugs and performance.
- Live events: World bosses and bonus weeks are expected to continue until the shutdown date.
The announcement is another example of a broader trend in always-online games where delisting happens well ahead of shutdown, giving current players a runway while effectively closing the door to new ones. For New World, it also marks the end of a long attempt to reshape the game through seasonal updates after a heavily watched launch and years of revisions to progression, endgame loops, and server structure.
