Krafton tops ₩3 trillion in yearly revenue, with PUBG doing most of the heavy lifting

Krafton says it just had its biggest year ever, crossing ₩3 trillion (about $2.05 billion) in revenue for the first time. In its latest financial results, the company reported revenue up 22.8% year over year, largely credited to continued growth across the PUBG franchise.

Operating profit was also up, hitting ₩1.05 trillion (about $717.5 million). Most of Krafton’s revenue came from mobile (₩1.7 trillion), followed by PC (₩1.1 trillion). Console was a much smaller slice at ₩42.8 billion.

On PC, Krafton said the PUBG: Battlegrounds IP had its highest annual revenue to date, with 16% year-over-year growth. The company tied that to higher engagement and traffic, helped along by collaborations.

Mobile PUBG was described as having “record growth,” which Krafton attributed to themed modes, updates, and cross-platform collaborations with PC and console. Battlegrounds Mobile India was said to be stable. Krafton also reported an increase in paying users, up 5% for PUBG and 27% for BGMI.

Outside of PUBG, Krafton said Inzoi and Mimesis each passed one million units sold, contributing to revenue growth. Krafton also pointed to “other business segments” totaling ₩358.5 billion, including results from Japan’s ADK Group and adtech firm Neptune.

Looking ahead, Krafton says it has 15 projects in development, and it specifically named Subnautica 2, Palworld Mobile, Dinkum Together, and No Law as part of its upcoming pipeline. The company also reiterated its plan to keep moving toward being an “AI-first” company.

On the business side, Krafton announced what it called its largest shareholder return program, including ₩300 billion in dividends and at least ₩700 billion in share repurchases and cancellations. An initial ₩200 billion buyback is set to begin February 10, 2026.

Source: Investor Presentation