Riot is cutting the 2XKO team, with around 80 layoffs
Riot Games is shrinking the team behind 2XKO, a move that will lay off roughly 80 people. The news comes via a Riot blog post from executive producer Tom Cannon.
Continue readingRiot Games is shrinking the team behind 2XKO, a move that will lay off roughly 80 people. The news comes via a Riot blog post from executive producer Tom Cannon.
Continue readingDiscord says it’ll begin rolling out age verification for both new and existing accounts starting in March. If an account can’t verify its age, Discord will limit it to a
Continue readingKrafton says it just had its biggest year ever, crossing ₩3 trillion (about $2.05 billion) in revenue for the first time. In its latest financial results, the company reported revenue
Continue readingSteam’s making it easier to tell when an Early Access game is actually planning to hit 1.0. Developers can now add a “Leaving Early Access” date field to their Steam
Continue readingRoblox has posted its Q4 and full-year financial results for the fiscal year ending December 31, 2025, showing sharp growth in revenue and bookings, alongside larger net losses. For Q4,
Continue readingValve is reworking the launch timing and pricing for its next wave of Steam hardware, citing worsening memory and storage shortages. The company says its overall plan to ship in
Continue readingSony’s latest financial results (covering the nine months ending December 31, 2025) show the company making more money overall, with its PlayStation business also posting a sizable profit jump. Operating
Continue readingSquare Enix released its financial results for the nine-month period ending December 31, 2025, presenting a classic “good news, bad news” scenario for industry watchers. The headline? The publisher is
Continue readingRoblox has rolled out a beta tool that turns text prompts into interactive 3D objects, expanding on its existing “Cube” 3D asset generation feature from last year. The company shared
Continue readingEpic has shared its Epic Games Store numbers for 2025, reporting $400 million spent on third-party PC games and a 57% year-over-year increase in third-party game revenue. The company also
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