Fellowship outlines weekly Pinnacle Dungeons and major progression changes for Early Access Season 3
Fellowship’s third early access season will add a new endgame activity called Pinnacle Dungeons, along with broader changes to talents, itemization, and loot progression. According to the official post, Pinnacle Dungeons are meant to be weekly challenge runs rather than something players grind over and over.
The idea is pretty straightforward: players get one shot each week to push as far as they can and post their best result for that cycle. That sets them apart from the game’s more farmable dungeon content, and it sounds like they’re being positioned as a higher-stakes test of progression.
Season 3 is also set to rework hero talents. The studio says it’s replacing more generic defensive picks with hero-specific talents tied to each character’s unique upgrades. On the loot side, Fellowship is overhauling itemization and drop rates to better reward climbing into harder content, instead of encouraging players to repeatedly run lower Eternal tiers.
Fellowship is a multiplayer dungeon-running RPG built around short, repeatable runs and class-based party play, so changes to loot incentives and weekly challenge structure could have a big effect on how players spend their time in the game. If you want the full breakdown of the planned Season 3 changes, the developer’s latest campfire checkpoint goes into more detail.






