Camelot Unchained’s latest test added map changes and more siege updates
Camelot Unchained held another one-day early access test last Wednesday, followed by a round of weekend changes as City State Entertainment keeps pushing the long-running RvR sandbox toward broader access on Steam.
The latest update was mostly focused on battlefield tweaks rather than anything flashy. The team adjusted parts of the map and continued iterating on siege-related systems, which has been a regular theme for recent tests. These sessions are still limited, but they’re part of the game’s slow move toward being more widely available.
Camelot Unchained is built around realm-vs-realm PvP, with large-scale fights, player-built structures, and siege warfare at the center of the experience. That makes these tests pretty important, since even small terrain or systems changes can affect how battles play out.
The source doesn’t give a full patch breakdown, and it’s also not clear how soon Steam access will expand beyond the current testing setup. For now, the main takeaway is that testing is still ongoing, the game is still getting regular adjustments, and City State is continuing to tune core RvR features before opening things up further.






