Guild Wars 2 is testing new WvW scoring that shifts points toward active play

ArenaNet is running a new Guild Wars 2 World vs. World scoring beta starting February 27, with the test slated to run for about five weeks and wrap around April 3. The big idea: change how War Score is earned so teams get rewarded more for what players are actually doing, not just for sitting on objectives.

Details are in the official post. Team creation begins February 27, and the beta focuses on War Score, the points that build up during two-hour skirmishes and across the week to determine who gets victory points.

The headline change is that WvW won’t hand out points simply for holding objectives during this test. Those points aren’t being deleted so much as redistributed into more active stuff. ArenaNet says players should expect scoring tied to actions like building siege, downing enemies, reviving allies, and killing guards.

Objectives still matter, though. You’ll still want to capture and defend them, and capturing objectives should be worth more than it is right now. ArenaNet also says several parts of War Score will scale based on factors like how many defenders are nearby, the objective’s upgrade level, and the objective type.

ArenaNet also notes this isn’t the end of the experiment. After this beta, the studio plans another WvW test later that adds “end of match rewards,” meant to make winning feel more immediately rewarding alongside the scoring changes.