Pantheon: Rise of the Fallen
Pantheon: Rise of the Fallen is a high fantasy MMORPG in development that aims to bring back a more social, group-focused style of online adventuring. It places players in a dangerous open world where preparation, teamwork, and learning the land matter, as much as gear or levels.
| Publisher: Visionary Realms Type: MMORPG Release Date: TBA PvP: Open World Pros: +Strong focus on party play and social reliance. +World systems and events designed to feel reactive. +Wide selection of races and classes. Cons: -Many details are still unknown and subject to change. |
Pantheon: Rise of the Fallen Overview
Pantheon: Rise of the Fallen takes place on Terminus, a traditional high-fantasy world built around exploration, danger, and slower, more deliberate progression. The game is intentionally nonlinear, pushing players to choose their own paths, follow rumors, and learn regions through experience rather than being guided along a single critical route.
Character creation and group play are core pillars. Players choose from nine races and 12 classes, with clearly defined roles that emphasize cooperation over raw damage. The world actively resists players through environmental hazards, dynamic weather, and localized magical effects that can alter travel, combat, and spell effectiveness. Progression also leans on discovery, with new spells found in dungeons and remote locations rather than purchased outright. Combined with a reactive world where major kills can trigger wider consequences, Pantheon aims to feel dangerous, social, and alive rather than static or theme-park driven.
Pantheon: Rise of the Fallen Key Features:
- Discover Magic – expand your spell list by finding hidden scrolls and secrets scattered across the world.
- 9 Races and 12 Classes – shape your identity with a broad set of race and class combinations.
- Social Emphasis – succeed through interdependent groups where teamwork and roles are central.
- Changing Environment – contend with punishing climates, zone-wide magical effects, and dangerous weather.
- Dynamic Events – enemy activity and major battles can influence towns and trigger larger-scale NPC assaults.
Pantheon: Rise of the Fallen Screenshots
Pantheon: Rise of the Fallen Featured Video
Pantheon: Rise of the Fallen Review
Pantheon: Rise of the Fallen is still not released, so a traditional scored review is not possible yet. What can be evaluated, however, is the game’s stated design direction and what that implies for players who are watching it closely.
At a high level, Pantheon is clearly targeting MMO fans who miss worlds that feel hazardous and communal, where grouping is not an optional efficiency trick but a core part of the experience. The game’s focus on interdependence suggests slower pacing, more deliberate pulls, and party composition that matters. If Visionary Realms lands that balance, Pantheon could appeal to players who prefer communication, planning, and social familiarity over rapid solo throughput.
The environmental systems are another standout on paper. Zone effects, harsh conditions, and weather hazards can do a lot for immersion, but they also have to be tuned carefully. If environmental penalties are meaningful without being oppressive, they can make travel and dungeon runs feel like expeditions. If they are too punishing or too frequent, they risk becoming friction that pushes players away. The idea that spells behave differently depending on conditions is interesting, because it adds decision-making beyond cooldown timing, but it also raises questions about clarity and consistency, which will depend heavily on implementation.
Spell discovery is an especially promising hook. In many MMORPGs, abilities are effectively a checklist, learned on schedule. By placing at least some magical progression behind exploration and dungeon delving, Pantheon could make knowledge itself feel like loot. That said, the system will need safeguards so that new players are not locked out of key tools simply because they missed a specific scroll or did not have the right group at the right time.
The most ambitious promise is the game’s reactive world concept, where defeating enemies can influence villages and trigger invasions. Dynamic events can help a world feel alive, but they require content depth and good pacing to avoid repeating the same beats too often. If these shifts are noticeable and tied to player action in a way that feels readable, they could become a defining feature, especially for guilds and regular groups looking for a shared server narrative.
For now, Pantheon reads like a project with a clear identity: a high fantasy MMO built around cooperation, discovery, and a world that is meant to be respected. The main unanswered question is execution, because many of its best ideas rely on careful tuning, strong encounter design, and enough content variety to sustain long-term play.
Pantheon: Rise of the Fallen Online Links
Pantheon: Rise of the Fallen Official Site
Pantheon: Rise of the Fallen Kickstarter
Pantheon: Rise of the Fallen System Requirements
Minimum Requirements:
Operating System: XP / Vista / 7 / 8 / 10
CPU: Core 2 Duo E6850 3.0GHz / Phenom II X2 555 Black Edition
Video Card: GeForce 8600 GTS 512MB / Radeon HD 4850
RAM: 4 GB
Hard Disk Space: 15 GB
Official system requirements have not yet been released for Pantheon: Rise of the Fallen. The requirements above are what the developers are aiming for, but may not represent the final numbers.
Pantheon: Rise of the Fallen Music & Soundtrack
More information on Pantheon: Rise of the Fallen’s music has not been shared in detail yet. If the game’s overall direction holds, the soundtrack will likely need to support long travel stretches, tense dungeon pushes, and large-scale outdoor encounters, but for now this section remains a waiting game.
Pantheon: Rise of the Fallen Additional Information
Developer: Visionary Realms
Publisher: Visionary Realms
Chief Creative Officer: Brad McQuaid
Creative Director: Chris Perkins
Lead Programmer: Daniel Krenn
Lead World Builder: John Diasparra
Senior Game Designer: Corey Lefever
Game Engine: Unity
Kickstarter Launch: January 13, 2014
Kickstarter Ended: February 22, 2014
Release Date: January, 2017
Development History / Background:
Pantheon: Rise of the Fallen is in development at Visionary Realms, Inc., and is associated with EverQuest co-creator Brad McQuaid. The project entered the public eye through a Kickstarter campaign that launched on January 13, 2014, with a funding goal of $800,000. The campaign did not reach its target and concluded on February 22, 2014, though Visionary Realms continued accepting contributions through its website afterward.
In 2016, the studio began showing Pantheon more publicly, including a first Twitch showcase on March 11, 2016. At the time of the information listed here, the game was scheduled for release in January, 2017, reflecting the project’s stated plans during that period.

