Marvel Heroes

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Marvel Heroes Overview

Marvel Heroes gives you the chance to play as one of your favorite Marvel Comics superheroes. The game plays much like action RPGs like Diablo, except with a persistent MMO world. Each character has a variety of costumes to choose from, letting people playing the same hero look slightly different. Areas are randomly generated, ensuring that adventures will always be different. Various abilities and equipment will be available for you to obtain, to help further customize each hero.

Marvel Heroes Screenshots

Marvel Heroes Featured Video

Marvel Heroes – First Look

Full Review

Marvel Heroes Review

Marvel Heroes – Full Review

By Taylor Lux

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Marvel Heroes is an action role-play MMO with hack and slash emphasis. It was released on June 4, 2013 by Gazillion Entertainment. The overall play style is remarkably similar to that of Diablo series of the late 90s/early 2000’s. The camera is mostly fixed, only being able to zoom in and out on top of your character. Moving is restricted to mouse left-clicks which, problematically, is also used for attacks. When attempting to dodge an obliterating attack, accidentally clicking on an enemy can be devastating. The mouse also uses the right click for a secondary attack, with other skills assigned to the A, S, D, F, G, and H keys on your keyboard for more variety of hot keyed abilities.

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Assembling the Team… and Their Outfits
When you start the game for the first time, you get to select between 5 Marvel heroes: Daredevil, Storm, Hawkeye, Thing, or Scarlet Witch. All the other heroes and costumes can be unlocked through one of two methods: very rare drops or through purchases in their micro transaction store. You are given, via story, another character after the first time you complete the prologue and finish the main story the first time. Each character has several costumes that can be found or bought and the company plans on expanding the roster of heroes available to players as time passes. Current characters that can be played are Wolverine, Spider Man, Iron Man, Thor, Cyclops, Black Panther, among others. Already planned to release in the near future are Emma Frost, Human Torch, and Nova. Each character has three different skill trees that they can learn abilities from each level or improve already learned abilities.

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Why the Heroes Are Doing This
The missions are told through the typical MMO character text box fashion; however, the main story is told through a series of motion comic cut scenes. The quality of the cut scenes is good for a motion comic; however, the overall graphics for typical game play and the cut scenes don’t seem to warrant the amount of processing power that my computer was using. Other games I have played were much better on the detail or simply ran much smoother with equal graphics as Marvel Heroes. The graphics really weren’t much to write about comparatively to other games. The motion comics did keep the main plot going, even if you skipped every other mission or text box that was given to you, there was little question as to what was going on there.

Those that the Heroes Opposed
As it’s stated so blatantly in the opening cinematic, Doctor Doom is using some sort of cube to do something to the world. There’s plenty of other Marvel villains scattered throughout Marvel Heroes, each having new and interesting abilities that the players have to work around or get squashed by Rhino’s charge, Elektra’s ninja skills, or some of the Brotherhood’s infamous members such as Blob and Pyro. It is highly encouraged, especially in the free for all zones, to have multiple heroes to take on the villains or prepare for a long, and probable failed attempt at taking them on. The battles are fairly epic in that it takes teamwork in order to obtain victory, but some of the villains seem to take forever to finally be taken down. I’m looking at you Venom and your constant running about the docks.

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Where Heroes Are Made
Zones are basically set into 4 major segments per chapter of the main story. The first zone of each chapter is a generic catch all area, where all your venders are, storage, and PvP and challenges can be accepted. The missions accepted here will send you to your second type of zone, which is a free for all area where everyone is in the same area. One of the major problems with these free for all zones is the spawn rates and mob sizes are almost unwieldy, especially if you happen to be under level or simply take too long on a mob because they are usually 3-9 minions per mob and they seem to respawn right after you step away if you have decent AoE or level. There is the plus that another player could step in behind you and help defeat your mob, which drastically helps out the mob size problem. Each free for all zone typically has very strong boss battles or area events like stopping a sentinel attack or protecting people from being assassinated. If you participate in the event, you can talk with a contact and gain some extra XP for your troubles, and since it’s a free for all zone, anyone can help you accomplish the mission.

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Each free for all zone typically branches into either another free for all zone or one of two instanced maps. The first instanced map has an orange door and usually has 2 mobs, one regular and one which includes a lieutenant, a treasure chest, and nothing else. The second is typically your story instances where your missions and the main story continues and have blue doors. These typically have special bosses at the end of them. It is usually encouraged to have a group (which caps out at 5 people) for these instances, but the game automatically places you in a party if you have it selected in your options for it to do so.

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To the Victor Goes the Spoils
Ah loot. Who doesn’t love it? So with the notoriously high amount of minor enhanced equipment that is constantly dropping, what are you going to do with it? Well, if it’s almost any other game, your response will be to sell it for money. However, Marvel Heroes offered an alternative to the constantly selling your equipment for the local currency with donating equipment to venders to level them up and gain new recipes on the crafters and a larger selection of items for the other venders. It’s designed so that it’s even more convenient for players that any vender of a particular type all share the same level and progress, this is even further spread because it’s granted to all characters. For example, if you level Forge to 4 on Storm, then switch to Thor and go see Hank Pym, another crafter vender, then Hank will be level 4 as well. It is also worthwhile to note that all characters share the same inventory, both on hand and storage. It’s part blessing, part curse. However, an advanced craft vender allows you to upgrade rare (blue) to epic (purple) equipment and can also allow you to transform epic equipment for another character into something your character can use. That’s something I was very excited about and impressed with when I figured it out.

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Finally finishing the main story of the game unlocks several modes of game play for you as well. There are daily missions and challenges, along with pvp accessibility. For those interested in having the full access to these functions before the main storyline will be disappointed, but there is hope in some sort of task to do post story completion besides running the same missions over and over again either on the same characters or changing to newly found or purchased characters.

Verdict: Okay
The play style of the game feels stuck in the late 1990s since it has a high comparison with Diablo 1 and 2. The restriction of characters outside of purchasing them might keep those who don’t want to spend money but have a completion attitude towards games might enjoy the hunt for characters and costumes; however, I find it mostly a nuisance unless the character you want to play is one of the first characters. The boss battles seem a bit drawn out, but somewhat cool in that it’s a major villain that you’re fighting instead of some nameless thug. The free for all zones have their own major headaches with quick spawning large mobs while the instanced story maps are fine up until the final bosses where trouble can brew once more if attempting to solo them. However, the leveling up venders was a pleasant surprise for me and gave you something to do with the very typical white or green trash equipment that’s constantly tossed in your direction instead of it simply being more cash flow. To me, this is a mediocre game for the general gamer, but for the Marvel diehard fans this game will be decent enough to be both enjoyable and playable for them.

Marvel Heroes Beta Preview

Beta Preview by: Anthny D’Urbano aka SqueezyTime

To say that I was ecstatic about having the opportunity to check out Marvel Heroes would be a massive understatement. Being a huge Diablo & Diablo II fan, as well as a huge superhero fan, finding out about Diablo’s signature gameplay joining the Marvel universe in a big parfait of awesomeness was probably the most exciting news I have gotten all year. Though I am always skeptical of new action-RPGs, as they rarely can live up to the legacy of Diablo, upon entering Marvel Heroes I was delightfully welcomed by a familiar feeling that brought me right back to my Diablo days.

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I jumped into the game with my first hero, Black Panther, and began navigating the chaotic scenery of The Raft super-villain prison as it was being utterly demolished by escaping prisoners. The gameplay was very easy to step into, consisting of mainly left-click spamming with the occasional right-click to dish out the heavy hits. This basic action-RPG combat style might seem basic to some, but I found it to be very effective. The Panther, turning out to be a more acrobatic/rogue-like character, didn’t much suit my style but my attention was quickly turned towards the scenery and the atmosphere. Everything was very action-packed, running through the burning prison with fire, explosions and collapsing debris galore, all the while fighting my way through several groups of enemy soldiers. The scene was complemented by an awesome musical track and was overall exciting.

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The next chapter of the game took place in Daredevil’s territory, Hell’s Kitchen, where an entirely new experience was introduced. The map spanned a dark, open city overrun with various gangsters and thugs. The difference in this new area was not only the openness of the map, but the mood was much more relaxed, with low hip-hop beats in the background, and yet the city was livelier in its own way. As I wandered around the area I ran into scenes of police officers apprehending citizens or having small battles with the local ruffians. One of the most enjoyable events I encountered was the appearance of Electro, a randomly spawning group/raid boss. This is where the Marvel Heroes was the most fun for me. Getting together with a whole mass of superheroes to take down a large boss was not only exciting, but it looked rather amazing. Between Electro’s lighting attacks and the combination of various heroes’ abilities, the night was lit up with all different shapes and colors. It was like a rave, with one hundred percent more awesome.

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My defeat of Electro was rewarded with a nice explosion of loot, which I gleefully scrambled to collect off the street, because every battle is way more fulfilling when there is epic gear to show for it. Having seen that I had acquired several pieces of gear meant for other heroes, I decided to hit the shop and check some of them out. Once I picked out the heroes I wanted, switching between them was done by simply opening up the roster menu and selecting one. There was no logging out of the game or out to a character selection screen, heroes could be freely changed out on the fly. Each hero had a fairly unique playstyle. Daredevil had his dual sword/dual pistol combo, fluidly combining both melee and ranged attacks, Iron Man combined a barrage of explosions with a strong defense system, and Hulk (probably the most hilariously fun of them all) hit things very, very hard. Though I loved Daredevil’s fluidity, Hulk had this feel of destructiveness that I really had a lot of fun with. I could take out groups of enemies with an explosive ground smash or even pick up nearby cars and throw them at people.

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Despite my giddy schoolgirl demeanor, Marvel Heroes did have a few elements that I disliked. My original fear with the game was that, given that there was no unique character creation, there would be several instances of the same exact superheroes on the screen when in public areas. There were, and I found it to be just a little bit awkward. Though, being able to play as one of Marvel’s iconic heroes was terrific, not being able to create a superhero of my own was disappointing. This lack of customization was offset by an array of costumes for each superhero, available in the cash shop, but that didn’t make it any less known that the Deadpool in a pirate costume was still the same Deadpool as the one in original uniform next to him. That aside, some of the costumes were pretty entertaining, such as Deadpool’s pirate costume or Hulk’s big grey beard. I was equally disappointed in the game when I saw that acquiring a second, and third, etc. superhero was only allowed via payment in the cash shop, as well as there being several heroes that were exclusive to the cash shop. This feature is likely to put a lot of pressure on non-paying players, as they’ll have little room to play around with when choosing their heroes.

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My overall experience with Marvel Heroes was fun, exciting and a little nostalgic. I had a blast with every hero’s unique playstyle, and was entertained even by simply wandering around and killing enemies for no reason other than I hate them. The addition of destructible objects (cars, barrels, etc.) that could be thrown at enemies, or simply destroyed for the sake of destroying things made the experience all the better. Despite the single player feel that the game had at times, it was very multiplayer-centric. The most fun I had in Marvel Heroes was joining nearby players in the battle against Electro. Each chapter I played followed through with a strong atmosphere, making each area unique and believable. Throughout my playthrough there was an underlying Diablo feel that brought me back to the games that got me into action-RPGs years ago. The feeling was warming, and even re-sparked my interest in going back to playing my Sorceress in Diablo II.

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Even with the lack of character customization and the cash shop centered character selection, each hero had their own unique playstyle, and I could easily see myself dropping some cash regularly to add new heroes to my roster in the future.


Marvel Heroes Screenshots


Marvel Heroes Videos

Marvel Heroes – First Look

Marvel Heroes Gameplay Teaser


Marvel Heroes Pax East 2013 Developer interview and play session

New York Comic Con 2012 Game Feature Trailer


Marvel Heroes Links

Official Game Site

System Requirements

Marvel Heroes System Requirements

Coming Soon. . .


Marvel Heroes Articles

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