Order and Chaos Online
Order & Chaos Online was a free-to-play fantasy MMORPG built specifically for phones and tablets, offering a surprisingly large open world, classic tap-to-target combat, and a quest-driven leveling path that felt closer to older PC MMOs than most mobile RPGs.
| Publisher: Gameloft Type: Mobile MMORPG Release Date: April 27, 2011 Shut Down: February 16, 2023 Pros: +A genuinely big persistent world. +A huge amount of quests and systems to dig into. +Plenty of races, classes, and skills for build variety. Cons: -Monetization can provide advantages, especially in PvP. -Progression often asks for heavy grinding. -Traditional point-and-click style can feel dated on mobile. |
Order & Chaos Online Shut Down on February 16, 2023
Order & Chaos Online Overview
Order & Chaos Online is a large-scale 3D open-world MMORPG developed by Gameloft for mobile devices. For years it stood out on Android and iOS as one of the more complete MMO packages on phones, with a broad quest catalog and a busy community compared to most mobile role-playing games of its era. Players created characters from five races (Humans, Elves, Orcs, Undead, and Mendels) and picked one of four classes (Warrior, Mage, Monk, and Ranger), then set off into a traditional fantasy setting packed with hubs, wilderness zones, and instanced activities.
The game leaned hard into long-term progression: a massive quest list (over a thousand), a deep pool of skills (over 2,500), and an equally large gear chase (over 5,000 equipment pieces). Beyond leveling, it supported the social pillars you would expect from an MMO, including party play, trading, duels, guild activity, and structured PvP via arenas and guild conflicts. Travel was helped along with a wide selection of mounts, which also added to the sense that this was a “real” MMO world scaled down to a touchscreen.
Order & Chaos Key Features:
- Huge Open World – a persistent world built from many towns and distinct regions to roam.
- Large Amount of Content – an enormous supply of quests, skills, gear, and enemies to work through.
- Character Customization – five races and four classes create plenty of room for different builds and playstyles.
- Guilds and Real-Time PvP – PvP options include duels, arena play, and open PvP areas.
- Mount Up – multiple mounts make getting around faster and more flavorful.
Order & Chaos Online Screenshots
Order & Chaos Online Featured Video
Order & Chaos Online Review
Order & Chaos Online was a free-to-play 3D fantasy MMORPG developed and published by Gameloft, a studio recognized for polished mobile releases. It launched worldwide on April 27, 2011 and, at the time, it helped define what a “proper” MMO could look like on a phone. The game originally launched as a buy-to-play title with no subscription fee (priced at $6.99), which did not stop it from gaining a strong audience. Later on, Order & Chaos Online switched to a free-to-play model on August 6, 2014, which brought in another wave of players and kept the community active for years.
Even long after release, the overall package still felt unusually complete for mobile: large zones, familiar MMO structure, and enough systems to keep dedicated players busy. That strength also made its weaknesses more noticeable, especially the old-school combat approach and a progression curve that could become demanding without patience.
Classes and Character Creation
Character creation starts with two key decisions: race and class. The available races are Humans, Elves, Orcs, Undead, and Mendels. These are tied to factions, with Humans and Elves aligned with Order, Orcs and Undead aligned with Chaos, and the Mendels occupying a Neutral position. Those faction choices matter early because they place new characters in different starting regions, and they also influence who you naturally encounter while leveling.
Racial stat differences exist, but they are subtle enough that most players can safely prioritize aesthetics and faction preference. The class selection is more impactful: Warriors focus on sturdy melee combat, Mages deliver ranged spell damage, Monks bring support and healing utility, and Rangers mix speed with bows and daggers. Each class pulls from a very large skill pool, so even within the same class, builds can diverge significantly depending on what you invest in and how you like to approach PvE and PvP.
A Full-Scale MMO World on Mobile
The world design is where Order & Chaos Online earned its reputation. Zones are large, continuous spaces with towns, quest hubs, roaming monsters, and frequent points of interest, giving the game a “real MMO” sense of geography rather than a menu-based structure. For a mobile title from 2011, the scope was impressive, and it remained one of the few phone MMOs that offered big outdoor areas instead of small, segmented maps.
Visually, the game uses bright, slightly stylized fantasy art that calls to mind classic PC MMO aesthetics. Environments vary from lush regions to harsher landscapes, and the presence of other players in the field helps the setting feel populated. Between questing areas, PvP features (including an arena), and higher-level regions that support open PvP, the world provides more variety than many mobile RPGs that focus purely on instanced runs.
A Familiar PC MMO Blueprint
In practice, Order & Chaos Online wears its inspirations openly. The interface, the structure of questing, and the general feel of exploration are clearly aimed at translating the classic PC MMORPG loop to touchscreen devices. Some players criticized it for being too derivative, but it also meant the game delivered something many mobile players wanted at the time: a persistent fantasy world with long-term character growth and social play.
That “PC MMO on mobile” identity is also why the game stood out for years. Even as the mobile market shifted toward faster, more action-heavy RPGs, Order & Chaos Online kept a slower, more traditional rhythm, built around traveling to quest hubs, clearing objectives, upgrading gear, and gradually expanding your skill toolkit.
Questing and Combat
Questing is the main driver of progression, and the game rarely leaves you without objectives. Players follow a central storyline while collecting plenty of side missions along the way. Many tasks are standard MMO fare (defeat specific enemies, collect items, visit NPCs), but the high volume of quests creates a steady sense of direction and helps the world feel active. Dialogue and small bits of context add a bit of flavor, even if the overall narrative stays within familiar fantasy territory. Navigation is also streamlined with a directional quest indicator that reduces wandering and helps keep pacing moving.
Combat uses a classic point-and-click, tap-to-target approach. Movement is handled through a virtual joystick, while attacks and abilities are triggered through on-screen buttons. It is functional and readable, which suits group play and ability rotations, but it can feel slow compared to modern mobile action RPG combat. The tradeoff is that it supports a more traditional MMO style, where positioning, cooldown management, and build choices matter over time. As with most MMORPGs, leveling and gearing can require a meaningful amount of repetition, especially once the early quest density starts to thin out.
Cash Shop/In-App Purchases
Order & Chaos Online is not strictly pay-to-win in the sense that you can progress through levels without paying, but spending money can translate into clear advantages, particularly in competitive contexts. Reaching level 70 without purchases is achievable, although it typically demands a lot more time spent farming and repeating content to keep gear competitive.
The game also includes free “chance” systems, including a lottery and a Wheel of Fortune, which can hand out useful items on a regular schedule. These mechanics can meaningfully help free players, and the game frequently highlights big wins in chat. Still, relying on luck does not fully remove the long grind for players trying to optimize their builds without paying.
Purchases cover a broad set of items, including cosmetics, crafting materials, gear, mounts, gold, and other special packages. Top-end equipment can be earned through crafting and long-term play, but paying can compress months of effort into instant upgrades. At higher tiers, this matters most in PvP: players are limited in how many PvP matches they can do per day, and paid resets can allow more attempts, which naturally helps those players climb rankings. The end result is that PvE progression is workable without spending, while PvP competition leans much more toward players willing to invest money.
Final Verdict – Great
Order & Chaos Online earned its place as one of the defining early mobile MMORPGs. Its combat and themes are traditional, and the grind plus monetization can be hard to ignore, but the strengths are substantial: a large persistent world, respectable visuals for its platform and era, and an enormous amount of content that supports long-term play. For players who wanted a classic MMO structure on Android or iOS, it was one of the closest options to a PC-style experience on a phone, up until its shutdown.
Order & Chaos Online Links
Order & Chaos Official Facebook
Order & Chaos Wikipedia Page
Order & Chaos Google Play Store
Order & Chaos Apple Store
Order & Chaos Wikia [Database/Guides]
Order & Chaos Online Fansite (Guides)
Order & Chaos Online System Requirements
Minimum Requirements:
Operating System: Android 2.3 or later, iOS 6.1.6 or later.
Order & Chaos Online Music & Soundtrack
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Order & Chaos Online Additional Information
Developer: Gameloft
Publisher: Gameloft
Platform(s): Android, iOS, and Windows Phone
Release Date: April 27, 2011
Shut Down: February 16, 2023
Order & Chaos Online was developed and published by Gameloft, a France-based mobile gaming company with subsidiaries in 28 different countries. It first released in April 2011 as a buy-to-play mobile MMORPG, then later transitioned to a free-to-play model in April 2014. With more than five million downloads across Android and iOS, it became one of the better-known mobile MMORPGs worldwide. Gameloft also expanded the setting with a separate mobile MOBA, Heroes of Order & Chaos Online, released in December 2012 and built around the same lore and faction themes. The game continued receiving updates for years and ultimately shut down on February 16, 2023.
