Zombies Monsters Robots

Zombies Monsters Robots (ZMR) was a free-to-play, third-person sci-fi shooter built around cover-based gunfights, frantic co-op missions, and competitive multiplayer. Its hook was simple but memorable: throw players into a B-movie mashup of interdimensional threats, then let them experiment with a deep armory of weapons, mods, and cosmetics across a surprisingly broad set of maps and modes.

Publisher: En Masse
Playerbase: Medium
Type: Shooter
PvP: TDM / FFA / CTF
Release Date: September 19, 2014
Shut Down: October 31, 2017
Pros: +Solid co-op PvE options. +Lots of PvP variants beyond the basics. +Large selection of maps and themes.
Cons: -Noticeable pay-to-win pressure. -Latency issues for players far from US servers. -Takes time to learn builds and mechanics.

Overview

Zombies Monsters Robots Overview

Zombies Monsters Robots (often shortened to ZMR) is a 3D, free-to-play, third-person shooter with a strong emphasis on using cover and managing incoming waves of enemies. While its moment-to-moment play leans into familiar, Gears of War-style shooting fundamentals, the game’s identity comes from its “anything goes” approach to content. One match can have you mowing down undead in a sci-fi facility, the next can drop you into a strange themed arena filled with monsters that feel pulled from different genres entirely, including over-the-top enemy concepts like laser-equipped dinosaurs.

The mode lineup is split between co-operative PvE and competitive PvP. On the PvE side, you can queue into team-based operations such as Assault Ops, Extinction Ops, Threshold Defense, and other variants that focus on survival, objectives, or simply clearing the map. Players who preferred to practice or grind at their own pace could also use solo PvE lobbies. PvP covers staples like Team Deathmatch and Free-for-All, while also experimenting with less standard ideas such as Mercs vs. Monsters and Patient Zero, which push players into more asymmetric or gimmick-driven matches.

A major part of the loop is progression through gear. Weapons and character loadouts are designed to be tweaked, upgraded, and personalized, with cosmetics layered on top for players who like to show off a particular style. Combined with a wide range of maps (with settings that can jump from military facilities to off-world locations), ZMR aimed to be a “shooter sandbox” where variety was the main draw. Zombies Monsters Robots ultimately shut down on October 31, 2017.

Zombies Monsters Robots Key Features:

  • Co-operative PvE – queue up with friends or matchmade allies for multiple co-op playlists, including Assault Ops, Threshold Defense, Kill Every Thing, and others.
  • Competitive PvP – jump into player-versus-player modes ranging from traditional Team Deathmatch and Free-for-All to alternative formats like Mercs vs. Monsters and Patient Zero.
  • Wide Variety of Maps – play across more than twenty maps, with different selections depending on mode, spanning locations such as Egyptian pyramids, meat warehouses, Area 51, the Moon, and more.
  • Corporations and Ranked PvP – join a corporation (clan) to compete on leaderboards, and chase ranked rewards that highlight high-performing players and groups.
  • Missions – log in for daily missions that grant extra EXP and item rewards to help accelerate progression.

Zombies Monsters Robots Screenshots

Zombies Monsters Robots Featured Video

Zombies Monsters Robots - Launch Trailer

Full Review

Zombies Monsters Robots Review

Zombies Monsters Robots tried to sit in a very specific lane: a cover shooter that did not take itself too seriously, packed with modes, and designed for quick matchmaking rather than long narrative campaigns. At its best, it delivered tight third-person gunplay with readable enemy threats and satisfying co-op pacing, especially when a team understood roles and brought complementary loadouts. The core shooting felt grounded in cover-peek rhythms, but it was energetic enough to support the game’s arcade-like variety.

Where ZMR stood out was sheer range. Many shooters offer a couple of competitive modes and a token co-op option, but here the PvE playlists were a real pillar. The co-op modes worked well for players who enjoy repeatable runs, building familiarity with maps and enemy spawns, and gradually tuning weapons for different situations. Some operations leaned into defensive play, while others rewarded aggressive movement and quick target priority. The result was a game that could function as a social co-op shooter on some nights and a competitive lobby shooter on others.

PvP was a mixed bag in the way many free-to-play shooters are. Classic rulesets like TDM and FFA provided predictable fun, and the more unusual modes helped the game feel less interchangeable. That said, balance and competitive integrity were often shaped by progression and gear. For players who primarily wanted fair, skill-first matches, the monetization and power curve could be frustrating, since stronger equipment and optimized builds created noticeable gaps. New players could still contribute, but it often required time, experimentation, and an acceptance that early matches might feel uphill.

Technical experience also mattered. With servers and matchmaking realities, players outside the United States frequently reported higher latency, which is particularly punishing in a cover shooter where timing peeks and landing bursts matters. When the connection was stable, the game’s combat clicked, but when it was not, firefights could feel inconsistent.

Overall, ZMR was an ambitious content bundle: a mode-rich shooter with a playful theme palette and a strong co-op offering, held back by free-to-play friction points and a learning curve tied to gear. For players who enjoyed repeating PvE operations and collecting loadout options, it could be an easy game to sink time into. For those seeking purely competitive, evenly matched PvP, it asked for more patience than many were willing to give, and its shutdown on October 31, 2017 closed the door on what could have been a longer-lived niche.

System Requirements

Zombies Monsters Robots System Requirements

Minimum Requirements:

Operating System: Windows XP / Vista / 7 / 8
CPU: Pentium 4 2.0GHz
Video Card: NVIDIA GeForce 7600GT (Shadow Model 3.0)
RAM: 2 GB
Hard Disk Space: 10 GB

Recommended Requirements:

Operating System: Windows 7 / 8
CPU: Intel Core 2 Duo or better
Video Card: NVIDIA GeForce 9800GT or better
RAM: 2 GB
Hard Disk Space: 10 GB

Music

Zombies Monsters Robots Music & Soundtrack

Coming Soon…

Additional Info

Zombies Monsters Robots Additional Information

Developer: Yingpei Games, En Masse Entertainment
Publisher: En Masse Entertainment

Distributor: Steam

Game Engine: Unreal Engine 3

Announcement Date: March 26, 2014

Closed Beta Release Date: June 20, 2014
Open Beta Release Date: July 1, 2014

Release Date: September 19, 2014

Shut Down: October 31, 2017

Development History / Background:

Zombies Monsters Robots was developed by Yingpei Games, a China-based studio that previously operated under the name Epic Games China as part of Epic Games. The project was created and released in partnership with En Masse Entertainment, known for publishing TERA. ZMR was revealed on March 26, 2014, entered closed beta on June 20, 2014, and moved to open beta on July 1, 2014. The full launch arrived on September 19, 2014, and the game’s service ended on October 31, 2017.