World of Kings

World of Kings is a free to play mobile MMORPG that wears its classic theme park MMO influences on its sleeve. Set in the fantasy land of Ideon, it mixes a large shared world with instanced dungeons, battleground style PvP, and a steady stream of daily objectives designed for short sessions, or longer grinds if you want to chase upgrades and collectibles.

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Publisher: ZLOONG
Playerbase: High
Type: Mobile MMORPG
Release Date (Global): May 30, 2019
Pros: +Lots of race and class choices, plus meaningful job paths later on. +Polished presentation for a mobile MMO. +Combat and movement feel responsive.
Cons: -Monetization can affect power. -Auto features reduce hands-on play. -Stamina limits can slow progression.

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Overview

World of Kings Overview

World of Kings is a free to play MMORPG for Android and iOS, developed and published by ZLOONG. It aims to deliver a familiar MMO formula on phones and tablets, with a persistent open world, questing hubs, instanced dungeons, and multiple PvP modes that are easy to jump into.

Character building is one of its biggest hooks. You can pick from 4 playable races and 9 base classes, and once you reach level 40 you unlock a job advancement choice that branches each class into 1 of 3 awakened paths. In practical terms, that means 27 endgame class variants, which helps the game feel less one note than many mobile MMOs where roles blur together.

Presentation is another strong point. The art direction and overall sound lean heavily into the same epic fantasy tone that longtime PC MMO players will recognize, and the soundtrack is composed by Russell Brower (known for work on World of Warcraft, Hearthstone, and Diablo 3). On the gameplay side, the early experience features a lot of automation (auto pathing and auto combat), but as you move into harder group content the game expects more attention, especially when mechanics punish sloppy positioning or missed interrupts.

The day to day routine is built around daily tasks and repeatable activities, many of which funnel you into dungeon runs until you run out of stamina. Around that loop, World of Kings layers the usual collection chase, including mounts, pets, cosmetics, and other progression systems that encourage long term play.

World of Kings Key Features:

  • Mobile-Friendly MMO Loop – It follows a traditional quest and dungeon structure, but with auto systems that make it easier to progress during shorter play sessions, and daily objectives that guide your routine.
  • Wide Class and Race Selection – Choose from 4 races (Human, High Elf, Orc, and Dwarf) and 9 classes (Warrior, Fighter, Rogue, Wizard, Mage, Dark Sage, Clerif, Paladin, and Archer). At level 40, each class can specialize into 1 of 3 awakened jobs, creating 27 total class outcomes.
  • High Production Quality – Strong visuals, polished audio, and generally smooth performance make it feel more premium than many mobile MMORPG competitors.
  • Persistent Open World – Ideon is a shared world with exploration, questing zones, and social activity that supports the MMO atmosphere.
  • Multiple PvP Formats – PvP includes large scale 20 vs 20 battles, real time arena fights, guild focused conflicts, capture the flag modes, and other variations.

World of Kings Screenshots

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World of Kings Featured Video

World of Kings Gameplay First Look (Mobile MMORPG) - MMOs.com

Full Review

World of Kings Review

World of Kings is best understood as a mobile take on the classic theme park MMORPG formula. It delivers familiar ingredients, recognizable roles, dungeon focused progression, a busy UI full of upgrade prompts, and an endgame that nudges you toward organized group play. The result is a game that can be genuinely enjoyable if you like structured MMO routines, but it also carries the typical mobile MMO tradeoffs around automation and monetization.

A familiar MMO structure that works on a phone

From the opening hours, the game prioritizes convenience. Auto navigation makes it easy to bounce between quest NPCs, and auto combat can handle much of the early leveling without demanding constant input. That is a double edged sword. It keeps the pace moving and lowers friction on a small screen, but it can also make the first stretch feel like you are supervising the game rather than actively playing it.

As you push into group content, the design starts to make more sense. Dungeons and tougher encounters ask for basic MMO fundamentals, such as dodging telegraphed attacks, reacting to mechanics, and coordinating with teammates. The game is at its best when it stops being a checklist and becomes a cooperative run where mistakes have consequences.

Classes, roles, and the level 40 turning point

The class roster is one of the main reasons to try World of Kings. Having 9 base classes and 3 awakened paths per class gives players room to commit to a role and still customize their identity at endgame. If you enjoy experimenting with different playstyles, this structure supports alts, and it also helps guilds form more traditional party compositions.

That said, the early game does not always communicate role importance clearly because the auto systems and rapid quest rewards can mask weaknesses. You tend to feel your build choices more once you are relying on team performance in dungeons and PvP.

Progression is steady, but the stamina gate is real

Like many mobile MMORPGs, World of Kings is built around daily tasks, repeatable instances, and a stamina (fatigue) style limitation that controls how much you can farm in a given period. If you like having clear goals and a guided loop, this structure can be satisfying, especially when you log in, knock out key activities, and see consistent character growth.

If you prefer long uninterrupted grinds, the fatigue system can feel restrictive. It is not just about playtime, it also affects how quickly you can chase specific rewards, which can make progression feel more scheduled than organic.

PvP variety gives it a competitive side

The PvP offering is broader than you might expect from a mobile MMO, with options ranging from large 20 vs 20 battlegrounds to smaller arena style duels, plus guild oriented modes and capture the flag variants. The best part is having multiple formats to match your mood, whether you want quick matches or more coordinated group play.

The downside is that competitive modes in mobile MMORPGs often reflect gear and power progression strongly, and World of Kings is not an exception. If you are sensitive to pay-to-win pressure, you will likely notice it more in PvP than in casual PvE.

Presentation: strong music, solid visuals, and smooth feel

For a phone MMO, the overall package is impressive. The visuals aim for a big fantasy look, and the soundtrack benefits from Russell Brower’s experience with major Blizzard titles. Performance and combat responsiveness are generally strong, which matters a lot for a game that asks you to dodge, reposition, and react quickly during tougher fights.

Who is it for?

World of Kings makes the most sense for players who want a structured MMORPG loop on mobile, enjoy class based roles, and do not mind leaning on auto systems for routine tasks. If you want a purely manual, grind heavy MMO experience, or if monetization affecting power is a deal breaker, it may be harder to recommend.

System Requirements

World of Kings System Requirements

Minimum Requirements:

Operating System: Android 4.0.3 and later, iOS 8.0 and later

Music

World of Kings Music & Soundtrack

The audio direction in World of Kings aims for a classic high fantasy MMO feel, with sweeping orchestral themes that fit questing zones, dungeons, and large scale battles. With Russell Brower credited as composer, the soundtrack is one of the more recognizable strengths of the overall presentation, and it helps sell the game’s World of Warcraft inspired tone even when you are doing routine daily content.

Additional Info

World of Kings Additional Information

Developer: ZLOONG
Publisher: ZLOONG

Composer: Russell Brower

Release Date: May 30, 2019

Development History / Background:

World of Kings is developed and published by the Chinese game studio ZLOONG. The company is also known for other MMO and online focused titles such as Novoland: The Castle in the Sky, Tale of Swords: Eternal Love, Immortal Thrones, Emperor of Chaos, Naval Creed: Warships, Dragon Raja, and more. World of Kings received its global English launch on May 30, 2019.