Total Domination

Total Domination is a free-to-play, browser-based MMO strategy game that drops you into a harsh, war-ravaged desert known as the Wasteland. As a Sector Commander, you develop a fortified base, balance multiple resource types, and build an army designed for raiding and defense. The core loop is familiar to anyone who has played online empire builders, but the game leans hard into competitive play, clan cooperation, and constant pressure from neighboring commanders.

Publisher: Plarium Games
Playerbase: High
Type: Browser Strategy
Release Date: June 6, 2013
Pros: +Big active community. +Clean, approachable UI. +Bleak sci-fi wasteland atmosphere.
Cons: -Premium purchases can translate into strength. -Voiceover guidance can grate. -Old-school visuals are not for everyone.

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Overview

Total Domination Overview

Total Domination is a 2D, top-down strategy MMO designed for web browsers. You start with a small outpost and slowly turn it into a functioning military sector by constructing buildings, generating resources, and training troops. Progress comes from expanding your infrastructure and picking fights wisely, whether that means raiding other players for materials, reinforcing your defenses to discourage attackers, or coordinating with a clan for larger-scale conflict.

While much of the moment-to-moment gameplay is menu-driven, the game offers meaningful specialization through its progression systems. Between the Research Center and the Tech Nexus, you can steer your sector toward the style of play you prefer, whether that is aggression, defense, or efficient growth. Visually, it uses a retro isometric presentation that will feel familiar to fans of older post-apocalyptic PC games, with a tone closer to Fallout 1 & 2 than modern flashy mobile strategy titles.

Total Domination Key Features:

  • Browser-Based Game – sector-building strategy gameplay with a strong emphasis on PvP conflict.
  • Fully Voice-Acted – features a constant guide, General Trevor Winters, providing spoken tutorial and prompts.
  • Isometric Graphics – classic top-down visuals reminiscent of Fallout 1 + 2.
  • Real Time Interface – actions and timers run in real time as your sector grows.
  • Talent Tree System – customize your commander path via the Research Center and Tech Nexus.

Total Domination Screenshots

Total Domination Featured Video

Total Domination - Official Trailer

Full Review

Total Domination Review

Total Domination takes place in the Wasteland, a scorched future battlefield where commanders compete over territory and supplies while also contending with hostile mutant forces under Morgana’s command. The setup is classic for the genre: establish your sector, scale your production, and climb the rankings by outbuilding and outmaneuvering other players. Where it differentiates itself most is in its grim aesthetic and its reliance on persistent PvP pressure once you grow beyond the early-game protection.

Getting Through the First Hours

The early game is structured around a guided onboarding sequence, led by the fully voiced General Trevor Winters. At the beginning, the game uses heavy visual direction, including obvious arrows and prompts that keep you on rails while you learn the interface. After a short stretch, this shifts into a quest log approach where objectives become more optional and function as a checklist for efficient progression. Those quests frequently hand out small amounts of Crystals (the premium currency), which is useful for sampling convenience options without paying.

The drawback is that the voiceover quality can feel rough, and the commentary repeats often. If you are sensitive to repetitive narration, you will likely enjoy the game more with the dialogue turned down, relying on the UI and quest text instead.

Developing Your Sector

Base growth is the heart of Total Domination. Your sector’s stability depends on keeping production and spending in balance so you can continuously build, research, and replace losses from combat. Construction is organized into clear categories within the build menu (Resource, Command, Military, Defensive, Improvements, and Expansion), and progression is gated in the expected ways. Many systems are locked behind specific buildings, so planning your build order matters.

A notable example is the Research Center, which is required before certain units and upgrades become available. Like many browser strategy titles, construction is time-based and limited by build slots. By default, you can only construct one building at a time, and additional Engineers (purchased with premium currency) let paying players accelerate development by running more builds in parallel.

Resource economy is straightforward but layered. Your primary resources are Uranium, Titanium, and Credits, produced by Uranium Mines, Titanium Mines, and Vaults. These fuels cover the bulk of unit training and construction costs. Beyond that, the game introduces secondary resources that tie into higher-end units and specialization: Bioplasma, Protocrystals, and Tech Nodes. Bioplasma comes from a dedicated production building and supports recruitment of Nightmare units. Protocrystals are earned via Global Operations (rotating event-style missions) and are used for Xenotype units. Tech Nodes function like level-up points, letting you enhance and tailor units rather than simply unlocking them.

Research and Progression Systems

Once the Research Lab is online, you gain access to Technologies, a separate progression track that sits alongside Tech Nodes. Technologies cover the big-ticket upgrades: unlocking new unit types, improving existing troops, enabling combat bonuses, and opening up additional buildings. Research is paced by Modules, which you receive daily from the Tech Advisor. That daily drip feed encourages consistent logins, and the Black Market gives you a way to exchange Modules you do not need for ones that fit your current plan.

As with construction, research is time-gated and limited to one active project at a time. If you prefer faster pacing, Boost items can shorten research timers, and those Boosts are obtainable through gameplay but also appear in the premium shop.

Raising Troops and Using Them Well

Army composition in Total Domination is divided into three functional roles: offensive units for attacking, defensive units for protecting your sector, and recon units for scouting and information gathering. These unit roles feed directly into the game’s main activities, including raids, invasions, and securing your position against retaliation. You can split forces into multiple groups to handle several tasks at once, which becomes increasingly important as the map gets busier and timers overlap.

The Bunker adds an additional layer of risk management. By storing units and resources there, you can protect key assets from being taken during an invasion, but anything in the Bunker is effectively removed from your active defense. In practice, the strategic decision is often about predicting whether you are likely to be hit soon and choosing between safety and deterrence. For long-term progress, joining an active Clan is one of the best ways to smooth out the rough edges of early PvP, since reinforcements and resource support can prevent a bad loss from stalling your growth.

Why Clans Matter

The game pushes you toward Clans fairly early, and for good reason. Clans provide structure (name, banner, ranks) and practical benefits that are difficult to replicate solo. Members can send resources and reinforcements, and that assistance becomes especially valuable once you move beyond beginner protections and start attracting attention from stronger neighbors. Clan chat is also a major part of the experience, since coordination and shared knowledge tend to matter more than perfect mechanical execution in this genre.

One of the bigger Clan-focused activities is fighting over Emitters, upgradeable structures scattered around the Wasteland. Clans can capture and hold these points, then improve them using currency earned from battling mutants and repelling attacks from rival players. Emitters generate Antigen, a special resource tied to some of the game’s most powerful units. As a result, clans that consistently maintain Emitters gain a real edge, and ambitious players will generally want to find a group that actively competes for them.

PvP First, PvE Second

Total Domination’s design is heavily skewed toward player conflict, with comparatively limited single-player content. New commanders begin with a protective shield, and the rules shift as you approach level 15. After that, your protection primarily helps against significantly higher-level attackers (20+), while similarly leveled rivals remain a real threat. That creates a manageable learning curve, but it also means the midgame quickly becomes about target selection, timing, and minimizing losses.

Raids are the most common way to extract resources from other sectors, and they are governed by Raid points (RP), similar to other Plarium strategy games like Sparta: War of Empires and Stormfall: Age of War. When your RP drops below ten, it regenerates at one point every 2.5 hours until you return to the ten-point cap. Invasions are another option: you occupy an enemy sector with stationed units and siphon off a portion of their production over time. The payoff can be strong, but it is riskier because your occupying forces can be attacked and wiped, potentially turning a profitable move into a major setback.

Monetization and Power

The premium shop is integrated into the interface in a way that is hard to ignore. Logins and base screens regularly surface shop prompts and limited-time discount messaging, and the game also uses random discount rolls to encourage Crystal purchases. In terms of gameplay impact, the most noticeable advantages come from convenience that becomes competitive: extra Engineers allow simultaneous construction, and certain defensive structures are locked behind Crystal purchases.

That monetization approach will be familiar to longtime browser strategy players, but it also reinforces the game’s pay-to-win perception. You can still progress for free, especially with consistent play and good clan support, but the gap between spenders and non-spenders becomes more visible as competition intensifies.

Final Verdict – Good

Total Domination remains a competent example of the browser-based MMORTS formula, and it benefits from a high playerbase and a bleak sci-fi tone that sets it apart from brighter fantasy counterparts. The underlying systems, base growth, resource economy, research pacing, and unit role management, are solid and easy to understand once you settle into the interface.

At the same time, it can feel dated next to newer, closely related Plarium titles like Stormfall: Age of War and Sparta: War of Empires. The retro isometric look is a positive for some players and a barrier for others, and the voice-acted guidance does the game few favors due to its repetitive and uneven audio quality. Add in premium purchases that provide real power and acceleration, and the overall package is enjoyable but not especially distinctive within a crowded genre. It is best suited to players who want a gritty browser strategy MMO with an active community and do not mind strong monetization pressure.

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Total Domination Screenshots

Links

Total Domination Links

Total Domination (Official Site)
Total Domination Wiki [Database / Guides]
Total Domination Facebook

System Requirements

Total Domination Requirements

Minimum Requirements:

Operating System: XP / Vista / 7 / 8
CPU: Intel Pentium 4 or AMD Equivalent
Video Card: Any Graphics Card (Integrated works well too)
RAM: 512 MB
Hard Disk Space: 100 MB (Cache)

Total Domination is a browser based MMO and will run smoothly on practically any PC. The game was tested and works well on Internet Explorer, Opera, Firefox and Chrome. Any modern web-browser should run the game smoothly.

Music

Total Domination Music & Soundtrack

Coming Soon!

Additional Information

Total Domination Additional Information

Developer: Plarium Games
Publisher: Plarium Games
Platforms: Web (browser) and Facebook
Release Date: June 6, 2013

Total Domination is a free-to-play 2D browser-based strategy MMO developed and published by Plarium, an Israeli gaming company known for producing multiple games in this subgenre, including Stormfall: Age of War and Sparta: War of Empires. You can play it through Facebook or directly via its official web portal. The broader Total Domination franchise also includes earlier and later releases: the game was officially launched on July 1st, 2011, and a standalone mobile edition, Total Domination: Reborn, arrived on December 18th, 2014.