Total Clash

Total Clash was a mobile-focused city-building strategy title where you expanded a growing settlement into a fortified empire, trained troops, and competed with rival rulers for resources and prestige. Success depended on smart development choices, defensive preparation, and joining forces with other players to withstand raids or organize coordinated attacks.

Publisher: Nexon
Type: City-Builder Strategy
Release Date: April 18, 2017
Shut Down: 2018
Pros: +One shared worldwide server for competitive play. +Android-only availability (not on iOS). +Meaningful unit and building upgrades.
Cons: -Very little reliable information remains available.

Overview

Total Clash Overview

Total Clash was a mobile city-builder strategy game developed by Nexon. Players took control of their own kingdom and shaped it from a small foothold into a larger, defensible power base, all while sharing the world with other ambitious leaders. The core loop revolved around constructing and improving buildings, expanding your influence, and building an army capable of protecting what you have earned.

Like many empire management games on mobile, progression came from balancing economy and military. You would invest in infrastructure to support growth, then convert that growth into strength through troop training and upgrades. From there, the focus shifted to conflict, either fending off opportunistic attackers or launching raids against other cities to seize loot and climb in status.

A notable aspect of Total Clash was its single global server approach. Instead of separate regional shards, everyone occupied the same competitive ecosystem, which increased the sense of constant pressure and made alliances feel more important. Coordinated groups could provide protection, share strategic support, and participate in larger-scale battles that tested both planning and timing.

Total Clash Key Features:

  • City Builder – expand your settlement with new structures that boost production, territory control, and overall military capacity.
  • Single Global Server – all players shared one world, which encouraged diplomacy, rivalry, and a more active sense of danger.
  • Alliances – team up with other rulers for mutual defense and coordinated offensives against organized opponents.
  • Upgrades – strengthen your empire over time by improving both buildings and units to stay competitive.
  • Real Time Strategy – pick what to train and what to deploy carefully, since unit choices and commitment timing shaped battle outcomes.

Total Clash Screenshots

Total Clash Featured Video

Total Clash - Official game trailer

Full Review

Total Clash Review

Total Clash aimed to deliver the familiar mobile empire-building formula with an emphasis on persistent competition. The appeal was straightforward: build efficiently, fortify intelligently, and use your army to either deter attackers or profit from aggressive play. If you enjoyed the constant push and pull of upgrading your base while watching the world map for threats, the game’s structure likely felt immediately recognizable.

City development sat at the center of the experience. The sense of momentum came from unlocking and improving key structures, then leveraging those gains to field stronger troops. Upgrades mattered because they defined how well you could hold your own when conflicts erupted. In practice, the game rewarded players who planned their growth, maintained defensive readiness, and avoided overextending into fights they could not sustain.

Combat leaned on preparation more than moment-to-moment micro. Choosing which units to invest in, deciding when to commit forces, and coordinating with allies were the biggest factors. Attacking other player cities could be lucrative, but it also painted a target on your empire. That risk-reward tension is where games like this either thrive or frustrate, depending on how much you enjoy the politics of retaliation and the constant need to be ready.

The single global server concept added intensity. With everyone occupying the same space, competition felt more immediate, and alliances carried more weight. At the same time, it also meant the environment could be unforgiving if you fell behind or remained unaffiliated. For many players, the best moments likely came from participating in alliance-driven conflicts where planning, timing, and group coordination could swing outcomes.

Unfortunately, Total Clash did not remain available long-term, and information about its systems is limited today. As a result, it is difficult to evaluate its long-term balance and endgame depth with confidence. What remains clear is the core intent: a mobile city-building war game built around upgrades, alliance play, and an always-connected competitive world.

Links

Total Clash Links

Total Clash Official Site
Total Clash Google Play [OBT]

System Requirements

Total Clash System Requirements

Minimum Requirements:

Operating System: Android 4.3 and up (tentative).

Music

Total Clash Music & Soundtrack

Coming Soon…

Additional Info

Total Clash Additional Information

Developer: Nexon
Publisher: Nexon

Announcement Date: April 03, 2017

Open Beta: April 18, 2017
Release Date: Canceled

Development History / Background:

Total Clash was developed and published by the South Korean company Nexon. The project was formally revealed through a press release on April 03, 2017. Around the announcement period, players who signed up ahead of the Open Beta were eligible for a promotional giveaway valued at roughly $25 in in-game items. The Open Beta launched for Android devices only on April 18, 2017, and remained live until May 02, 2017. Before an official full release could happen, the game was canceled.