Tom Clancy’s Ghost Recon Breakpoint
Tom Clancy’s Ghost Recon Breakpoint is a 3D online third-person military shooter that follows up on Ghost Recon Wildlands with a new setting and a heavier emphasis on loot-driven progression. It mixes a playable solo campaign with drop-in co-op, and it also includes the competitive Ghost War mode for small-team tactical PvP.
| [singlepic id=77875 w=428 h=240 float=none] | Publisher: Ubisoft Playerbase: Medium Type: 3D Third-Person Shooter Release Date: October 4, 2019 Pros: +Strong visual presentation and lighting. +Huge open world with distinct regions and terrain. +Lengthy campaign content with plenty of side objectives. +Deep character and gear progression. +Supports co-op play. +PvP uses normalized gear to keep matches fair. Cons: -Core loop can lean on repeated clearing and looting. –Launch-era bugs and technical issues can distract. |
Tom Clancy’s Ghost Recon Breakpoint Overview
Tom Clancy’s Ghost Recon Breakpoint puts you back in the role of an elite Ghost operative, this time stranded behind enemy lines on Auroa, a remote island chain controlled by Skell Technology. What begins as a straightforward operation quickly turns into a survival-focused hunt as you clash with The Wolves, a rogue unit made up of former Ghosts who have seized control of advanced drone technology. The main face of that threat is Lieutenant Colonel Cole Walker, portrayed by Jon Bernthal, and his presence gives the campaign a clear antagonist with a personal edge.
The island itself is the game’s real stage. Auroa is built as a large open world with multiple biomes, checkpoints, facilities, and patrol routes that encourage scouting and planning. You can approach objectives with stealth, long-range reconnaissance, or direct assaults, and the moment-to-moment flow often revolves around reading terrain, watching enemy patterns, and choosing when to engage. Breakpoint also layers in light survival elements like stamina and injury management, which can change how aggressive you can be during extended fights.
Breakpoint supports seamless cooperative play for up to four players, and it is designed so friends can join or leave without rigid mission locks. If competitive play is your focus, Ghost War provides 4v4 tactical matches where gear is normalized so that positioning, communication, and aim matter more than who grinded the best drops. Outside of combat, the game leans into customization, letting you adjust your character’s look, weapons, and kit, alongside progression systems that reward sustained play. Ongoing updates are framed around additional missions, gear, modes, and endgame-style activities like Raids.
Tom Clancy’s Ghost Recon Breakpoint Key Features:
- Expanded Campaign Content – tackle a substantial story with more than 40 hours of missions and side activities spread across the open-world islands of Auroa and its 11 biomes.
- Environmental and Injury Pressure – fights are shaped not just by enemies, but also by stamina, terrain, and injuries that can reduce combat performance if ignored.
- Flexible Co-op Structure – play solo or team up with as many as three other players using a jump-in, jump-out co-op setup that keeps progress moving.
- Ghost War PvP – compete in 4v4 tactical matches with normalized gear designed to emphasize skill and coordination.
- Build and Cosmetic Customization – tailor your Ghost with class options, skills, upgradeable weapons and gear, plus a wide range of cosmetic items.
Tom Clancy’s Ghost Recon Breakpoint Screenshots
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Tom Clancy’s Ghost Recon Breakpoint Featured Video
Tom Clancy’s Ghost Recon Breakpoint Review
The big idea behind Breakpoint is familiar to anyone who played Wildlands: operate in a broad sandbox, gather intel, and dismantle hostile control piece by piece. Where it differs is in tone and structure. Auroa is more “locked down” than Bolivia, with a stronger sci-fi military edge thanks to Skell’s drones and high-tech compounds, which pushes the game closer to a stealth-action survival vibe than an insurgency tour.
On a mechanical level, Breakpoint’s gunplay is weighty and satisfying when encounters go the way you planned. Suppressed weapons, careful angles, and coordinated sync shots in co-op can make an outpost clear feel genuinely tactical. When things go loud, the pacing turns more chaotic, especially once drones get involved. The drone enemies are a divisive highlight, they reinforce the setting and add variety, but they can also pull fights away from the grounded soldier-versus-soldier fantasy some players want from Ghost Recon.
Progression is deeper than Wildlands, but it also changes the feel of the loop. Gear and loot introduce a sense of continuous upgrading, which can be motivating if you like build crafting and incremental power steps. At the same time, it can undercut the appeal of carefully chosen loadouts, since you are often juggling replacements and comparing stats rather than simply perfecting a kit. The skill systems and class choices do help keep identity in your character, but the looter-shooter DNA is always present.
The open world is one of Breakpoint’s strongest assets. Different landscapes and facility layouts make Auroa enjoyable to traverse, and there is a steady stream of objectives that feed into exploration. The downside is repetition. Many activities boil down to clearing similar sites, retrieving items, or eliminating targets, and the game can start to feel like a checklist if you chase every marker without mixing up your approach.
Co-op is where the design clicks most often. Coordinating scouting, calling targets, and setting up flanks makes even familiar encampments feel more dynamic. The matchmaking experience varies, but with a regular group the game becomes more than the sum of its parts. PvP, meanwhile, benefits from normalized gear, which reduces the typical “grind wins” problem and keeps Ghost War more about teamwork and decision making than loadout advantages.
Technically, Breakpoint has a reputation for rough edges, and it shows in the form of glitches and inconsistent polish. When the systems are working together, it is easy to appreciate the lighting, environments, and tactical tools. When bugs interrupt stealth or animations misbehave, the immersion takes a hit quickly.
Overall, Ghost Recon Breakpoint is best for players who want a large tactical playground and are comfortable with a gear-driven progression layer. If you are primarily looking for a tightly authored single-player shooter without repetition, it may feel stretched. If you want a long co-op shooter with a strong sense of place and a steady drip of progression, it offers a lot to do.
Tom Clancy’s Ghost Recon Breakpoint Links
Tom Clancy’s Ghost Recon Breakpoint Official Site
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Tom Clancy’s Ghost Recon Breakpoint Wikipedia Page
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Tom Clancy’s Ghost Recon Breakpoint Subreddit
Tom Clancy’s Ghost Recon Breakpoint System Requirements
Minimum Requirements:
Operating System: Windows 7 SP1, Windows 8.1, Windows 10 (64-bit versions only)
CPU: Intel Core i5 4460, AMD Ryzen 3 1200
Video Card: AMD Radeon R9 280X or Nvidia GeForce GTX 960 (4GB VRAM with Shader Model 5.0 or better)
RAM: 8 GB RAM
Hard Disk Space: 42 GB available space
Direct X: Version 11
Recommended Requirements:
Operating System: Windows 7 SP1, Windows 8.1, Windows 10 (64-bit versions only)
CPU: Intel Core i7 6700K, AMD Ryzen 5 1600
Video Card: AMD Radeon RX 480 or NVIDIA GeForce GTX 1060 (6GB VRAM with Shader Model 5.0 or better)
Hard Disk Space: 42 GB available space
Direct X: Version 11
Tom Clancy’s Ghost Recon Breakpoint Music & Soundtrack
Coming soon!
Tom Clancy’s Ghost Recon Breakpoint Additional Information
Developer: Ubisoft Paris
Publisher: Ubsisoft
Platforms: PC, PlayStation 4, Xbox One, Google Stadia
Engine: AnvilNext
Closed Beta: September 5-8, 2019
Open Beta: September 26-29, 2019
Official Release: August 26, 2019
Development History / Background:
Tom Clancy’s Ghost Recon Breakpoint is a buy-to-play 3D third-person tactical shooter developed and published by Ubisoft, and it serves as the follow-up to Ghost Recon Wildlands. Unlike earlier entries that leaned on real-world inspired conflict zones, Breakpoint is positioned as the first Ghost Recon game built around a fully fictional setting and narrative framework, using Auroa and Skell Technology to support its more experimental high-tech tone.
Ubisoft first presented the game publicly in May 2019, then ran a short closed beta from September 5 to 8. A free open beta followed from September 26 to 29, giving players a broader look at its structure and systems ahead of release. The worldwide launch date was October 4, 2019, while Gold Edition purchasers received early access starting October 1, 2019.
The main antagonist role is played by American actor Jon Bernthal as former Ghost Lieutenant Colonel Cole D. Walker. Bernthal is widely recognized for prominent television roles, including The Walking Dead, and he later became especially associated with Netflix’s The Punisher as Frank Castle.

