Insurgency

Insurgency is a lobby-based first-person shooter that drops you into tense, round-based battles as either U.S. Security forces or Insurgents. With a lethal damage model and authentic firearms, the game rewards careful movement, communication, and coordinated pushes far more than solo hero plays.

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Publisher: New World Interactive
Playerbase: Medium
Type: FPS
Release Date: January 22, 2014
Pros: +Very lethal, grounded damage model. +Punchy weapon audio and satisfying effects. +Clean controls that are quick to pick up. +Strong emphasis on squad tactics and coordination. +Mod support.
Cons: -Steep learning curve for newcomers. -Best enjoyed with teammates who communicate. -Occasional performance and optimization hiccups.  

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Overview

Insurgency Overview

Insurgency is a modern-day FPS built around high-stakes rounds where staying alive matters as much as landing shots. Most firefights happen at close range on compact, objective-driven maps, so success comes from clearing angles, using cover intelligently, and moving with your team instead of sprinting alone into doorways and alleys.

Across its competitive modes, you will be capturing and holding points, hunting down weapon caches, or wiping the opposing side before they complete their objective. Voice communication is also part of the tension because proximity VOIP can be overheard by enemies nearby, which makes careless callouts a real liability. The game offers 16 maps that range from dense urban blocks to more open villages and desert streets, each encouraging slow, methodical advances and well-timed flanks.

If you prefer PvE, Insurgency includes five cooperative modes where squads fight AI insurgents while completing objectives and surviving counterattacks. Loadouts are built from a pool of 40+ weapons, then tailored with attachments and equipment to match your role and approach.

Insurgency Key Features:

  • Realistic Damage Model – positioning and discipline matter because a single accurate shot can end a round instantly.
  • Fast-Paced Combat – large matches can escalate quickly, with threats appearing from unexpected angles in tight environments.
  • Stick To Your Role – roles limit what you can bring, encouraging teams to coordinate instead of stacking the same kit.
  • Real World Weaponry – choose from 40+ accurately modeled firearms and tune them with sights, suppressors, tracer magazines, and other attachments.
  • Cooperative and Multiplayer Game Modes – play through 5 Cooperative and 7 Multiplayer game modes across 16 maps available in day and night versions set in various environments.

Insurgency Screenshots

Insurgency Featured Video

Insurgency Gameplay - Sunday Funday Round 38

Full Review

Insurgency Review

Insurgency is a buy-to-play, 3D, lobby-based shooter where teams of Security and Insurgents clash in instanced matches focused on objectives rather than long-form campaigns. Built on Valve’s Source engine, it shares some visual DNA with Counter-Strike: Global Offensive, prioritizing clarity and responsiveness over cutting-edge spectacle. The overall presentation holds up well, especially the weapon models, muzzle flash, and dust kicked up by impacts. Some character animation and environmental texture work can look dated, but the gunplay still feels crisp and readable in motion.

Sound design is one of the game’s strongest pillars. Rifles crack sharply, suppressive fire has weight, and explosions sit in a believable middle ground between pure realism and blockbuster exaggeration. The music, by comparison, rarely leaves a lasting impression, which is not a dealbreaker in a game where your attention is usually locked on footsteps and callouts.

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A Barebones First Impression

Insurgency wastes no time with cinematic intros. You boot straight into the lobby, which is functional but extremely plain. It does the job of getting you into servers quickly, yet the overall layout can feel sterile and uninviting, especially for first-time players who might expect clearer signposting or a more polished front end.

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Training for the Basics

New players can jump into a short tutorial through the Training Warehouse option in the Solo menu. It covers the usual fundamentals, movement, aiming down sights, grenades, and a straightforward obstacle course that quickly communicates the game’s pacing and weapon handling. Veterans of the genre can safely skip it, but anyone new to PC shooters will benefit from a run or two before dealing with live opponents and punishing time-to-kill.

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Modes for PvE and PvP

Beyond the tutorial, you can practice offline with bots on different maps and rule sets. Cooperative mode is a better showcase of the game’s teamwork focus because it asks squads to take objectives together, then hold them under pressure. The AI can be surprisingly dangerous when you are exposed or pinned, and it punishes sloppy movement. That said, bots often rely on numbers and momentum more than clever maneuvering, so experienced groups may start predicting how fights unfold.

For competitive players, multiplayer supports large team battles and several familiar objectives, including capture-focused modes and domination-like formats. There is also a VIP-style mode where one side escorts a high-value target while the other tries to eliminate them, which adds a tense layer of planning and protection to each push.

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Hardcore, Without Becoming a Simulator

The game’s identity sits between the snappy rounds of Counter-Strike and the heavier military-sim approach of something like Arma. You are not spending long stretches jogging to an objective, but you still need to move deliberately, slice corners, and cover lanes because bullets are extremely unforgiving. A suppression system adds additional pressure, making it harder to aim cleanly when rounds are snapping past you.

Insurgency also strips away many comforts common in mainstream shooters. HUD elements are minimal, and depending on server settings you may have little more than essential info like ammo, a friendly marker, and a kill feed. With no kill-cams, no grenade indicators, and often no crosshair, mistakes are costly and learning comes quickly.

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Map design reinforces this style. Many areas are cramped, with short sightlines, frequent choke points, and lots of cover that can turn into a trap. Players who hold angles can be deadly, and wall penetration can make “safe” spots unreliable if you choose flimsy concealment. Because time-to-kill is so low, coordinated pushes and trading kills with teammates often matter more than individual mechanical flair.

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No Ladder to Climb

After a few matches, one notable design choice becomes clear, Insurgency is not built around a typical progression treadmill. There is no elaborate unlock tree or constant reward loop, and post-match feedback is fairly limited. It also lacks a traditional matchmaking system, so you are generally selecting servers rather than being placed into skill-based brackets.

This can lead to uneven games where new players run into coordinated regulars, which is rough given the game’s lethality. On the other hand, the absence of grind and unlock pressure keeps the community culture more focused on learning the maps and playing objectives, rather than chasing cosmetics or XP bars.

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Roles and Loadouts

In an era crowded with cash shops and paid power, Insurgency’s approach feels refreshingly straightforward. There is no microtransaction-driven gear ladder, and most servers keep things grounded unless you are playing in modded environments.

Loadouts are tied to roles, and each role has limited slots per team. That first-come, first-served structure means popular picks can disappear quickly at round start. Still, every role has a clear purpose, and playing what is available often teaches you the team dynamics faster than stubbornly waiting for a favorite kit.

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Customization uses a supply-point system (10 by default), forcing meaningful tradeoffs. Weapon categories are role-restricted, and attachments cost points, so you cannot stack every advantage at once. You might choose a better optic and lighter armor, or prioritize explosives and utility at the cost of weapon upgrades. The best builds depend on how you plan to fight, whether you are holding angles behind teammates, pushing tight interiors, or supporting from longer sightlines.

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The Final Verdict – Great

Insurgency delivers tense, memorable firefights by making positioning, communication, and discipline the core of its design. It is approachable in terms of controls and match flow, but it is not forgiving, the damage model, minimal HUD, and frequent ambush opportunities can be harsh on players who prefer fast, flashy run-and-gun shooters.

For those who enjoy tactical teamwork without the heavy logistics of a full military simulator, Insurgency remains an excellent buy-to-play option and one of the more satisfying examples of close-quarters, objective-based FPS design.

Screenshots

Insurgency Screenshots

Videos

Insurgency Videos

Playlist: Insurgency

Insurgency Links

Insurgency Steam Store
Insurgency Developer Website
Insurgency Wikipedia
Insurgency Wikia [Database/Guides]

System Requirements

Insurgency System Requirements

Minimum Requirements:

Operating System: Windows XP 32 bit
CPU: Core 2 Duo E4300 1.8GHz / Athlon 64 X2 Dual Core 4000+
Video Card: GeForce GT 330 / Radeon HD 6530D
RAM: 2 GB
Hard Disk Space: 6 GB

Recommended Requirements:

Operating System: Windows 7 64 bit
CPU: Core 2 Duo E6600 2.4GHz / Phenom 8750 Triple-Core
Video Card: GeForce GTS 250 / Radeon HD 6670
RAM: 4 GB
Hard Disk Space: 6 GB

Insurgency is also available for Linux and Mac OS X. 

Music

Insurgency Music & Soundtrack

Coming Soon!

Additional Info

Insurgency Additional Information

Developer(s): New World Interactive

Game Director: Jeremy Blum
Creative Director: Andrew Spearin

Game engine: Source

Other Platforms: Linux, OS X

Mod Release Date: October 23, 2007

Early Access: March, 2013
Release Date: January 22, 2014

Development History / Background:

Insurgency is developed by independent developer and publisher New World Interactive. It began life as a Source engine mod, then later evolved into a standalone release with a stronger focus on structured modes and competitive play. Early development traces back to 2002, when Andrew Spearin started building a project influenced by his experience in the Canadian Army. Jeremy Blum, found of the Red Orchestra Mod, later joined the team, helping push the mod toward a broader release. The original mod launched on October 23, 2007.

Work on the standalone version began in September 2011, and the project was publicly announced at Penny Arced Expo (PAX) the following year. Insurgency entered Steam Early Access in March 2013 and ultimately reached its full release on January 22, 2014.