The Amazing Eternals
The Amazing Eternals is a first person hero shooter that tries to separate itself from the crowd with a collectible card system. Instead of only picking a character and a loadout, you also bring a deck that can meaningfully change what you can deploy and how you approach each match, from weapons to traps and short-term power boosts, all while teams fight over Keystone objectives.
| Publisher: Digital Extremes Playerbase: TBD Type: Hero Shooter Release Date: August 29, 2017 (Beta) Shut Down Date: November 2, 2017 Pros: +Distinctive heroes and stylish, theme-driven maps. +Deck building has real match-to-match impact. +Free to play entry point. Cons: -Movement and combat can feel rough around the edges. -Does not fully escape familiar hero shooter patterns. |
The Amazing Eternals Overview
The Amazing Eternals blends arena-style hero shooting with a deck customization layer that influences your tools in combat. You play as an Eternal, a larger-than-life character dropped into pulp-inspired battlegrounds where the tone leans into exaggerated sci-fi and genre fiction rather than gritty realism. That colorful presentation is one of the game’s clearest differentiators in a space crowded with similar formats.
Like Warframe, it was positioned as a free to play title from Digital Extremes. The beta opened on August 29, 2017, but the project had a short runway, and the servers ultimately went offline on November 2, 2017. Even in that brief window, the core idea was easy to understand, win fights and coordinate as a team while using your deck to shape your moment-to-moment options.
The Amazing Eternals Key Features:
- Pulp-era style and variety – Heroes and arenas draw from classic sci-fi, spaghetti westerns, and other bold, retro-genre influences.
- Card-driven loadouts – Build a deck that determines what you can bring into matches, including traps, weapons, buffs, and utility tools.
- Free to Play – A free to play hero shooter from the studio behind Warframe, with strong art direction and a clear theme.
The Amazing Eternals Screenshots
The Amazing Eternals Featured Video
The Amazing Eternals Review
The Amazing Eternals is an interesting “what if” in the hero shooter space. At its core, it is built around familiar pillars, distinct heroes, team-based firefights, and objective-focused maps. The twist is the deck system, which adds a layer of planning that sits somewhere between a shooter loadout and a lightweight strategy game. When it works, it gives players more ways to express a playstyle than hero selection alone.
A hero shooter with a deck-building spine
Most hero shooters ask you to master a kit and learn matchups. Here, your deck is a second kit that you tune over time. Cards can translate into concrete battlefield options, such as deployables, utility effects, and alternate combat tools. That means two players on the same hero can still feel different depending on what they have chosen to bring, which is a strong concept for a genre that can sometimes become rigid.
The best part of this approach is how it encourages adaptation. Instead of always approaching fights with the same limited set of cooldowns, you have more “situational answers” to consider. The downside is that it can also introduce unevenness, if one player’s card choices (or collection) provide more impactful options than another’s, it can be harder to read what you are up against compared to purely ability-driven combat.
Combat feel and readability
Moment-to-moment action is the area where the beta felt least consistent. The shooting and movement generally communicate the intended pace, but there is a “roughness” to the overall feel that can make exchanges seem less crisp than the best-in-class competitors. In a fast team shooter, small issues, animation timing, hit feedback, or general responsiveness, can make a big difference in perceived quality, and this is where the game’s “janky” reputation comes from.
That said, the game’s visual identity helps with clarity in other ways. The exaggerated pulp styling makes characters and spaces memorable, and the maps have a strong sense of theme rather than feeling like generic competitive arenas. Even if the combat does not always feel perfectly tuned, the presentation is confident and cohesive.
Objectives, teamwork, and Keystones
Matches revolve around coordinated play, with teams pushing toward Keystone-related goals while skirmishing for control. The deck system complements this structure well because it lets players contribute beyond pure aim, setting traps, controlling space, or providing bursts of utility at key moments. In organized groups, that extra layer can make teamwork feel more deliberate and rewarding.
In more casual play, the experience can be mixed. Because the game still sits within recognizable hero shooter conventions, players who are not engaging with the deck layer may feel like they are playing a more standard shooter with added complexity, rather than a truly new formula.
Why it did not stick
The Amazing Eternals had a standout idea and a strong theme, but it also arrived in a highly competitive genre. With a short beta lifespan and servers shutting down on November 2, 2017, it never had the time or population momentum needed to stabilize matchmaking and build a lasting meta. The result is a project remembered more for its promise than for a long-term live service legacy.
The Amazing Eternals Links
The Amazing Eternals Official Site
The Amazing Eternals Twitter
The Amazing Eternals Facebook
The Amazing Eternals Subreddit
The Amazing Eternals System Requirements
Minimum Requirements:
Operating System: Windows 10
CPU: Intel Core i5-2400 3.1 GHz | AMD FX-6100
RAM: 6 GB RAM
Video Card: GeForce 560 | Radeon R7 260
Hard Disk: 40 GB or more
Recommended Requirements:
Operating System: Windows 10
CPU: Intel Core i7-3770 3.4 GHz | AMD FX-8350
RAM: 8 GB RAM
Video Card: GeForce 970 | Radeon R9 290
Hard Disk: 40 GB or more
These are estimates based on our own speculation. We will update this section as official requirements become available.
The Amazing Eternals Music
Coming soon!
The Amazing Eternals Additional Information
Developer: Digital Extremes
Publisher: Digital Extremes
Lead Designer: Allen Goode
Lead Level Designer: Kol Crosbie
Lead Artists: Mike Sebalj, Craig Sellars
Studio Manager: Sheldon Carter
Senior Community Coordinator: Drew Pennycook
Reveal Date: May 23, 2017
Closed Alpha: Summer 2017
Closed Beta: August 29, 2017
Shut Down Date: November 2, 2017
Development History / Background:
Originally revealed as Keystone on May 23, 2017, the project stayed relatively quiet through a closed alpha period before it was shown more openly later in the summer. A short developer diary released on August 16, 2017 gave players a clearer look at how the shooter mechanics, art direction, and deck-based customization were meant to fit together. The title eventually became The Amazing Eternals, but Keystones remained central to the game’s objectives and match flow.
The plan was to be free to play, with a Founders Pack offered starting August 29, 2019 for players who wanted to support the game or gain early access. In practice, the beta struggled to attract and hold a large enough audience, and Digital Extremes ended the test and closed the servers on November 2, 2017.
