Tactical Intervention
Tactical Intervention is a free-to-play, client-based first-person shooter that tries to blend classic Counter-Strike style rounds with more action-movie systems. Alongside the familiar terrorists versus counter-terrorists framing, it leans into mechanics you rarely see in competitive FPS games, such as vehicle hijacking, rappelling, hostage interactions, and chaotic pursuits across city streets.
| Publisher: FIX Games Playerbase: Low Type: Shooter PvP: Deathmatch / Mission Release Date: October 8, 2013 Shut Down Date: October 2, 2017 Pros: +Several match types to rotate through. +Standout mechanics beyond standard gunplay. +Purchased weapons stay in your inventory. Cons: -Driving feels awkward and imprecise. -Free-to-play balance can tilt toward paying users. -No option to mute voice chat microphones. |
Tactical Intervention Overview
Tactical Intervention is a modern, free-to-play shooter MMO built for PC and developed with involvement from Minh “Gooseman” Le, best known as a co-creator of Counter-Strike. At its core, it plays like a team-based FPS with recognizable weapons and map-based engagements, but it also experiments with systems that push it toward a more cinematic pace. Expect mechanics like rappelling down buildings, sprinting governed by stamina, looting fallen enemies, deploying military dogs, and even support actions such as healing teammates.
The game is organized around two primary PvP offerings: a deathmatch option focused on straightforward eliminations, and mission-style modes where teams have objectives that shape the flow of each round (including scenarios such as hostage situations or escort-style tasks). Weapon choices are modeled after real-world firearms, and a notable free-to-play hook is that guns purchased are permanent additions to your inventory, rather than time-limited rentals. Tactical Intervention ultimately shut down on October 2, 2017.
Tactical Intervention Key Features:
- Deathmatch and Mission Modes – queue into pure team fighting for kill counts, or opt into objective-driven missions built around tasks like hostages and escorts.
- Vehicle Combat – steal a car, use it to reposition quickly, and take firefights on the move during fast chases.
- Realistic Weaponry – carry firearms inspired by real models (for example, the P90 and AK47), with premium purchases remaining permanently available.
- Developed by Minh “Gooseman” Le – the project is tied to one of Counter-Strike’s key creators, aiming for a familiar tactical foundation with extra systems layered on top.
- Terrorists vs. Counter-Terrorists –play either side, using tools like rappels for assaults and hostage interactions that can influence close-quarters engagements.
Tactical Intervention Screenshots
Tactical Intervention Featured Video
Tactical Intervention Review
Tactical Intervention is easiest to understand as an experiment: what happens when you take the familiar Counter-Strike rhythm of small-team firefights and add systems that typically belong to action games, like vehicles, rappels, and more overt “set piece” moments? In practice, it creates matches that can swing between measured corner-peeking and sudden chaos, depending on the map and mode.
Gunplay is grounded in recognizable modern firearms, and the overall feel aims for a more tactical tempo than arcade shooters. The inclusion of stamina for sprinting is a small but meaningful limiter that encourages controlled movement rather than constant rushing. Looting downed enemies also changes the risk-reward loop, since stepping out to grab gear can be tempting, but dangerous in contested areas.
Where the game separates itself most is in its extra mechanics. Rappelling introduces vertical angles that can open or break defensive setups, and vehicle hijacking pushes engagements into unusual spaces for an FPS, such as street chases and drive-by exchanges. These features can be genuinely fun when both teams lean into them, and they help the game stand out from more straightforward round-based shooters.
Mission modes generally provide the best showcase for the design, because objectives naturally force rotations and create predictable pressure points. Deathmatch, by comparison, is more of a raw test of shooting and positioning, and the special systems can feel less important depending on the map layout. The terrorist versus counter-terrorist framing is familiar, but the hostage-focused mechanics can add a distinct kind of tension, especially when players attempt riskier plays under pressure.
That said, not every addition lands perfectly. Vehicle handling is often the weak link, and when driving feels inconsistent, the high-speed fantasy can turn into frustration. Like many free-to-play shooters of its era, balance concerns also hovered around monetization, and the inability to mute microphones is a quality-of-life omission that can sour public matches quickly.
As a whole, Tactical Intervention is memorable for its willingness to push beyond genre defaults. It is not the most refined competitive shooter, but it offered a mix of tactical gunfights and cinematic tools that few games attempted at the time. With the servers now closed, it mainly stands as an interesting footnote for players curious about Source Engine shooters and “what if” alternatives to the dominant tactical FPS formulas.
Tactical Intervention Online Links
Tactical Intervention Steam Page
Tactical Intervention Facebook
Tactical Intervention Metacritic (Reviews)
Tactical Intervention System Requirements
Minimum Requirements:
Operating System: Windows XP / Mac OSX 10.6.6 or higher
CPU: 26 GHz Dual Core
Video Card: NVIDIA GeForce 7600 / ATI Radeon X800
RAM: 3 GB
Hard Disk Space: 8 GB
Recommended Requirements:
Operating System: Windows 7 / Mac OSX 10.6.6 or higher
CPU: 3.5 GHz Quad Core
Video Card: NVIDIA GeForce 7800 / ATI Radeon X1900 or better
RAM: 6 GB
Hard Disk Space: 10 GB
Tactical Intervention Music & Soundtrack
Coming Soon…
Tactical Intervention Additional Information
Developer: FIX Korea, FIX Games
Publisher: OGPlanet, FIX Games, RNTS Games
Game Engine: Source Engine
Closed Beta Date: May 28, 2010
Open Beta Dates: March 14, 2012 to March 25, 2012
Release Date: October 8, 2013
Shut Down Date: October 2, 2017
Tactical Intervention was developed with Minh “Gooseman” Le (known for co-creating Counter-Strike) as part of the FIX Korea studio. A North American closed beta began on May 28, 2010, but the project did not reach release during that period and was later cancelled. The game resurfaced under OGPlanet in 2012 and was shown again publicly, including a demonstration by Gooseman at GDC 2012. An open beta followed from March 14, 2012 to March 25, 2012, and the official release date was set for October 8, 2013. Due to a player population that was too small to justify operating costs, OGPlanet shut the game down on June 10, 2013, after which RNTS Games took over and brought it to Steam for a broader worldwide audience.
Tactical Intervention shut down on October 2, 2017.
