Star Wars Uprising
Star Wars Uprising is a free-to-play mobile action RPG that mixes stylized 3D visuals with tap-and-gesture combat, light dungeon crawling structure, and a co-op mode built for small groups. Set in the Star Wars universe, it leans heavily on story scenes and character dialogue while you chase better gear across a long list of instanced stages.
| Publisher: Kabam Type: Mobile RPG Release Date: September 10, 2015 Shut Down: November 17, 2016 Pros: +Responsive tap and gesture-driven fights. +Strong presentation with charming visuals. +Story focus with frequent cutscenes and dialogue. Cons: -Mission structure becomes monotonous. –Online elements feel thin and underused. |
Star Wars Uprising Shut Down on November 17, 2016
Star War Uprising Overview
Star War Uprising is a 3D, stage-driven dungeon crawler RPG published by Kabam. It drops you into the Star Wars setting and asks you to build your own outlaw-turned-hero using a flexible loadout system rather than fixed classes. You pick a species and appearance, then shape your playstyle through weapons, armor, and ability choices as you progress through a campaign packed with dialogue and cinematic moments.
The game’s core loop is straightforward: accept missions from NPCs, load into an instanced map, clear enemy packs, open chests, and push toward the objective. Between runs you upgrade your gear, chase higher star ratings, and send recruited crew members out on timed side missions for extra rewards. You can also group up for certain activities with up to three other players, although most of the experience is designed to be completed solo.
Star War Uprising Key Features:
- Stage-based Levels – Work through 100+ distinct stages featuring factions like bandits, droids, and other threats.
- High Quality 3D Graphics – Clean, cartoon-styled visuals that still keep a grounded Star Wars feel in characters and environments.
- Action Combat – Real-time battles using tap-to-move and tap-to-target, plus gesture inputs for special abilities.
- Lots of Equipment Collect – A huge gear chase with weapons and multiple armor slots, each impacting your stats and build.
- 4 Player Co-op – Optional Assault missions for up to four players, focused on repeatable objectives and loot runs.
Star War Uprising Screenshots
Star War Uprising Featured Video
Star War Uprising Review
Star Wars Uprising is a free-to-play mobile action RPG developed and published by Kabam. Structurally it plays like a compact dungeon crawler built for touchscreens, with instanced missions, frequent loot drops, and an upgrade loop that encourages repeating content for better rolls. The game is set in the gap between “Return of the Jedi” and “The Force Awakens,” giving it room to tell a self-contained story without leaning too hard on the films for moment-to-moment context.
Production values are one of its biggest strengths: the presentation is polished, the storytelling is more prominent than in many mobile RPGs, and the Star Wars theme comes through clearly in locations, enemies, and overall tone. It is also a game with some notable limitations, particularly in variety and in how lightly it uses its online elements. One expectation worth setting up front, especially for Star Wars fans, is that lightsabers are not part of the playable gear lineup here.
Exploration and Mission Structure
Star Wars Uprising is split into planets and stage nodes rather than an open world. You move through hubs and menus, talk to quest NPCs, then warp into a mission instance via the planet map. The stages themselves are mostly linear corridors or branching lanes that funnel you through enemy waves, doors, and occasional interactables, with healing stations placed along the route.
Many stages offer multiple difficulty options (often two to four depending on the mission), and the tougher settings are the main way the game pushes you back into earlier content for improved rewards. Social presence is limited: there is no shared overworld where you naturally see other players running around. Instead, interaction is mostly confined to chat and to the few activities that support co-op, which makes the overall experience feel closer to a single-player RPG with online features attached.
Visual Style and Character Creation
For a mobile title, the art direction holds up well. The look is stylized and slightly simplified, but it still captures the recognizable Star Wars aesthetic. Character models and enemy designs lean toward the animated side of the franchise, and the environments do a good job selling scale through layered walkways and multi-level backdrops.
At the start you can choose one of four species (Zabrak, Miralan, Twi’lek, or Human), and you can further adjust basic appearance options such as face, hair, color choices, and details. These choices are cosmetic and do not meaningfully alter mechanics or narrative, but they help personalize your character in a game that otherwise focuses heavily on gear progression. Combat effects and skill animations are flashy enough to keep fights readable, and the overall visual clarity is a genuine plus when playing on smaller screens.
Narrative Focus and Presentation
Unlike many loot-driven mobile RPGs that treat story as a thin wrapper, Uprising commits to it. You get frequent dialogue exchanges, character banter, and story beats that frame why you are running missions rather than simply sending you into stages without context. The writing is approachable, and it is structured so that players who are not deep into Star Wars lore can still follow along.
You begin as a smuggler trying to clear a debt by working for Happy Dabb, and much of the early game is built around that relationship and the people connected to it. A sibling character acts as a remote guide during missions through an intercom-style presence, which helps the game maintain narrative pacing even while you are actively fighting. The story is not trying to compete with full-length console RPGs, but for a mobile dungeon crawler it offers more personality and motivation than most.
Touch-Based Combat and Builds
Combat is built around simple touch controls. You tap to move, tap an enemy to target, and your character will attack automatically once locked on. The more interesting layer is the gesture input for abilities: some skills ask you to drag to aim or reposition, others trigger via double taps for self-centered effects, and rolling to dodge is also handled through touch input.
There is no strict class framework, so your weapon choice and unlocked abilities define your role. Both melee and ranged options exist, although the game often feels most comfortable at range due to the targeting style and enemy density. In later missions, efficient dodging and smart skill use matter more, especially on higher difficulties where mistakes are punished. The pacing resembles a slower, mobile-friendly take on action loot games, with a rhythm of targeting, skill bursts, and repositioning rather than constant twitch action.
Co-op exists, but it is not the main pillar. Assault and Sector missions allow up to four players, yet finding a group typically relies on coordinating in chat. It ends up feeling like a limited daily farming option rather than a fully integrated multiplayer endgame.
Gear Chase and Crew Mission System
Loot is the primary progression engine. You collect equipment across multiple slots, including helmets, gloves, weapons (guns and blades), upper and lower armor, backpacks, boots, and accessories. Each piece comes with offense, defense, and utility stats, plus a star rating from 1 to 5 stars that signals long-term potential.
Upgrading uses materials earned from clearing stages and breaking down unwanted gear, and you can evolve items to higher star tiers using special resources once they are fully leveled. The result is a familiar but satisfying loop: clear content, compare drops, upgrade what fits your build, then push into harder difficulties for stronger rewards.
Crew members add a separate progression track. They do not fight alongside you, instead they function as agents you dispatch on timed missions to bring back loot and experience. Missions generally take around 30 minutes, with some lasting longer than an hour, and you simply wait for completion. Success rates are influenced by the crew member’s level and star rating, which encourages collecting and upgrading a roster over time. Crew can be earned through play and story rewards, and additional options are available through the Shop.
Where the Game Falls Short
Uprising’s main problem is repetition. Despite the strong presentation, the typical mission plays out in a similar pattern: enter an instance, clear waves, interact with a few objects, then finish at the far end of a mostly linear path. Visual themes shift from planet to planet, but layouts and objectives often feel interchangeable, which makes the campaign less exciting the longer you play.
The action layer also has limits. While the controls are competent and the skills look good, the moment-to-moment combat can feel restrained, with less tactical variety than you might expect from the gear and ability systems. This is compounded by the light social layer. Without a shared world and with co-op treated more like an optional farm mode, the game rarely captures the feeling of a living online RPG, even though it includes chat and multiplayer missions. At times it can come across as closely related to Kabam’s earlier mobile RPG structure, with a Star Wars coat of paint and a stronger narrative wrapper.
Cash Shop/In-App Purchases (IAP)
The monetization is built around a gacha-style equipment system called the Crane. Rather than pulling characters, you pull gear. There are two versions: the Requisition Scrip Crane, which uses scrip earned through gameplay and generally awards lower-tier items (1 to 3 stars), and the Premium Crane, which uses Chromium and can produce higher-tier gear (3 to 5 stars).
In practice, the store feels comparatively reasonable for the genre. The game periodically provides small amounts of Chromium, and there is no energy bar that locks you out of playing. Spending can speed up the hunt for strong items, but the overall structure still allows dedicated players to reach top-tier gear through upgrades and evolution without paying. Like most free-to-play RPGs, it still leans on repetition and grinding, but the pay pressure is lighter than many similar mobile titles.
Final Verdict – Good
Star Wars Uprising delivers a polished mobile dungeon crawler with appealing visuals, touch-friendly combat, and a story that is given real attention through dialogue and cutscenes. Its long-term issue is variety, because missions and layouts can blur together, and the online components are not substantial enough to carry the experience once the novelty wears off. For Star Wars fans who want a narrative-driven mobile RPG with a steady gear chase, it is an enjoyable, if repetitive, ride.
Star War Uprising Online Links
Star War Uprising Official Site
Star War Uprising Google Play
Star War Uprising iOS
Star War Uprising Wikia
Star War Uprising System Requirements
Minimum Requirements:
Android 4.0 and up / iOS 7.0 or later
Star War Uprising Music & Soundtrack
Coming Soon…
Star War Uprising Additional Information
Developer: Kabam
Publisher: Kabam
Platforms: Android, iOS
Release Date: September 10, 2015
Shut Down: November 17, 2016
Star Wars Uprising was developed and published by Kabam, a prominent free-to-play mobile game company based in San Francisco, California. After years of focusing largely on strategy and web-oriented titles, Kabam shifted its attention in 2014 toward bringing higher-end, console-like freemium production values to mobile, supported by partnerships with major brands such as Disney, Marvel, and Warner Bros. Star Wars Uprising was built by a team that included Phil Shenk, Daniel Erickson, and Danny Keller, creators with experience across well-known projects such as Diablo 1 & 2, Dragon Age: Origins, Star Wars: The Old Republic, and Star Wars: The Clone Wars, through studios including Blizzard, Bioware, and DreamWorks Interactive. Kabam also published popular titles like Spirit Lords, MARVEL Clash of Champions, and Heroes of Camelot. On September 22, 2016 it was announced that the game would shut down on November 17, 2016.
