Soul Saver Online

Soul Saver Online is a 2D fantasy side-scrolling MMORPG that leans heavily into chibi anime visuals and classic monster grinding. You pick one of five classes, join a faction, and spend most of your time questing, farming mobs, and collecting souls and drops that feed into character growth and gear upgrades.

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Publisher: Netgame
Playerbase: Low
Type: MMORPG
Release Date: July 19, 2016
Pros: +Vibrant enemy designs and a playful bestiary. +Hands-on stat point allocation. +Distinct anime-inspired presentation.
Cons: -Feels very close to MapleStory in structure and vibe. -Old-fashioned UI and menus. -Performance and stability can be rough.

Overview

Soul Saver Online Overview

Soul Saver Online takes place in a bright, high-fantasy setting presented through a 2D side-scrolling lens. The overall loop is familiar for anyone who has played older action MMORPGs, you accept NPC quests, travel through zones filled with dense packs of enemies, and level by clearing waves of monsters. The game’s creatures are intentionally odd and colorful, and the super-deformed character style gives everything a light, arcade-like feel even when the grind kicks in.

Early on you align with one of two factions, either The Evil Forces or Central Districts, then choose a class that matches how you like to fight. The roster covers archetypes you would expect in this style of MMO: archer, magician, fencer, fighter, and assassin. Progression centers on building your character through gear, skills, and manual stat allocation, with the soul system acting as an extra layer that rewards consistent monster hunting.

A notable side activity is collecting monster pieces for an encyclopedia, which doubles as a simple collection goal and a way to add flavor to the endless list of enemies you will be farming. It does not radically change the core gameplay, but it gives completion-minded players something to work toward beyond pure level gain.

Soul Saver Online Key Features:

  • Multiple Classes – pick from assassin, archer, magician, fencer, or fighter and build around your preferred tempo and range.
  • Monster Encyclopedia – gather monster pieces and fill out entries to learn more about the enemies you encounter.
  • Soul System – collect and absorb monster souls, then use them to strengthen stats and support equipment upgrades.
  • Time To Grind – progress through quest chains, or lean into straightforward mob farming to push levels and loot.
  • Two Factions – choose a side between Central Districts and The Evil Forces.

Soul Saver Online Screenshots

Soul Saver Online Featured Video

Soul Saver Online Gameplay First Look - MMOs.com

Full Review

Soul Saver Online Review

Soul Saver Online is the kind of MMO that immediately tells you what era it comes from. It is a side-scrolling grinder with a cute aesthetic, simple combat flow, and a progression model built around repeating maps for experience and drops. If you enjoy older 2D MMORPG design and do not mind a rougher presentation, there is a comfortable routine here. If you are looking for modern quality-of-life features or a more polished interface, the game can feel stubbornly dated.

A familiar 2D action MMO loop

Moment to moment, you move through compact zones, chain basic attacks and skills, and clear groups of enemies that respawn quickly. The pacing is generally fast, and the game is at its best when you are bouncing between platforms, pulling multiple packs, and cashing in quests in batches. It is not trying to be a precision action game, instead it focuses on steady repetition and incremental upgrades.

The class selection does a decent job of covering different preferences. Ranged options like archer and magician let you control space and keep fights cleaner, while melee choices like fighter and fencer tend to live in the thick of it. Assassin usually caters to players who like burstier, more aggressive play. While the overall structure stays similar across jobs, the skills you unlock help give each one its own rhythm.

Progression: stats, souls, and steady upgrades

One of the more appealing elements is the ability to distribute stat points manually. That alone can make leveling feel more personal than systems where upgrades are fully automatic. You are still operating within familiar RPG boundaries, but having to make choices, even simple ones, helps create a sense of ownership over your build.

The soul system complements this by giving monster hunting a second purpose besides experience and loot. Absorbing souls and using them to enhance your character and gear keeps the grind from being purely about the next level, and it reinforces the idea that your time in the field has tangible payoff even during slower stretches.

Presentation: charming art, older interface

The chibi anime style is consistent and readable, and many monster designs are intentionally playful, which makes extended farming sessions easier to tolerate. That said, the game’s interface and general usability feel like they have not fully kept pace with modern expectations. Menus, navigation, and general feedback can feel clunky, and new players may need patience to adjust.

Performance is another sticking point. Depending on your setup, you may notice optimization issues that break immersion or make busy areas less comfortable than they should be. It is not always a dealbreaker, but it is a recurring blemish on an otherwise straightforward experience.

How it compares, and who it suits

The comparison to MapleStory is hard to avoid, not just because of the 2D side-scrolling MMORPG format, but also due to the overall progression cadence and the “grind first, decorate later” philosophy of advancement. Soul Saver Online does have its own identity through the soul mechanics and collection elements, but it still lives in a similar neighborhood.

This is best recommended to players who enjoy classic 2D MMO grinding, want a lightweight RPG to dip into, and can accept an older UI and occasional technical roughness. Players who prioritize polish, strong narrative delivery, or modern MMO convenience features may struggle to stick with it.

System Requirements

Soul Saver Online System Requirements

Minimum Requirements:

Operating System: Windows XP, Vista
CPU: Intel Pentium4 2.4, AMD 2500+
Video Card: Geforce FX5600, ATI Radeon 9600
RAM: 2 GB RAM
Hard Disk Space: 13 GB

Recommended Requirements:

Operating System: Windows 7, 8, or 10
CPU: Intel Pentium4 2.4, AMD 2500+
Video Card: GeForce 6600 or ATI Radeon x700 or higher
RAM: 4 GB RAM
Hard Disk Space: 13 GB

Music

Soul Saver Online Music & Soundtrack

Coming soon!

Additional Info

Soul Saver Online Additional Information

Developer(s): Smartbig Corporation
Publisher(s): Netgame

Global Release: July 08, 2008
Shut Down (NA): June 03, 2009

Re-Release Date: July 19, 2012

Steam Release Date: April 05, 2017

Development History / Background:

Soul Saver Online has a somewhat winding history tied to earlier regional versions. It was originally released as Ghost Online, launching globally in July, 2008 and later shutting down in North America on June 03, 2009. Other regions also closed over time, Ghost Online Malayasia ended service on August 31, 2009, and the Vietnam version shut down on January 31, 2009, while the game has continued operating in Korea.

Afterward, the game was rebranded as Soul Saver Online under publisher Smartbig Coporation and returned with a re-release on July 19, 2012. It later appeared on Steam Greenlight on October 30, 2013, before finally arriving on Steam on April 05, 2017.