Solstice Arena

Solstice Arena is a 3D fantasy-themed MOBA built around speed and accessibility rather than long, drawn-out lane phases. It bills itself as a “speed MOBA”, and that focus shows in its compact 3v3 format where matches are designed to wrap up quickly and get players back into the action.

Publisher: Zynga
Playerbase: Small
Type: MOBA
Release Date: June 13, 2013 (NA/EU)
Pros: +Quick match length that respects your time. +Different feel from standard lane-based MOBAs.
Cons: -Limited variety with one map and one mode. -No in game chat. -Balance issues across the roster. -Abandoned game (No more development).

Overview

Solstice Arena Overview

Solstice Arena is a streamlined MOBA experience published by Zynga, a surprising name in the genre for players who primarily know the company from social and mobile hits. Instead of aiming for 30 to 50 minute battles with heavy macro play, Solstice Arena is structured around short 3v3 sessions where progression is rapid and power spikes arrive early. In practice, most matches land in the 10 to 15 minute range, and it is common to feel “fully online” well before the halfway point.

Content-wise, the game is intentionally narrow. There is only one map and a single core mode built around 3v3, with victory coming from pushing through and destroying the opposing base. That limited scope makes it easy to learn and quick to queue for, but it also means the game can feel repetitive once the novelty wears off. It is best approached as a lighter alternative to traditional MOBAs, closer in spirit to other “MOBA-lite” titles rather than a direct competitor to the biggest names in the genre.

It is also important to set expectations around support. Zynga stopped active development in early 2014, so players should not expect new heroes, modes, balance passes, or feature improvements going forward.

Solstice Arena Key Features:

  • Short Fast Paced Games – most sessions end within 10 to 15 minutes, and builds come together fast, often within the first 10 minutes.
  • Single Game Mode – one map, one 3v3 mode, and a straightforward objective, break into the enemy base and finish it.
  • 30 Playable Heroes – a sizeable roster for a compact MOBA, plus skins, with in-game experience used to personalize heroes.
  • No Minions / Creeps – the focus shifts away from last-hitting and wave control, leaning more into skirmishes and positioning, with a lower skill ceiling than more demanding arena titles.
  • Mobile Platform – available on iOS, PC, and Mac OS X, supporting pick-up-and-play sessions on multiple devices.

Solstice Arena Screenshots

Solstice Arena Featured Video

Solstice Arena - Steam Launch Trailer

Full Review

Solstice Arena Review

Solstice Arena’s best quality is that it understands exactly what it wants to be: a fast, approachable MOBA that trims away many of the genre’s usual time commitments. If you enjoy the idea of hero-based team fights but do not want to spend an entire evening learning lane assignments, farming patterns, and long objective setups, its design makes immediate sense. You pick a hero, load into a small 3v3 battlefield, and get to fighting quickly.

The moment-to-moment gameplay leans heavily into skirmishes. With no minion waves to manage, the usual MOBA rhythm of laning, last-hitting, and carefully timing rotations is reduced, and the match becomes more about grouping, catching opponents out of position, and forcing advantages through direct combat. This also makes the game easier to read for new players: there are fewer moving pieces on the map, fewer “invisible” economic advantages, and less pressure to play a specific lane role perfectly from minute one.

Progression is intentionally rapid. Players tend to reach a fully built state quickly, which keeps the match from dragging but also compresses strategic variety. In many MOBAs, the long ramp creates distinct phases and gives teams time to adapt. Here, the game is closer to a sprint than a marathon, which can be exciting, but it can also make wins and losses feel abrupt when one team gets an early edge and snowballs before the other side can stabilize.

Hero variety is one of the brighter points. With 30 playable heroes and multiple skins, there is enough choice to find a character that fits your preferred style, whether you like straightforward brawlers or more ability-driven kits. That said, the game’s balance has long been a known weak spot. With development halted, any rough edges in hero power and matchups remain as-is, and competitive-minded players may find that certain picks feel disproportionately effective.

Feature-wise, Solstice Arena shows its age and its limited scope. The lack of in-game chat reduces coordination, which matters in a 3v3 environment where one missed rotation or mistimed push can decide a match. Combined with the single map and mode, the experience is at its best in short bursts rather than as a long-term “main game”.

Ultimately, Solstice Arena is easy to recommend only with the right expectations. It is a compact, action-first MOBA that can be fun for quick sessions and for players curious about a simplified take on the genre. However, the small playerbase, limited content, and abandoned development status make it difficult to treat as a lasting competitive home.

System Requirements

Solstice Arena System Requirements

Minimum Requirements:

Operating System: Windows XP / Vista / 7 / 8 / 10
CPU: Core 2 Duo
Video Card: Any DirectX 9 compatible GPU
RAM: 1 GB
Hard Disk Space: 2GB

Solstice Arena is also available on Mac OS X. The game only lists minimum system requirements.

Music

Solstice Arena Music & Soundtrack

Additional Info

Solstice Arena Additional Information

Developer: A Bity Lucky (Owned by Zynga)
Publisher: Zynga
Other Platforms: Mac OS X and iOS

Official Release Date: June 13, 2013
Steam Release Date: October 15, 2013

Development History / Background:

Solstice Arena was created by A Bit Lucky, an American studio that Zynga acquired in 2012. The game launched officially on June 13, 2013 for iOS, then later arrived on Steam on October 15, 2013. Communication and support slowed not long after, with the final update-style post on the official Solstice Arena Facebook page dated January 28, 2014. Since then, the game has effectively been left without further development.