Soldiers Inc.
Soldiers Inc. is a free-to-play browser MMORTS that drops you into Zandia, a fictional nation defined by conflict and valuable resources. You play as a Commander working under the shadowy “Syndicate,” taking direction from the narrator Mr. Black as you build a base, develop an army, and pressure rival players for territory and supplies. It follows the familiar base-building strategy loop, but wraps it in a modern military theme with a strong emphasis on competitive raiding and alliance play.
| Publisher: Plarium Playerbase: Medium Type: Browser Strategy Release Date: August 1, 2013 Pros: +Active community for the genre. +Memorable audio and voice work. +Modern military setting fits the gameplay. Cons: -Premium currency can translate into direct power. -Older isometric visuals will not appeal to everyone. |
Soldiers Inc. Overview
Soldiers Inc. is a 2D MMO strategy game for web browsers and Facebook from Plarium. Your headquarters sits in harsh, resource-heavy Zandia, where progress comes from careful construction, steady upgrades, and choosing when to fight and when to fortify. You expand your footprint with new buildings, train units for specific roles, and interact with the world map to contest objectives and other players’ holdings.
The core loop is straightforward and genre-typical: grow production, convert resources into troops, then use those troops to protect what you have or take what others are generating. Along the way you can join player groups called Combines for coordination and mutual support, and you can tailor your army through systems like Contracts and unit training, which help define how your forces perform in raids, defense, and scouting.
Soldiers Inc. Key Features:
- Information-driven PvP – use recon to scout enemy bases, then commit to raids with better knowledge of what you are facing.
- Fully voiced guidance – Mr. Black provides narrated direction that stands out for a browser strategy title.
- Isometric presentation – a top-down, old-school look paired with a bleak modern-war atmosphere.
- Three unit roles – build around offense, defense, and recon to match your preferred approach.
- Combines – team up with other players to organize larger operations and long-term rivalry.
Soldiers Inc. Screenshots
Soldiers Inc. Featured Video
Soldiers Inc. Review
Soldiers Inc. is a free-to-play, 2D browser strategy MMO developed and published by Plarium, a studio well known for similar persistent war games such as Sparta: War of Empires and Total Domination. You step into the role of a Commander operating in the Republic of Zandia, a fictional African setting framed as a near-future conflict zone. The narrative framing is light but functional, you are essentially a contractor for the Syndicate, with Mr. Black pushing you toward expansion and resource control.
If you have played any long-running MMORTS, the structure will feel immediately familiar: start with almost nothing, follow a chain of guided tasks, and gradually transition into a routine of optimizing production, managing timers, and deciding how aggressive you want to be toward other players on the map.
Early Game and Guidance
The opening hours are built around onboarding. Your initial base comes with only the essentials, and Mr. Black walks you through the basics, what to build first, how to collect resources, and how combat interactions work. Completing these early objectives also pays out Diamonds (the premium currency), which serves two purposes: it keeps the tutorial feeling rewarding, and it demonstrates very quickly what paid currency can do.
One notable strength is the presentation of the tutorial itself. Mr. Black’s voice acting is clear and consistently produced, which is not something every browser strategy game invests in. After you have learned the fundamentals, the guidance becomes less intrusive and you are left to pursue upgrades, PvP, and group play at your own pace. Like many games in this niche, you also receive a temporary new-player protection period, lasting three days or until level 30.
Base Development and Core Loop
Most of your time is spent managing your headquarters. Buildings are the backbone of progression, providing production, unlocking new systems, and defining how quickly you can field troops. Construction options are organized by categories in the build interface, including Resource, Command, Military, Defense, Improvements, and Expansion. The game steadily nudges you to create a well-rounded base because key mechanics are gated behind specific structures.
A good example is the Training Center, which is required if you want to engage with unit upgrades through the training and talent-style system. As expected for the genre, nearly everything is tied to timers. Training queues start short and scale upward, and building upgrades follow the same pattern. You begin with a single construction slot, and additional building flexibility is tied to premium currency, reinforcing the game’s monetization model.
Resource Economy: The Big Three and the Extras
Soldiers Inc. runs on constant resource flow and constant resource risk. The primary economy revolves around Fuel, Munitions, and Rations. These are generated by base structures (such as Oil Derricks, Munitions Factories, and Landing Zones) and can also be taken from other players, which is where the game’s PvP loop starts to matter. Because resources accumulate over time, you are encouraged to spend them efficiently or accept that you may become an attractive target.
Beyond the main three, there are additional currencies and materials tied to specialized content and long-term optimization. Thulium is found via the Black Market and on the world map, and it is used for special Syndicate Tactical Assault Group units. Influence Points come from fighting over NPC locations during world events and are spent on Contracts that unlock specialized training options. Drill Instructors are earned through leveling and certain missions, and they function like points used to improve units through the Training Center.
Contracts and Unit Specialization
Customization in Soldiers Inc. largely comes from two parallel systems: Contracts and the Training Center. Contracts become available once you have the Contracting Office, and they act as a negotiation and unlock structure for additional services, units, and buildings. To negotiate, you need Referrals, which you receive once per day, and their random nature means progress can be uneven unless you lean on trading or premium purchases.
The Training Center focuses more directly on how your units perform. By spending Drill Instructors, you can tune unit stats and efficiency, such as production speed and combat performance, helping you specialize around your preferred unit choices. The system allows one free reassignment, and further resets are tied to premium currency, which again reflects the game’s general approach to monetization.
Army Composition and Roles
Your forces are divided into three broad categories: offensive, defensive, and recon. Offensive units are built to hit hard when attacking bases, but they are generally poor at holding ground. Defensive units are the inverse, they are meant to protect your base and strategic positions effectively, but they are not ideal for efficient looting runs. Recon units support decision-making by scouting nearby targets and revealing what is stationed there, which can prevent costly mistakes.
There is also a practical rock-paper-scissors element to unit choice, and the game expects you to think in terms of matchups rather than simply building the most expensive option. Tanks, for instance, are costly and powerful Armor units with strong stats, performing well against Armors and Combat Aviation types while being vulnerable to Light and Heavy Infantry. Successful players typically balance their roster so that they can both raid effectively and discourage retaliation.
Why Combines Matter
Combines are Soldiers Inc.’s primary social and coordination layer. Joining one gives you a structured group identity with ranks and shared planning, and it adds meaningful benefits that go beyond chat. Combines can coordinate reinforcements, pursue group-oriented contracts, and establish relationships with other Combines that shape the political landscape of a region.
In practice, the biggest value is organization. Coordinated attacks can capture and hold important points more reliably than solo play, and participating as part of a team is also how many players engage with the ranking systems and longer-term goals.
PvP Focus: Recon, Raids, and Occupations
The game pushes PvP as a main driver of progression. Beyond competing over locations like Mining Complexes, you are incentivized to pressure nearby players for resources and ranking. Offensively, you generally choose between Raid, Occupy, and Recon.
Raids are the quick-and-direct option, you strike a base and outcomes depend on the troops committed and their relative effectiveness. Occupation is more strategic and longer-lasting, providing ongoing resource gains and moving you up the Occupation Rankings, but it also increases the chance of drawn-out retaliation and repeated losses if you cannot hold what you take. Recon is the safety valve. By scouting first, you can evaluate defenses and reinforcements and decide whether a raid is worth the risk, or whether you need a different unit mix before committing.
Cash Shop and Power Curve
Diamonds sit at the center of the game’s monetization and they have a real impact on progression. While you can earn Diamonds through objectives and achievements, the supply is limited enough that free players will feel the constraint as the timers grow and the stakes in PvP rise.
Diamonds can be used for a range of advantages: speeding up timers, purchasing premium content and special units, and supporting recovery after battles by healing or reviving units quickly. Executive Status is a particularly influential purchase, bundling boosts and perks that can noticeably accelerate momentum. In practical terms, Soldiers Inc. does fall into pay-to-win territory, although it does so in a way that is common for the MMORTS browser space. If you have experience with similar titles like Empire: Four Kingdoms, Stormfall: Age of War, or WarTune, the overall model will not be surprising.
Final Verdict – Good
Soldiers Inc. is a competent example of Plarium’s established MMORTS formula. It is approachable, persistent, and designed around steady base growth that eventually funnels players into PvP and alliance coordination. The audio work is a genuine highlight for the platform, with strong music and a fully voiced guide that makes the early experience more engaging than many competitors. The interface is also comparatively readable for a browser strategy game, which helps once your base becomes complex.
The biggest downsides are equally clear. The visuals lean toward a dated isometric style that will not win everyone over, and the premium currency can provide meaningful power advantages, especially in the mid-to-late game where speed and recovery matter. For players who enjoy long-term base optimization, scouting, and organized raiding with a Combine, it remains a solid option within its niche.
Soldiers Inc. Links
Soldiers Inc. (Official Site)
Soldiers Inc. Facebook
Soldiers Inc. Wiki [Database/Guides]
Soldiers Inc. Requirements
Operating System: XP / Vista / 7 / 8
CPU: Intel Pentium 4 or AMD Equivalent
Video Card: Any Graphics Card (Integrated works well too)
RAM: 512 MB
Hard Disk Space: 100 MB (Cache)
Soldiers Inc is a browser based MMO and will run smoothly on practically any PC. The game was tested and works well on Internet Explorer, Opera, Firefox and Chrome. Any modern web-browser should run the game smoothly. Soldiers Inc is also available on Facebook.
Soldiers Inc. Additional Info
Developer: Plarium Games
Publisher: Plarium Games
Platforms: Web (browser) and Facebook
Release Date: August 1, 2013
Soldiers Inc. was developed and published by Plarium Games, a company recognized for multiple long-running strategy MMOs in the same general style, including Total Domination, Sparta: War of Empires, and Stormfall: Age of War. Plarium operates the title globally and supports it across regions, with the company headquartered in Israel and maintaining development offices in Ukraine. The game launched worldwide on August 1, 2013, and it is also playable through Facebook. It remains one of the better-known strategy MMOs in its category and is offered in multiple languages.

