Severed World
Severed World is a 2D action MMORPG project that aims to blend bright pixel art with quick, arcade-style combat in a classic fantasy setting. Rather than leaning on auto-attack routines, its pitch centers on reactive dungeon runs, readable boss patterns, and replaying content at higher difficulties for better rewards.
| Publisher: Pixel Realms Type: MMORPG PvP: MOBA / Guild Raids / Duels Abandoned: April 4, 2019 Pros: +Several dungeon difficulty tiers. +Large pool of craftable loot and gear. +Boss fights built around player skill. +Multiple structured PvP options. Cons: -No release date announced. -Berserker tied to Kickstarter access. -Core loop feels fairly standard. |
Severed World Overview
Severed World is presented as a buy-to-play 2D action MMORPG planned for Windows, Mac, Linux, and mobile. Its overall direction clearly borrows from well-known retro action RPGs like The Legend of Zelda and Secret of Mana, pairing pixel art environments with dungeon crawling that emphasizes movement, timing, and learning enemy tells. The standout promise is that boss encounters are designed to be more than simple damage races, success is meant to come from dodging, positioning, and responding correctly to attack patterns.
Dungeon content is framed around replay value, with three selectable difficulty settings (normal, hard, and extreme) that increase both challenge and the quality of rewards. Class selection is also part of the hook, with four options listed (Assassin, Summoner, Enchanter, and the Kickstarter-only Berserker), each tied to its own skill progression and gear choices. Outside of instanced combat, the game describes an open world with six towns and quest lines, with regions inspired by Medieval Europe, Feudal Japan, and the Viking Era.
On the social and competitive side, Severed World outlines several PvP activities, including MOBA-style team fights (up to five players), guild-based castle conquest on the world map, and direct duels. Crafting, non-linear spell trees, and companions that can be upgraded and taken into dungeons round out the feature set, suggesting a mix of action mechanics and RPG customization.
Severed World Key Features:
- Arcade-Inspired Gameplay – combat is positioned as reflex- and execution-driven, rewarding good timing and awareness more than raw stats.
- Explore a Colorful World – travel between towns and regions with influences drawn from Medieval Europe, Feudal Japan, and the Viking Era.
- Scaling Dungeon Difficulty – replay dungeons across normal, hard, and extreme modes to chase stronger loot and higher-risk challenges.
- Variety of PvP Modes – take part in MOBA-like team matches, fight over castles with your guild, or settle matchups in one-on-one duels.
- Four Playable Classes – choose between Assassin, Summoner, Enchanter, and Berserker, with distinct spell trees and equipment paths.
Severed World Screenshots
Severed World Featured Video
Severed World Review
Review content will be added once it becomes available.
Severed World Online Links
Official Website
Official Forums
Kickstarter Page
Steam Greenlight Listing
Facebook
Twitter
Severed World System Requirements
Minimum Requirements:
Operating System: XP / Vista / 7 / 8 / 10
CPU: Intel i3 2.2GHz or better
Video Card: Any Graphics Card (Integrated works well too)
RAM: 2 GB
Hard Disk Space: 200 MB
Severed World Music & Soundtrack
Soundtrack details have not been posted yet.
Severed World Additional Information
Developer: Pixel Realms
Steam Greenlight Date: May 25, 2015
Kickstarter Launch Date: May 26, 2015
Kickstarter End Date: June 25, 2015
Open Beta Date: TBA
Release Date: TBA
Last Update: April 04, 2019
Development History / Background:
Severed World is/was in development at Pixel Realms, an indie team described as four people who came together around this project. The game appeared on Steam Greenlight on May 25, 2015, followed immediately by a Kickstarter campaign launched on May 26, 2015. That campaign showcased roughly six months of work and targeted a £10,000 funding goal.
The Kickstarter ultimately closed on June 25, 2015 at £4,644, below the amount requested. Despite the shortfall, the message from the project was that development continued, with the intention to pursue a second Kickstarter after an open beta becomes available. As of the last recorded communication, the most recent update was posted to the official Facebook page on April 04, 2019, and no playable public release is noted here.

