Savage Resurrection
Savage Resurrection is a hybrid FPS and RTS built around explosive 12v12 matches, combining frontline combat with commander-led strategy. It serves as a modern revival of the original Savage: A Battle for Newerth, aiming to bring back the same asymmetric Humans versus Beasts warfare with updated visuals and systems.
| Publisher: S2 Games, LLC Playerbase: Low Type: FPS RTS Early Access Release Date: May 20, 2016 Shut Down Date: 2018 Pros: +Strong Unreal Engine 4 visuals. +Developers iterated frequently during Early Access. +Rare and interesting FPS/RTS mash-up. Cons: -Little to no onboarding for new players. -Technical issues and rough edges. -Weapon balance can feel uneven. |
Savage Resurrection Overview
Savage Resurrection is an FPS/RTS multiplayer title centered on team battles that typically run 12v12. Developed and published by S2 Games, LLC, it revisits the formula established by Savage and Savage 2, and functions as a refreshed take on Savage: A Battle for Newerth. One side plays Humans, the other Beasts, and each match revolves around controlling the map, collecting resources, and turning that economy into buildings, upgrades, and battlefield pressure.
What makes the game stand out is how it splits responsibilities: players fight directly in first or third person (depending on role and perspective), while strategic decisions such as construction placement, research choices, and overall direction are coordinated at the team level. Winning usually comes from doing the fundamentals well, protecting key structures, keeping resource flow steady, and timing pushes when upgrades come online. Combat blends ranged weapons with melee options, so positioning and timing matter as much as raw aim.
Savage Resurrection runs on Unreal Engine 4, which gives it clean, modern presentation for its era, and it supports multiple maps, match sizes such as 12v12 or 7v7, plus extras like a leaderboard and cosmetic items.
Savage Resurrection Key Features:
- FPS action with RTS decision-making – fight on the ground while the team manages building, research, and larger strategic calls in real time.
- Frequent iteration during development – the game saw ongoing tweaks and changes in an effort to refine balance and pacing.
- A throwback with modern polish – fans of the original Savage will recognize the core loop, now paired with updated technology and adjustments.
- Coordination is the win condition – teams that communicate, defend objectives, and push together generally dominate.
- Unreal Engine 4 visuals – crisp 3D environments and effects help the large battles feel readable and impactful.
Savage Resurrection Screenshots
Savage Resurrection Featured Video
Savage Resurrection Review
Savage Resurrection is built around a concept that still feels uncommon: a shooter where individual mechanical skill matters, but the match is ultimately decided by macro decisions such as tech progression, construction, and how well a team turns resources into pressure. When the pieces click, it delivers a satisfying push-and-pull, with skirmishes feeding into larger strategic swings rather than feeling like isolated deathmatch fights.
On the FPS side, the game leans into quick engagements and clear roles, with players alternating between holding lanes, raiding enemy positions, and escorting pushes on important structures. The melee element adds a different rhythm than typical shooters, especially in close quarters where movement, spacing, and timing can matter as much as accuracy. The best moments come from coordinated attacks where a frontline breaks through at the same time upgrades or new gear unlock, turning a contested map into a sudden collapse for the losing side.
The RTS layer gives matches their identity. Securing resources and investing in the right structures and research paths determines how quickly a team escalates. That strategic arc can be thrilling, but it also creates a barrier for newcomers. Without strong guidance in-game, it is easy for new players to feel lost about priorities, what to build, and why a particular objective matters at that moment. The end result is a game that rewards experience heavily, especially when one team has a confident leader and the other is improvising.
Presentation is one of the clearer strengths. Unreal Engine 4 helps the game look sharp for its time, and the readability of environments supports the large-team format. However, like many Early Access-era projects, it also carried a reputation for rough edges, including bugs and inconsistencies that could interrupt otherwise great matches. Balance is another recurring issue in games like this, because small numerical differences can snowball into huge strategic advantages once upgrades and economy are involved, and Savage Resurrection can sometimes feel that pressure when certain weapons or paths outshine alternatives.
In short, Savage Resurrection is most appealing to players who enjoy teamwork-driven competitive games and are willing to learn systems that sit between genres. If you want a straightforward shooter with strong onboarding, it is a tougher recommendation. If you want a multiplayer strategy-shooter hybrid where coordination and planning are just as important as aim, it offered a genuinely distinctive experience during its active period.
Savage Resurrection Links
Savage Resurrection Official Site
Savage Resurrection Steam Page
Savage Resurrection Facebook Page
Savage Resurrection Subreddit
Savage Resurrection System Requirements
Minimum Requirements (Windows):
Operating System: Windows 7 64-bit
CPU: Core i5 2.5 GHz
RAM: 4 GB RAM
Video Card: Nvidia GeForce GTX 460 or AMD Radeon HD 6870 equivalent with 1GB VRAM
Hard Disk Space: 15 GB space
Recommended Requirements (Windows):
Operating System: Windows 7 64-bit or better
CPU: Core i5 2.8 GHz
RAM: 8 GB RAM
Video Card: Nvidia GTX 660 or AMD Radeon HD 7870 equivalent with 2GB VRAM
Hard Disk Space: 15 GB space
Savage Resurrection Music & Soundtrack
Coming Soon!
Savage Resurrection Additional Information
Developer(s): S2 Games, LLC
Publisher(s): S2 Games, LLC
Game Engine: Unreal Engine 4
Early Access Release Date: May 20, 2016
Shut Down Date: 2018
Development History / Background:
Savage Resurrection is a FPS RTS developed and published by S2 Games, LLC. Designed as a return to the foundations of Savage: A Battle for Newerth, it updates the original concept with Unreal Engine 4 technology, bringing improved visuals and revised mechanics intended to work for both returning fans and first-time players. The title launched into Early Access via Valve’s Steam platform in May 2016, where it received continued adjustments and experimentation as the team tried to refine the hybrid formula.
Savage Resurrection was shut down in 2018.






