Rising Fire

Rising Fire is a Chinese sci-fi MMO shooter built around cooperative PvE, where you pick one of four classes and push through instanced dungeons packed with alien threats, big bosses, and an endless chase for better gear.

Publisher: Tencent Games
Playerbase: Medium
Type: MMO Shooter
Release Date: June 28, 2018
Pros: +Co-op PvE dungeon runs. +Distinct four-class lineup. +Vehicles for fast travel.
Cons: -Sparse public details. -Only four classes available. -No confirmed Western release.

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Overview

Rising Fire Overview

Rising Fire drops players into a ruined, high-tech future where humanity is struggling to survive an alien incursion. The core loop is straightforward and very MMO-shooter focused: select a class (Bouncer, Hunter, Cyborg, or Ranger), queue up for instanced PvE content, clear enemy waves, and finish runs with a shot at stronger weapons and upgrades. The game leans heavily into loot, with marketing that points to an enormous pool of guns, encouraging constant experimentation and incremental power gains.

Outside of dungeons, you move through varied zones that range from urban wreckage to harsh deserts and icy wastelands. Traversal is supported by vehicles, which helps the world feel larger and keeps downtime between objectives to a minimum. As of now, Rising Fire still has no Western release date announced, so access and long-term support are largely tied to its regional availability.

Rising Fire Key Features:

  • 1 Million Guns – chase an enormous variety of weapon drops, with enough combinations to keep loot hunting central to progression.
  • Instanced PvE – tackle dungeon-style missions with dense enemy encounters, designed around repeated clears for gear.
  • 4 Classes – pick from Hunter, Cyborg, Bouncer, or Ranger, each filling a different combat role and playstyle.
  • Co-op Gameplay – team up to manage tougher fights and bring down boss monsters that demand coordination.
  • Vehicles – use rides like dune buggies and hover-bikes to cover long distances and keep exploration moving.

Rising Fire Screenshots

Rising Fire Featured Video

Rising Fire (CN) - World view trailer

Full Review

Rising Fire Review

Rising Fire reads like a PvE-first shooter MMO built for players who prefer structured content over open-ended sandbox systems. Its best hook is the dungeon pipeline: quick entries into instanced areas, steady combat pacing, and a reward structure that pushes you to run “one more” for a better drop. If you enjoy gear-driven progression and boss-focused encounters, the foundation here is easy to understand.

Combat is class-based rather than purely loadout-driven, which gives teams clearer roles and makes group composition matter more than in many looter shooters. With only four classes, the roster is approachable and you can quickly learn what each teammate contributes. The tradeoff is that variety can feel capped, especially for players who like games with a wider set of archetypes, subclasses, or support options.

The setting and zone variety help keep the moment-to-moment experience from blending together. The environments, city ruins, deserts, and frozen areas, support the post-apocalyptic sci-fi tone and give encounters different visual flavor. Vehicles also play an important quality-of-life role, letting you cross larger stretches quickly and making the world feel less like a series of disconnected arenas.

Where Rising Fire is hardest to judge is on broader “MMO” pillars, simply because public information has historically been limited and the game has remained region-focused. That makes it difficult for prospective new players outside its supported markets to plan around community size, updates, and accessibility. In short, Rising Fire looks most appealing to players who can actually access it and want a cooperative PvE shooter with a heavy emphasis on loot runs, rather than those searching for a globally supported MMO ecosystem.

Links

Rising Fire Online Links

Rising Fire Official Site

System Requirements

Rising Fire System Requirements

Minimum Requirements:

Operating System: Windows 7 64 bit
CPU: Core 2 Duo E6550 2.33GHz or Athlon 64 X2 Dual Core 5600+
Video Card: GeForce GT 430 or Radeon HD 5550 512MB
RAM: 6 GB
Hard Disk Space: 8 GB

Music

Rising Fire Music & Soundtrack

Coming Soon…

Additional Info

Rising Fire Additional Information

Developer: Yingpei Games
Publisher: Tencent Games

Engine: Unreal Engine 3

Release Date: June 28, 2016

Development History / Background:

Rising Fire is developed by Yingpei Games, a Chinese studio under Epic Games, the company behind Unreal Engine. The project was initially shown at the Tencent UP 2016 conference via a gameplay trailer before it had an official name. Not long after, Tencent revealed the title and confirmed Yingpei Games as the developer, a studio also known for Zombies Monsters Robots. Rising Fire entered open beta on June 28, 2016, and there have been no stated plans to launch the game globally.