Peria Chronicles

Peria Chronicles was positioned as a 3D, anime styled fantasy MMORPG built around cell shaded visuals and a heavy sandbox mindset. Its standout promise was letting players do more than just adventure, it aimed to give the community real tools to design maps, towns, quests, and other playable content that could be shared and enjoyed by everyone.

Publisher: Nexon
Type: Sandbox MMORPG
Canceled: August 27, 2019
Pros: +Distinctive, colorful art direction. +Creature capture and companion growth. +Strong emphasis on player made maps, quests, and shared creations.
Cons: -Public details remained sparse. -No confirmed Western launch plans. -Development timeline saw multiple postponements.

Overview

Peria Chronicles Overview

Peria Chronicles set out to be the kind of MMO where the world is not only something you explore, it is something you help author. In a bright, anime inspired setting, the game leaned into social play and creative expression, drawing comparisons to Mabinogi in spirit. Instead of treating content purely as developer made theme park rides, Peria Chronicles emphasized community creativity as a pillar of the experience.

A major part of the concept was a robust user generated content layer. Players were meant to build towns and landscapes, set up quest flows, and even assemble cinematic moments, then publish those creations for others to run through. In theory, that approach could keep the game fresh by constantly cycling in new adventures, custom hubs, and experimental mini experiences created by the playerbase.

Peria Chronicles Key Features:

  • Cell Shaded Graphics a lively, toon shaded look that aims to capture the feel of a playable anime series.
  • User Generated Content tools designed for building maps and towns, plus the ability to write quests and arrange cutscenes for others to play.
  • Monster Training System fight creatures called Kirana, capture them, then develop them into combat companions.
  • Custom Game Modes a flexible object interaction system intended to support player built mini games, including ideas like tower defense style maps.
  • Character Customization – create an anime themed avatar with plenty of appearance options to fit different styles.

Peria Chronicles Screenshots

Peria Chronicles Featured Video

Peria Chronicles - 2014 Gameplay Trailer

Full Review

Peria Chronicles Review

Peria Chronicles is best understood as a canceled project with a compelling pitch rather than a finished MMO that can be judged in the usual way. What made it interesting was the combination of three ideas that rarely land together in a single package: a friendly anime presentation, a creature companion system, and a serious commitment to player created content that could be distributed to the broader community.

From a design standpoint, the UGC focus would have been the game’s biggest differentiator and also its biggest risk. When creation tools are powerful, they can produce everything from impressive custom quest chains to messy, unbalanced experiments. The success of a system like this typically depends on strong curation, discoverability, and moderation, so good creations rise to the top and the average player can find worthwhile content without digging through clutter. Peria Chronicles looked like it wanted to solve that by making community content feel like a natural extension of the world, not just a separate “mod browser” bolted on the side.

The Kirana monster capture and training angle also suggested a different rhythm than standard MMO combat loops. Instead of only optimizing your own build, you would also be investing in companions, choosing which creatures to bring, and shaping how they contribute in battle. Systems like this can add a collectible progression layer that appeals to players who enjoy experimenting with teams and synergies, especially when paired with exploration and sandbox activities.

In practice, however, the biggest limitation around Peria Chronicles is simple: there is not enough finalized information to evaluate how well these ideas would have been executed, or how the moment to moment gameplay would have held up long term. The project was revealed early, then experienced a drawn out development timeline and repeated delays, and it ultimately never reached the point where it could be assessed as a complete, publicly available MMO.

As a concept, Peria Chronicles remains easy to recommend to fans of creative sandbox MMOs on paper, particularly those who like the social, player driven energy associated with games like Mabinogi. As a product, it ended before those ambitions could be proven.

System Requirements

Peria Chronicles System Requirements

Minimum Requirements:

Operating System: Windows Vista SP2
CPU: Intel Core 2 Duo 2.6 GHz / AMD Athlon 64 x2 Dual Core 3400+
Video Card: Nvidia GeForce 400 / ATI Radeon 5000 series
RAM: 4 GB
Hard Disk Space: 8 GB

Recommended Requirements:

Operating System: Windows Vista / 7 / 8 / 8.1 / 10
CPU: Intel Core i5 2.66 GHz / AMD Phenom II X4 970
Video Card: Nvidia GeForce 500 series / Radeon 7000 or better
RAM: 4 GB or better
Hard Disk Space: 8 GB or more

Peria Chronicles has not published system requirements yet. These are estimates based on our experience. We will update the system requirements when they become available.

Music

Peria Chronicles Music & Soundtrack

At the time of writing, there is no complete, official soundtrack information available here to break down in detail. If more material becomes available, this section will be updated with notable tracks and audio impressions, including how the music supports the game’s anime fantasy tone and its social, sandbox focused pacing.

Additional Info

Peria Chronicles Additional Information

Developer: Thingsoft
Publisher: Nexon
Game Engine: Custom In-House Engine

Release Date: TBA
Reveal Date: November 1, 2012

Canceled: August 27, 2019

Development History / Background:

Peria Chronicles began its public life in 2012 and was developed by the South Korean studio Thingsoft. During development it was also referred to as Project NT until October 29, 2013. Nexon later announced, on September 13, 2013, that it planned to acquire Thingsoft through its wholly owned subsidiary Neople.

Despite the early reveal, the project went through multiple delays over the years, and its release window continued to slip. Ultimately, Peria Chronicles was canceled while still in development on August 27, 2019.

It has frequently been described as a spiritual successor to Nexon’s Mabinogi, mainly due to its social focus and the emphasis on player driven sandbox systems.