Paladins Strike
Paladins Strike was a 3D fantasy-themed mobile MOBA that adapted the feel and cast of the PC shooter-MOBA Paladins for shorter touchscreen matches. Players picked a champion, queued into compact maps, and battled over objectives or straight eliminations depending on the mode.
| Publisher: Hi-Rez Studios Playerbase: High Type: Mobile MOBA Release Date: May 2, 2018 Shut Down: January 2019 Pros: +Captures Paladins-style brawling in a mobile format. +Several modes for different moods. +Strong 2D character art and presentation. Cons: -Many champions required unlocking. -Smaller battlegrounds limited long rotations. |
Paladins Strike Overview
Paladins Strike was Hi-Rez Studios’ attempt to shrink Paladins down into a mobile-friendly MOBA you could play in quick bursts. Matches were built to wrap up in around 15 minutes, which made it easy to squeeze in a full game without committing to a long session. The core loop stayed familiar to anyone who had touched a lane-based objective brawler, pick a champion, coordinate with a team, then fight for map control until the win condition is met.
Mode variety helped keep things from feeling one-note. Siege and Summons leaned into objective play where positioning and timing mattered, while Deathmatch focused more on skirmishing and team fights. You could jump in solo or party up with friends and queue for 5vs5, with each champion slotting into a role based on their kit and intended playstyle.
Progression and customization were also a big part of the package. Runes let you nudge a champion toward the stats or effects you preferred, and cosmetic skins gave the roster some personality, even if the gameplay stayed the main draw. Overall, it aimed to deliver the quick-hit energy of Paladins in a format that worked on a phone.
Paladins Strike Key Features:
- Quick match structure – designed for fast sessions, with battles that generally stayed under 15 minutes.
- 15 Champions – a compact roster with distinct abilities, roles, and different approaches to combat.
- Multiple Game Modes – play objective-focused Siege (Payload), try Summons for more tactical decision-making, or go for pure fighting in Deathmatch.
- Skins – cosmetic options that could be obtained using in-game currency, letting you customize your look.
- Runes – equipment-style modifiers used to adjust a champion’s stats and skill behavior, purchased with in-game Gold.
Paladins Strike Screenshots
Paladins Strike Featured Video
Paladins Strike Review
Paladins Strike tried to walk a difficult line: keep the identity of Paladins intact while simplifying controls and match pacing for mobile. In practice, the game succeeded most when it leaned into quick engagements and clear objectives. Team fights came together fast, abilities were readable, and the overall pace suited short play sessions rather than long strategic setups.
The champion roster, while not huge, offered enough variety to support different player preferences. Some kits clearly favored diving and finishing targets, while others played better around zone control or supporting allies. Because matches were shorter and maps were smaller, momentum swings happened quickly, and coordinated pushes could end a round in a hurry. That made games exciting, but it also reduced the room for slow comebacks or extended macro play.
Modes were a highlight. Siege gave structure and purpose to fights, and it did a good job of directing players toward the objective instead of endless brawling. Summons added a slightly more strategic feel, while Deathmatch was the most straightforward option, ideal for players who just wanted constant action. The downside is that the compact arenas sometimes made encounters feel crowded, and repeated fights in the same tight spaces could become a little repetitive over longer sessions.
Customization through Runes and skins added progression hooks. Runes were a practical way to fine-tune a champion to your preferences, even if the system was not deep enough to fully reinvent how a character played. Skins were a nice bonus and paired well with the game’s strong 2D artwork, which often looked sharper than the in-match visuals on smaller screens.
The biggest friction point for many players was access to champions. Unlocking characters is common in free-to-play MOBAs, but it can still feel limiting early on, especially when the roster is already modest. Combined with the game’s shutdown in January 2019, it leaves Paladins Strike as a short-lived experiment that had moments of genuine fun, particularly for players who wanted a lightweight Paladins-flavored MOBA on mobile.
Paladins Strike Online Links
Paladins Strike Android
Paladins Strike iOS
Paladins Strike Official Facebook
Paladins Strike Wikia
Paladins Strike System Requirements
Minimum Requirements:
Operating System: Android 4.1 and up (Android 5.1.1 and above recommended), Requires iOS 9.1 or later.
Paladins Strike Music & Soundtrack
While Paladins Strike did not position its soundtrack as a major feature, its audio design generally aimed to support fast mobile matches with punchy combat cues and clear ability feedback. Music and effects were functional and gamey rather than cinematic, keeping the focus on readability during team fights.
Paladins Strike Additional Information
Developer: Hi-Rez Studios
Publisher: Hi-Rez Studios
Game Engine: Criware
Soft Launch (Australia): October 26, 2017
Release Date: May 2, 2018
Shut Down: January 2019
Development History / Background:
Paladins Strike was a 3D fantasy mobile MOBA developed and published by Hi-Rez Studios, created as a mobile counterpart to the studio’s PC title Paladins. It was revealed publicly on August 24, 2017, and soon after ran a Closed Alpha from August 26 through September 11, 2017. The project then entered a soft launch in Australia on October 26, 2017, which also served as its Closed Beta period. A global release followed on May 2, 2018. By early 2019 the game had effectively been discontinued without a formal announcement, and it shut down in January 2019.
