Lost Sector

Lost Sector is a turn-based, squad-focused online strategy MMORPG set in the neon-and-concrete sprawl of Broxton. You play a battle-hardened soldier returning home to a city sliding into conflict, then build a team of mercs and allies to survive firefights where positioning, cover, and weapon handling matter as much as raw stats.

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Publisher: Lost Sector Technologies
Playerbase: Low
Type: Strategy
Release Date: October 12, 2016 (In beta since 2012)
Shut Down Date: 2020
Pros: +Huge selection of firearms and gear. +Impressive 3D presentation for the genre. +Tactical, squad-driven combat that rewards smart play.
Cons: -Frequent technical issues. -Localization and English text can be rough. -Updates and progress arrived slowly.

Overview

Lost Sector Overview

Lost Sector is a 3D strategy MMORPG developed and published by the Russian studio Lost Sector Technologies. The premise drops you into Broxton, a futuristic metropolis that has fallen into chaos after internal fighting fractures the city, leaving returning soldiers to navigate a new kind of war at home. Rather than being an action shooter, the core loop centers on deliberate, turn-based engagements where units spend action points to shoot, reposition, and use abilities.

What helps Lost Sector stand out is how it mixes turn structure with real-time movement during encounters. You are not locked to rigid grids, so angles, elevation, and improvised cover become important, including using rooftops and vertical sight lines to outplay opponents. Team composition is also a major pillar, since you can assemble your own squad using hired mercenaries, or join up with other players for coordinated play.

Combat leans heavily on weapon detail. Different guns and explosives behave differently, and shots take into account practical factors like spread, distance, cover, and line of sight, which pushes you to think like a tactician instead of simply chasing higher numbers. Outside of matches, you interact with instanced battle zones where you can opt into PvE or PvP, then progress through systems like clans, skill development, rankings, titles, achievements, and periodic global events.

Lost Sector Key Features:

  • 3D Metropolis – explore Broxton as a dense sci-fi cityscape, presented with striking 3D visuals powered by the game’s custom engine.
  • Turn-Based Strategy with Real-Time Battles – plan actions through action points, then use fluid movement and positioning to squeeze every advantage out of the battlefield.
  • Wide Variety of Weapons – an extensive armory ranging from heavy launchers like the M202A2 Flame Rockets Launcher to precision picks like the Walther WA2000 sniper rifle.
  • Emphasized Teamplay – build squads that complement each other, whether you are tackling co-op missions or coordinating in larger clan conflicts.
  • PvP Rankings & Tournaments – competitive modes supported by rankings and seasonal tournaments that highlight consistent performance and smart squad play.

Lost Sector Screenshots

Lost Sector Featured Video

Lost Sector New Trailer

Full Review

Lost Sector Review

Lost Sector aimed for a niche that few online games attempt: MMO-style progression paired with methodical, turn-based firefights in fully 3D arenas. At its best, the game delivers tense engagements where a single flank, a well-timed reposition, or a clean line-of-sight advantage can swing a match. The emphasis on realistic firing constraints, combined with the freedom to move around the environment, gives battles a grounded, tactical feel that is closer to digital tabletop skirmishing than to typical MMO combat rotations.

Squad building is where much of the strategy lives. Putting together a team of mercenaries encourages experimentation, and the game generally rewards players who think in roles and synergy rather than stacking one “best” option. The presence of both PvE and PvP within instanced battlefields helps support different play styles, since some players will prefer cooperative progression while others chase rankings and tournament results. When the systems click, it is satisfying to plan a turn around angles, cover, and expected enemy behavior, then watch it unfold in motion.

Presentation is another high point. Broxton’s visual identity, along with the game’s custom engine, helps the world feel more substantial than many strategy-focused online titles. Animations, weapon effects, and the overall 3D readability make it easier to understand positioning and threat lines, which is essential for a tactics game. The armory is also a genuine draw, since variety is not just cosmetic, it influences how you approach encounters and what kinds of risks you can take.

That said, the experience has notable friction. Technical problems and general instability could undermine otherwise strong tactical moments, and uneven English translations sometimes made menus and descriptions harder to parse than they needed to be. The other major issue was momentum, with development and updates arriving slowly, which is especially damaging for an online game that depends on community activity and consistent iteration. With a low playerbase, matchmaking and long-term engagement could be challenging, even for players who appreciated the game’s core ideas.

Ultimately, Lost Sector is easiest to recommend in hindsight as an interesting attempt at combining MMO progression with turn-based squad combat in a modern 3D space. Players who value careful positioning, weapon nuance, and teamwork would likely have found plenty to like, but the game’s bugs, localization issues, and slow pace of development made it difficult for it to reach the audience its design deserved.

System Requirements

Lost Sector System Requirements

Minimum Requirements (Windows):

Operating System: Windows XP
CPU: Celeron E1500 Dual-Core 2.2GHz
RAM: 2 GB
Video Card: GeForce GT 330
Hard Disk Space: 1.5 GB available space

Recommended Requirements (Windows):

Operating System: Windows 7
CPU: Core 2 Duo E6550 2.33GHz
RAM: 4 GB
Video Card: GeForce 8800 GTS
Hard Disk Space: 1.5 GB available space

Music

Lost Sector Music & Soundtrack

Coming Soon!

Additional Info

Lost Sector Additional Information

Developer(s): Lost Sector Technologies
Publisher(s): Lost Sector Technologies (NA and Russia); IDC/Games (EU and Turkey)

Languages: English, Russian, Polish

Game Engine: Custom-built by Lost Sector Technologies

Alpha Testing: 2012
Steam Greenlight: May 27, 2013
Beta Testing: March, 2015

Steam Launch: October 12, 2016

Development History / Background:

Lost Sector was created by the Russian company Lost Sector Technologies as an online, turn-based tactical game with MMO progression and social systems. Work on the project began in 2010, followed by an alpha phase in 2012 and a beta period that started around March 2015. Ahead of the Steam release, Lost Sector Technologies announced in May 2016 that it would work with IDC/Games to publish the game in EU and Turkey regions.