Kingdom Of Loot
Kingdom of Loot is a retro-styled MMO action RPG that leans into 16-bit aesthetics, letting you pick a class and grind through bite-sized instanced areas packed with pixel monsters, loot drops, and steady character growth.
| Publisher: EPICBEYOND Studios Playerbase: Shut Down Type: MMORPG Release Date: April 14, 2017 Pros: +Bright SNES-style presentation. +Controller support is included. +Enjoyable retro music. Cons: -Keybind options are restricted. -Early Access feature set felt thin. -Recurring bugs and rough edges. |
Kingdom Of Loot Overview
Kingdom of Loot is an action RPG built around a classic 16-bit look and a loop that will feel familiar to fans of older dungeon crawlers. You select a class (including options like a sword-focused fighter or a fire-based caster), then move through an overworld into instanced zones where enemies roam and combat plays out in real time. The basic rhythm is straightforward: clear packs of monsters, collect gear upgrades, earn experience, and push your character toward the next set of challenges.
Progression comes from both equipment and your own build choices. As you level, you can assign stat points manually, which gives the game a bit of an old-school “plan your character” flavor instead of purely automatic growth. The pixel art goes for vivid colors and readable enemy designs, and the soundtrack aims for that nostalgic RPG tone, keeping the grinding sessions more pleasant than they would be in silence.
While it was positioned as an MMOARPG, the moment-to-moment experience is closer to a co-op friendly ARPG structure, where grouping up makes the trek through tougher areas more manageable and helps the game feel more like a shared adventure than a solo loot run.
Kingdom of Loot Key Features:
- 16-bit Graphics – Colorful SNES-inspired pixel art that evokes classic era RPGs.
- Multiple Classes – Pick from several archetypes, including Gladiator, Archer, Fire Mage, and Cleric.
- Great Soundtrack – Retro-styled music that complements the old-school presentation.
- Instanced Dungeons – Jump into separate combat areas across the world map to fight monsters and gain levels.
- Heavy Grind – Expect lots of enemy farming for experience and gear as the core progression path.
Kingdom Of Loot Screenshots
Kingdom Of Loot Featured Video
Kingdom Of Loot Review
Kingdom of Loot sets out to deliver a small-scale, retro MMOARPG, and at its best it succeeds at capturing that comforting 16-bit vibe. The pixel art is the immediate hook, with bright environments and chunky monster sprites that are easy to parse during combat. Paired with a soundtrack that fits the era it is emulating, the game often feels like a modern attempt at an SNES action RPG filtered through a loot-driven progression system.
Combat is built around real-time encounters inside instanced areas. You enter a zone, engage wandering enemies, and work through the steady cycle of defeating monsters for experience and drops. The game’s pace is generally about repeated runs rather than long, bespoke dungeon adventures, so enjoyment depends heavily on whether you like incremental upgrades and farming. When the drops cooperate and your character’s stats start to click, the loop is satisfying in a simple, straightforward way.
Classes give you a clear starting identity, and the manual stat allocation adds some meaningful decision-making. Instead of only chasing higher item levels, you are also shaping how your character performs. That said, the overall system depth can feel limited, especially considering the Early Access state it was released in. Players looking for complex endgame systems, extensive social features, or a broad set of MMO-style activities may find the feature list light.
From a usability standpoint, there are also friction points. Locked hotkeys reduce the ability to tailor controls, and while controller support is a nice inclusion, comfort will vary based on your preferred setup. Reports of bugs and general roughness further contribute to a “promising foundation” impression rather than a fully polished package.
As a result, Kingdom of Loot is easiest to recommend on concept: a colorful, Diablo-adjacent grind with classic RPG presentation and co-op potential. For players who primarily wanted a compact retro ARPG to tinker with for a while, it had charm. For anyone expecting a fully realized MMO ecosystem, the unfinished edges and limited scope made it a tougher sell, and the game’s current shut down status ultimately defines it more than its strongest moments.
Kingdom Of Loot Links
Kingdom of Loot Official Site
Kingdom of Loot Steam Page
Kingdom of Loot Facebook Page
Kingdom Of Loot System Requirements
Minimum Requirements:
Operating System: Windows 7, 8 or 10
CPU: 1.5 GHz or faster Dual-Core Processor
Video Card: On Board Graphics
RAM: 4 GB
Hard Disk Space: 250 MB
Recommended Requirements:
Operating System: Windows 7, 8 or 10
CPU: 2.0 GHz or faster Quad-Core Processor
Video Card: Accelerated Graphics Card
RAM: 4 GB
Hard Disk Space: 500 MB
Kingdom Of Loot Music & Soundtrack
Coming Soon…
Kingdom Of Loot Additional Information
Developer: EPICBEYOND Studios
Publisher: EPICBEYOND Studios
Development Team: Presbyter, Vierbit, Matbtt & Claudi
Game Engine: Custom
Closed Alpha: October, 2015
Open Alpha: March 25, 2016
Early Access: April 14, 2017
Abandoned: September 12, 2018
Development History / Background:
Kingdom Of Loot was developed and published by EPICBEYOND Studios. Its first public steps included a short Closed Alpha that concluded on October 15, 2015, followed later by an Open Alpha on March 25, 2016. The project also appeared in the Sqaure Enix Collective Feedback Campaign, an initiative designed to gather community input for indie games, where it received a 91% score.
The title entered Steam Early Access on April 14, 2017. The final official communication from the developer was posted on September 12, 2018, after which active development appears to have stopped. It was eventually delisted from Steam with messaging indicating it would return as a free to play release, but no additional announcements or updates have surfaced since then.
