Hero’s Song

Hero’s Song was pitched as a hardcore action MMORPG with roguelike DNA, built around pixel-art presentation, click-to-move adventuring, and a high-risk approach to survival. The premise invited players to carve out a legacy by braving dangerous dungeons and forgotten cities, chasing relics, secrets, and divine power in a world designed to react to what players do.

Publisher: Pixelmage Games
Type: Action MMORPG
PvP: Open World
Release Date: October, 2016 (Early Access Beta)
Shut Down Date: December 26, 2016
Pros: +Roguelike-inspired structure. +Skill-driven combat and decisions. +World state shaped by player actions.
Cons: -Very unforgiving difficulty. -Simple, familiar pixel visuals. -Big design ambitions that were hard to realize.

Overview

Hero’s Song Overview

Hero’s Song aimed to deliver a buy-to-play, open-world, roguelike-inspired action MMORPG where the world was intended to behave like a living ecosystem rather than a static backdrop. Rather than relying on one immutable timeline, each procedurally generated world was supposed to develop its own history, with those outcomes influencing which races and classes could exist on that server. In other words, the game chased the idea of replayable worlds where the available hero lineup reflected what that world had already endured, instead of every shard offering the exact same permanent menu of choices.

Heroes were also envisioned as more than generic avatars. The design emphasized personal backstory and bloodline as part of character identity, anchoring each adventurer within a family tree that was meant to affect what they might become. That concept—entering a world where your character is already part of a wider tapestry—was presented as an alternative to theme-park MMORPGs that often treat players as identical “chosen ones” with uniform beginnings.

On the content front, the pitch included a broad set of races and classes, naming groups such as Woold Elves, Deep Dwarves, and Varloosh, alongside roles like Warrior, Necromancer, and Dreadlord meant to support different survival styles. The setting also put gods at the center of the experience as active forces, not just lore. Deities could be met—and even slain—with ripple effects across followers, since divine magic (like a Priest’s abilities) was framed as dependent on faith. The longer-term goal was for players to transcend mortality via an ascension system at level 50 after surviving the Trials.

Development came to a sudden stop after the studio behind Hero’s Song closed on December 26, 2016, ending work on the game.

Hero’s Song Key Features:

  • Shifting World State – enter a realm molded by its history, the choices of its inhabitants, and divine influence, evolving as major events play out.
  • Story Through Systems – the plan was for choices and emergent play to build a personal narrative, instead of leaning solely on scripted quest lines.
  • Multiple Races and Classes – pick from many race/class pairings with different origins and playstyles, including Avar, Tenab, Shaman, and more.
  • High-Stakes Survival – survive in a harsh world that rewards careful planning and tactics, where failure carries weight through permadeath.
  • PvP Servers – run a server with friendly fire enabled for a riskier sandbox, where conflict between players raises the stakes and demands smarter decisions.

Hero’s Song Screenshots

Hero’s Song Featured Video

Full Review

Hero’s Song Review

Review content will be added at a later date.

System Requirements

Hero’s Song System Requirements

Minimum Requirements:

Operating System: Windows 7 or later
CPU: Core 2 Duo or better
Video Card: GeForce 6600 or AMD equivalent
RAM: 2 GB
Hard Disk Space: 8 GB

Pixelmage Games did not publish official PC requirements for Hero’s Song at the time. The specs listed here are estimates from our own testing and may be revised once confirmed figures are released.

Music

Hero’s Song Music & Soundtrack

Soundtrack details are not available yet.

Additional Info

Hero’s Song Additional Information

Developer: Pixelmage Games

Game Engine: Unity

Kickstarter Launch Date: January 19, 2016

Closed Alpha Date: July 2016
Closed Beta 1 Date: August 2016
Closed Beta 2 Date: September 2016

Release Date: October 2016
Shut Down: December 26, 2016

Development History / Background:

Hero’s Song was both developed and published by Pixelmage Games, a studio formed in 2015 by John Smedley (formerly President of Sony Online Entertainment and Daybreak Games). The company was created with the stated aim of producing pixel-art titles built around deeper simulation, emergent events, and worlds that could evolve based on what players do. Funding initially included a Kickstarter campaign with a target of $800,000, paired with an additional $1 million expected from private investment, and the campaign began on January 19, 2016. Pixelmage pulled the Kickstarter on January 26, 2016 after concluding it would not meet its goal through crowdfunding. After that decision, investors were expected to cover the project, and the team continued development using the original timeline targets, including an alpha in July 2016, two beta phases during August and September 2016, and an October 2016 release window.