GOCCO of War

GOCCO of War is a cheerful online co-op shooter where kids act out a pretend battlefield, riffing on old playground games from about a century ago and turning them into a quirky “attraction” you can drop into with friends.

Publisher: AGM Playism
Playerbase: Low
Type: MMO Shooter
Release Date: November 18, 2015
Pros: +Vibrant, cheerful art style. +Lots of outfit crafting and character personalization. +Easy to learn, quick sessions.
Cons: -Small mission parties (four players) and 32-player hub cap. -No PvP modes. -Limited content with 21 quests. -Frame rate locked to 30 FPS.

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Overview

GOCCO of War Overview

GOCCO of War is a light, chibi-styled online shooter developed by Japan-based peakvox and brought to a wider audience through localization and publishing by AGM Playism. The title itself is an acronym for Global Online Chibi Combat Offensive, which also doubles as the in-game “event” where children play at war in a deliberately make-believe setting. The premise is intentionally silly, kids who would rather keep the game going than head home, and the tone stays playful from start to finish.

Gameplay is built around short co-op missions where you head out with simple gear (a sword plus an air-powered gun) and clear objectives across 21 quests. Those quests cycle through three difficulty tiers and throw a variety of enemies at you, including more than 30 monster types alongside a chunk of the game’s broader cast of over 200 characters. It is not a massive-content MMO in the traditional sense, but it does aim for that “hop in, do a run, return to the hub” loop.

Between missions you return to a shared lobby that supports up to 32 players, a space designed for light socializing before you split into four-person teams. Communication leans on straightforward text chat and gesture-based emotes, which fits the game’s friendly, toy-box vibe. Progression is tied largely to collecting materials from quests and turning them into cosmetics, with more than 350 wearable garments available to craft, letting you treat fashion as the long-term goal even when the mission list is finite.

GOCCO of War Key Features:

  • Bright, playful tone – GOCCO of War leans into a colorful, comedic look and a kid-centric theme, keeping combat and presentation light rather than grim or realistic.
  • 32-player social hub – hang out with up to 31 other players in the lobby using text chat and gestures, then form groups of up to four for missions.
  • Twenty-one quests to tackle – a compact set of 21 missions with three difficulty levels, designed for quick co-op sessions rather than long campaigns.
  • Over 350 wearable garments – a crafting-heavy customization system lets you build a large wardrobe, using a wide range of materials earned from play.
  • Over 200 characters and 30 monsters – a broad roster of characters and enemy types helps vary encounters, even within a limited number of quests.

GOCCO of War Screenshots

GOCCO of War Featured Video

Gocco of War | PLAYISM

Full Review

GOCCO of War Review

GOCCO of War wears its identity on its sleeve. This is not a competitive shooter, and it is not trying to deliver a sprawling MMO endgame. Instead, it is a small-scale co-op title built around a simple routine: meet up in a shared lobby, pick a quest, clear it with up to three friends, then come back with materials to expand your outfit options. If you enjoy compact co-op experiences with a strong emphasis on character customization, it can be a pleasant diversion, provided you are comfortable with its limits.

The game’s biggest immediate win is its presentation. The chibi proportions, bright colors, and toy-like environments communicate the “pretend war” concept well, and the whole experience feels intentionally non-serious. That theme also helps the combat land in a more approachable way, the sword and air-gun loadout keeps things readable, and the missions are generally easy to understand. It is the sort of game you can introduce to friends without a long onboarding process, because the basic loop is clear within a few runs.

Where GOCCO of War starts to show strain is in scale. Missions cap at four players, which keeps encounters focused but also makes the game feel smaller than the “MMO Shooter” label might suggest. The 32-player lobby adds a social layer, yet the actual gameplay is always confined to a small party, and there is no PvP to provide an alternate outlet once you have learned the PvE patterns. With only 21 quests, repetition sets in earlier than it would in a larger co-op shooter, even with multiple difficulty settings and a good selection of enemies.

Customization is the main long-term hook. Earning materials and turning them into garments gives you a reason to keep running quests, and the wardrobe variety does a lot of heavy lifting for replay value. If you like experimenting with looks, coordinating outfits with friends, or just collecting cosmetic options, GOCCO of War provides a steady drip of goals. On the other hand, if you are motivated primarily by new levels, new modes, or deep progression systems, the game’s content ceiling is easy to reach.

Technical and feature constraints also matter. The game is locked to 30 FPS, which can feel noticeably less responsive than many PC shooters, especially for players used to higher frame rates. Combine that with the absence of PvP and the small quest count, and it becomes clear who this is for: players looking for a friendly, low-pressure co-op shooter with a social lobby and a strong dress-up component, rather than those seeking a competitive or content-heavy online shooter.

System Requirements

GOCCO of War System Requirements

Minimum Requirements:

Operating System: Windows 7,  8, or 10
CPU: Intel® Core i3-530 2.93 GHz
Video Card: nVidia GeForce GT 640 or AMD Radeon HD 6570
RAM: 2 GB
Hard Disk Space: 2 GB

Music

GOCCO of War Music & Soundtrack

Coming Soon!

Additional Info

GOCCO of War Additional Information

Developer(s): peakvox
Publisher(s): AGM Playism
Game engine: In-house engine

Greenlight (added): December 11, 2014
Greenlight (greenlit): January 23, 2015

Steam Release Date: November 18, 2015

Development History / Background:

GOCCO of War was developed by peakvox, a label associated with O-Two Inc and Fun-Unit Inc. Prior to this project, the group had experience across a range of smaller releases, including DSiWare, 3DS, PlayStation Home, and mobile titles. The precise start date of GOCCO of War’s development is not clearly documented, but public discussion of the game can be traced to December 11, 2014, when its Steam Greenlight page went live. Not long after, AGM Playism was confirmed as the partner handling localization and publishing. The game was greenlit on January 23, 2015, and later launched on Steam on November 18, 2015, roughly ten months after the Greenlight approval.