Dungeon Crash
Dungeon Crash is a free-to-play, side-scrolling fantasy RPG for mobile where you manage a squad of heroes while they cut through enemy packs and bosses. Instead of direct controls, your main input is timing, you tap the orbs and drops that pop out of defeated monsters to trigger skills, chain abilities, and keep momentum through each wave. Between battles you expand a small kingdom hub, recruit new characters, and send unused heroes on dungeon runs for extra resources.
| Publisher: Firefly Games Type: Mobile MMORPG Release Date: October 1, 2015 Shut Down: 2017 Pros: +Large roster of heroes to collect and mix. +Kingdom building adds a management layer. +Clean, well-produced 2D visuals. +In-game hero review feature helps with team planning. Cons: -Most fights play themselves with limited control. -Monetization can lean into pay-to-win. -Hub town interactions can feel like busywork. |
Dungeon Crash Shut Down in 2017
Dungeon Crash Overview
Dungeon Crash is a 2D, free-to-play fantasy RPG on Android and iOS built around party composition, collection, and light-touch combat. You bring up to six heroes into battle and face familiar fantasy foes, including goblins, orcs, elves, dragons, and other monsters as the campaign pushes you across the map.
The moment-to-moment action is largely automated, your team attacks on its own while you react to what drops from enemies. Tapping the orbs and resources that appear lets you fire off hero abilities, and the real skill comes from sequencing those activations to create stronger combined results. It is a simple interaction model, but it gives the game a distinct rhythm, especially when fights get crowded and you are balancing damage, healing, and crowd control at once.
Progression centers on building a deep roster and then improving it over time. With more than 40 heroes to obtain, you can swap lineups depending on the stage, then invest through upgrades and awakenings to keep key characters relevant. Heroes you are not actively using are not wasted either, you can assign them to explore underground dungeons to bring back loot and energy while your main squad continues the story.
Outside of combat, the game wraps its systems in a kingdom hub. As you level up, the town expands with additional buildings, shops, and utility structures that support your party and give the sense of rebuilding a realm between expeditions.
Dungeon Crash Key Features:
- Variety of Collectible Heroes – recruit and collect 40+ heroes, then shape a balanced team of damage dealers, supports, and tanks.
- RPG-Inspired Combat – run party-based battles where heroes auto-attack, and you tap enemy drops to trigger skills and set up powerful combos.
- Build your Kingdom –grow your kingdom as you progress, unlocking new buildings and services that feed into upgrades and long-term power.
- PvP Arena Battling – test your lineup against other players in arena fights where synergy and hero quality matter most.
- Daily Quests and Events – jump into daily quests and activities (including Labyrinth battles) for extra rewards to strengthen your roster.
Dungeon Crash Screenshots
Dungeon Crash Featured Video
Dungeon Crash Review
Dungeon Crash aims for an accessible mobile RPG loop: assemble a party, let them handle the basics, and step in at the right moments to swing a fight with well-timed skill activations. In practice, it succeeds at being easy to pick up and visually polished, but it also carries the trade-offs that come with heavily automated combat and a progression curve tied closely to collection and upgrades.
The strongest part of the game is its roster-driven team building. With a large pool of heroes and the ability to field up to six at a time, you are encouraged to think in terms of roles and synergy rather than piloting a single character. Experimenting with different combinations can be genuinely satisfying, especially when you find a lineup that smooths out a tough stage or makes a boss encounter feel manageable.
Combat, however, is not for players looking for precise control. Since most actions happen automatically, the player’s impact is concentrated into tapping drops to fire skills. When the screen fills with enemies and rewards, that mechanic can feel engaging, it becomes a timing and prioritization mini-game. Over longer sessions it can also feel repetitive, because your options do not expand dramatically beyond “trigger the right ability at the right time.” The game is at its best when stages demand careful ability use, and at its weakest when power gaps let auto-attacks carry everything.
The kingdom hub is a mixed bag. On one hand, it gives Dungeon Crash a sense of place and progression that many straightforward stage-based RPGs lack. Unlocking buildings and seeing the town expand helps sell the fantasy of rebuilding your realm. On the other hand, returning to the hub frequently for small tasks can start to feel like maintenance, especially if you are focused on combat and hero growth rather than management.
Dungeon exploration for inactive heroes is a smart supporting system. It keeps extra characters relevant and provides a steady trickle of resources, which complements the game’s collection focus. It also helps the game feel less punishing when you are experimenting with your roster, because even “benched” heroes can still contribute.
PvP arena battles add a competitive outlet, but like many mobile arena modes, they highlight the importance of roster depth and investment. Team composition matters, but the overall experience can be shaped heavily by hero quality and progression, which can amplify the impact of monetization. Players who prefer purely skill-driven PvP may find it less appealing, while those who enjoy optimizing teams and chasing upgrades will likely appreciate having another place to test builds.
As a whole, Dungeon Crash is an approachable, content-rich mobile RPG with a clean presentation and a satisfying “collect and improve” loop. Its biggest limitations are the hands-off nature of combat and the way power progression can pressure players toward spending or grinding. For fans of hero-collector RPGs who do not mind automation, it offered a solid package during its run, but it is also the kind of game where the underlying systems are more compelling than the moment-to-moment inputs.
Dungeon Crash Online Links
Dungeon Crash Official Website
Dungeon Crash Official Forums
Dungeon Crash Facebook
Dungeon Crash Android
Dungeon Crash iOS
Dungeon Crash System Requirements
Minimum Mobile Requirements:
Operating System: Android 4.0 or later / iOS 6.0 or later
Dungeon Crash Music & Soundtrack
The soundtrack and audio design follow the expected fantasy RPG style, with upbeat battle cues, lighter town themes, and punchy skill effects that help abilities feel impactful even when combat is mostly automated. Music is generally used to keep the pace moving rather than to tell story beats, and the sound effects do most of the work in communicating when a skill triggers, when a wave ends, and when rewards are dropping.
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Dungeon Crash Additional Information
Developer: Firefly Games
Publisher: Firefly Games
Platforms: Android, iOS
Release Date (Canada): September 9, 2015
Release Date (Global): October 1, 2015
Shut Down: 2017
Development History / Background:
Dungeon Crash was developed and published by Firefly Games, a studio also associated with mobile titles such as Rush of Heroes and Epic Knights: Glory of Olympus. It first appeared in Canada on September 9, 2015 for both Android and iOS, ahead of the global rollout. A 1.0 update arrived on September 29, 2015 and introduced additions like dungeon bosses, the hero review feature, and other improvements. The worldwide launch followed shortly after on October 1, 2015 across Android and iOS.
During its availability, the game surpassed one million downloads and was recognized by Google Play as the Top Developer’s Game. Despite that momentum, support eventually faded, and the title appears to have been left behind sometime in 2017 without a formal shutdown announcement.
