DarkEden 2
DarkEden 2 aimed to bring the DarkEden formula into a more contemporary era, mixing a modern-day vampire theme with an isometric viewpoint and the brisk, click-heavy rhythm associated with classic action RPGs. Much like its predecessor, the sequel was built around conflict between players, with open PvP and guild-scale fights positioned as a central draw.
| Publisher: Softon Entertainment Type: MMORPG Release Date: June 04, 2015 (Korea CBT) Shut Down: January 31, 2016 PvP: Yes – PKing / Guild Battles Pros: +Modern-era urban fantasy vibe. +Isometric, old-school ARPG combat feel. +Designed with competitive PvP players in mind. Cons: -Never launched in the West. -Only two playable factions. -Classes tied to gender. -Closed before reaching a full release. |
DarkEden 2 Overview
Set roughly 200 years after the original DarkEden (1997), DarkEden 2 reframed the long-running vampire versus human conflict with a noticeably more modern toolkit. Players picked a side between Vampires and Slayers, then took the fight into updated zones where contemporary firearms, vehicles, and tech-styled gear helped define the sequel’s identity compared to the older game’s tone.
One of the most notable changes was what did not return. The Ouster race was removed, narrowing the conflict to two factions, while Softon Entertainment emphasized improvements in visuals, animation effects, and general interface smoothness. The overall feel was still intended to echo traditional isometric ARPGs, with Diablo often being the easiest point of comparison for the camera angle and tempo, even though the structure remained firmly in MORPG/MMO territory.
DarkEden 2 Key Features:
- Vampire Mutation Feature – Slayers who suffer a bite can eventually become Vampires if the condition is not treated within the allotted time window.
- Modern Day Settings –with the timeline pushed forward 200 years, the game leans into present-day weaponry, vehicles, and updated maps.
- PvP Focus –aggressive PvP options are a major pillar, including PKing (player killing) and larger RvR-style encounters.
- Oldschool Feel –an isometric perspective and quick, action-driven combat are meant to scratch the classic ARPG itch.
DarkEden 2 Screenshots
DarkEden 2 Featured Video
DarkEden 2 Review
Although DarkEden 2 never progressed beyond its Korea-focused testing phases, it remains an interesting snapshot of how studios tried to modernize older PC online RPGs in the mid-2010s. On paper, the pitch was straightforward: keep the faction-driven identity of DarkEden, preserve the isometric ARPG readability, then push the setting forward into a world of vehicles, firearms, and flashier effects.
From a gameplay standpoint, the clearest appeal would have been to players who enjoy competitive pressure as a constant background. With PKing and guild battles highlighted as core features, the design direction suggested a harsher environment than theme park MMORPGs where PvP is optional and neatly separated. In games built like this, progression and gearing tend to feel more meaningful because the world can punish mistakes, and faction conflict can shape how you travel, farm, and socialize.
The faction limitation also cuts both ways. Reducing the playable sides to Vampires and Slayers makes the conflict easier to understand and supports a clean rivalry, but it also removes some of the asymmetry and variety that longtime fans associated with the broader DarkEden identity. Likewise, the presence of gender-locked classes (as seen during testing) would likely have been a sticking point for players who want full control over their character concept, especially in a game where identity and faction loyalty matter.
Presentation-wise, the promise of improved graphics, motion effects, and a more comfortable UI was exactly what a sequel in 2015 needed to offer. Isometric online RPGs live or die on readability, skill clarity, and responsiveness, and an updated interface can make older design philosophies feel less dated. The goal seemed to be an experience that kept the snappy, top-down combat loop while removing friction from moment-to-moment play.
Ultimately, DarkEden 2 is best understood as a PvP-leaning MORPG concept that did not reach the point where its systems could be judged at full scale. The last closed beta ending on January 31, 2016 without follow-up left the project in limbo, and the lack of a broader release means most players never had a chance to see whether its modernized direction could have supported a lasting community.
DarkEden 2 System Requirements
Minimum Requirements:
Operating System: Windows XP / Vista / 7 / 8 / 10
CPU: Intel Pentium 4 1.3 GHz / AMD Athlon XP 1600+
Video Card: Nvidia GeForce 8300 GS / ATI Radeon HD 3200
RAM: 1 GB
Hard Disk Space: 2 GB
Recommended Requirements:
Operating System: Windows XP / Vista / 7 / 8 / 10
CPU: Intel Pentium 4 3.2 GHz or better / AMD Athlon 64 3500+
Video Card: Nvidia GeForce 7600 GT 256 MB / ATI Radeon X1800 Series 256 MB or better
RAM: 2 GB or more
Hard Disk Space: 10 GB
DarkEden 2 Music & Soundtrack
Coming soon!
DarkEden 2 Additional Information
Developer: Softon Entertainment
Publisher: Softon Entertainment
Platform(s): PC
Closed Beta: June 2015 (Korea)
2nd Closed Beta: January 2016
Shut Down: January 31, 2016
Development History / Background:
DarkEden 2 was positioned as a follow-up to one of the earlier long-running MMORPG names, with the original DarkEden launching back in 1997. While the original game’s international presence faded over time, it continued to operate in South Korea, which helped keep interest in a sequel alive for years.
Softon Entertainment revealed DarkEden 2 in 2014 and later accepted sign-ups for a technical test in September of that year. The project then moved into its first closed beta in June 2015, offering two races and four gender-locked classes during testing. A second closed beta period took place in January 2016, and that test concluded on January 31, 2016. After that point, no further official progress was communicated, and the game is generally regarded as canceled.

