Call of Champions

Call of Champions is a mobile-focused 3 vs 3 MOBA built around quick, five minute matches, responsive tap-to-move controls, and a distinctive objective system where teams fight to escort Orbs into towers instead of relying on traditional minion waves. It pairs colorful 3D presentation with a roster of Champions aimed at both casual play and ranked competition.

Publisher: Spacetime Studios
Type: Mobile MOBA
Release Date: September 17, 2015
Shut Down: January 11, 2018
Pros: +Sharp 3D visuals with smooth animation. +Orb-driven objective play feels distinct. +A solid variety of Champions and roles. +Matches are designed to be over fast.
Cons: -Limited content with just one map and one core mode. –Earning enough currency to unlock Champions can feel slow.

Call of Champions Shut Down on January 11, 2018

Overview

Call of Champions Overview

Call of Champions is a fast, 3D mobile MOBA developed and published by Spacetime Studios (best known for Arcane Legends). Instead of stretching matches into long laning phases, the game is structured around short sessions that usually wrap within five minutes, making it easy to play a round or two without committing a large block of time.

The biggest twist is how objectives work. Rather than clearing minion waves and slowly pushing towers, teams contest control of lane Orbs that travel along a track. Keeping an Orb moving in your favor is the heart of the match, and it turns each lane into a constant back-and-forth struggle where positioning and skirmishes matter more than farming. With a roster of Champions built around different roles and play styles, plus both normal and ranked matchmaking, Call of Champions aims to deliver a streamlined MOBA experience that still rewards coordination and smart fights. A spectator option also lets you watch matches to learn matchups and tactics.

Call of Champions Features:

  • High Quality 3D Visuals – Bright, stylized environments and clean character models give the game a polished look for mobile.
  • MOBA style combat – Tap-based movement and targeted abilities support quick 3 vs 3 team fights with skill shots and positioning.
  • Unique Orb System – Lane Orbs replace minions and serve as the main tool for pressuring and taking down towers.
  • Quick 5 Minute Games – Matches are built for short play sessions while still feeling competitive and objective-driven.
  • Many Champions to Choose From – Unlockable Champions come with distinct kits and Talent tiers that encourage experimenting with roles.
  • Normal and Ranked Modes – Play casually or chase more serious competition through ranked matchmaking.

Call of Champions Screenshots

Call of Champions Featured Video

Call of Champions Launch Trailer

Full Review

Call of Champions Review

Call of Champions is a free-to-play mobile MOBA from Spacetime Studios, the same developer behind Arcane Legends and the broader Legends line of games. It arrived during a period when mobile MOBAs were rapidly multiplying, and its main strategy for standing out was to cut away the usual long-form MOBA structure and replace it with a compact ruleset built around quick objectives and constant skirmishing. The result is a game that feels purpose-built for touch screens and short sessions, while still asking players to coordinate, rotate, and win fights at the right moments.

How Matches Work
At its core, Call of Champions is 3 vs 3 on a single map with two lanes, offered in both unranked and ranked matchmaking. The flow before the match is streamlined, you choose a Champion before entering the queue rather than going through a long draft phase. That design choice fits the game’s overall goal of getting players into action quickly.

Victory is tied primarily to objective points earned from taking down towers. Each lane is guarded by towers, and behind them sits the team’s Power Node. Because matches are capped at five minutes, games often end before either side can fully break through to the Power Node. Instead, teams focus on securing as many tower points as possible, with kills acting more as a tiebreaker than the main path to winning. Even with simplified pacing, teamwork still matters, especially when deciding when to group, when to contest an objective, and when to back off to avoid giving up momentum.

The Orb and Track Objective System
The defining mechanic is the Orb system, which replaces the traditional minion wave push seen in most MOBAs. Each lane has an Orb that moves along a visible track. Standing near it advances it toward the enemy side, and multiple teammates escorting it increases its speed. Since both teams can contest the same Orb, lanes naturally become tug-of-war zones where control changes hands frequently depending on who wins the latest skirmish.

This also changes tower pressure in a meaningful way. The Orb is the primary tool for damaging towers, but it does not function like minions that soak shots for you. Players still have to respect tower range because they can take heavy punishment if they overextend. The safest pressure comes from escorting the Orb into the right position, then defending it long enough for it to chip down the structure. It creates a rhythm of short fights, resets, and sudden swings when a team wins a brawl and gets an Orb moving quickly.

A MOBA Built for Mobile Simplicity
Call of Champions trims many genre staples to keep the pace brisk. There is no item shop mid-match, which means you are not juggling build paths or shopping during downtime. There is also no traditional leveling curve where one side can become dramatically stronger just by snowballing early advantages. Abilities behave consistently throughout the match, shifting the emphasis toward execution, team positioning, and objective timing rather than economic management.

The smaller map and short respawn travel time also keep players in the action. Losing a fight stings, but you are not forced into long walks back to lane, and the match clock ensures there is always urgency. For players who like the brawling and objective contests of MOBAs more than the extended laning and farming phases, this approach can be very appealing.

Visuals and Touch Controls
For a mobile title, Call of Champions is visually impressive. Its art direction leans colorful and readable, with crisp character models and effects that make abilities easy to track in hectic fights. Animations are smooth and give attacks and skills a satisfying sense of impact. While the game only offers one map, the environment is detailed enough to feel like a proper battleground rather than a barebones arena.

Controls are designed around tapping, which mirrors the click-to-move feel of PC MOBAs. Movement is handled by tapping the ground, and abilities are triggered through on-screen buttons, with directional skills aimed via taps as well. The input feels responsive, and once you adjust to the touch interface, it supports quick reactions and accurate skill usage. Larger screens can make it easier to play with two hands, but the control scheme remains workable on a standard phone.

Champions, Classes, and Combat Roles
The roster offers more than 15 Champions, organized into familiar archetypes such as Tank, Fighter, Assassin, Mage, and Support. These labels help set expectations, but individual kits still matter most, since each Champion plays differently depending on mobility, crowd control, burst potential, and team utility.

Each Champion has five active abilities, and unlike many MOBAs, there is not a single ability framed as an ultimate. Skills do not consume mana or stamina, but they do run on cooldowns (ranging roughly from a few seconds to longer windows), so proper sequencing and timing is the real resource management. On top of that, Talent Tiers provide incremental bonuses that unlock through Champion Experience and gold, giving players a longer-term progression track outside of the match itself. Between varied kits and role coverage, the roster offers enough variety to keep matches from feeling repetitive, even with limited maps.

Monetization and Unlock Pace
From a competitive standpoint, Call of Champions is designed to avoid pay-to-win pressure. Spending money does not directly boost a Champion’s power beyond the normal progression systems, and the main purchase motivation is access, unlocking additional Champions sooner (and potentially cosmetics such as skins, though these were not present at the time described).

The bigger issue is pacing. Champions cost 400,000 gold, and a typical match awards around 1,000 gold. Daily quests help, offering rewards in the 2,500 to 20,000 gold range, but unlocking a new character through play alone can still take a long time. Weekly free rotations alleviate this somewhat by letting you test different kits, yet players who want to settle into a wider pool quickly may feel nudged toward spending. A Premium service is also available, providing a 1.5x bonus to experience and gold earned per match.

Final Verdict – Great
Call of Champions delivers a compact, action-heavy take on the MOBA formula that fits mobile play remarkably well. Its Orb-and-track objectives create constant contest points, the five minute match cap keeps momentum high, and the overall presentation and controls feel polished. Content variety is held back by having only one map and one core mode, and the time required to unlock Champions can be a grind, but the core gameplay loop is distinctive and easy to enjoy in short bursts.

System Requirements

Call of Champions System Requirements

Minimum Requirements:

Android 4.0 and up / iOS 8.0 or later.

Music

Call of Champions Music & Soundtrack

Additional Information

Call of Champions Additional Information

Developer: Spacetime Studios
Publisher: Spacetime Studios
Platforms: Android, iOS
Release Date: September 17, 2015

Shut Down: January 11, 2018

Call of Champions was developed and published by Spacetime Studios, a mobile studio based in Austin, Texas that is best known for Arcane Legends and its related Legends MMORPG titles. The project marked the company’s first step into the MOBA genre and initially released for iOS on September 17, 2015. In early October, Spacetime Studios began beta testing an Android version that could be obtained through the official website.

The game was shown at TwitchCon 2015 with an emphasis on competitive play, and that direction later translated into developer-run competitions for the community. Spacetime Studios has also published mobile strategy titles such as Battle Command! and Arcane Battlegrounds. Call of Champions was ultimately shut down on January 11, 2018.