Battle of the Immortals

Battle of the Immortals is a free-to-play 3D MMORPG that blends multiple ancient mythologies into a single adventure-focused world. It leans on classic MMO staples like pets, mounts, dungeon runs, and a standout Soul Gear system that evolves as you play.

Publisher: Perfect World Entertainment
Playerbase: Low
Type: MMORPG
Release Date: May 04, 2010
Shut Down: January 9, 2018
PvP: 1vs1 Duels, Guild Wars
Pros: +Distinctive, flashy equipment visuals. +Easy-to-learn MMO structure. +Mythology-driven premise with a clear villain.
Cons: -Visuals show their age. -Questing can feel like a long grind. -Limited build variety due to no skill tree.

Overview

Battle of the Immortals Overview

Battle of the Immortals drops you into Motenia as a resurrected Immortal tasked with pushing back Loki’s schemes in a fantasy world that borrows heavily from Norse, Egyptian, and Chinese myth. As a free-to-play 3D MMORPG, it plays in a very traditional style: pick a class, follow quest chains through themed zones, and strengthen your character through gear upgrades, dungeon loot, and steady leveling.

Class choice is a big part of the early experience. There are seven options covering familiar MMO roles, including tough frontliners like the Berzerker, defensive tanks like the Champion, ranged damage dealers like the Marksman, and support-oriented spellcasters like the Heretic. Along the way you can capture pets to fight at your side, and collect mounts that can be improved over time, with visual changes as they level.

The game’s most recognizable progression hook is Soul Gear, equipment that becomes stronger and visually transforms as you continue using it. Battle of the Immortals shut down on January 9, 2018, but it remains a notable example of Perfect World’s era of myth-themed, gear-forward MMORPGs.

Battle of the Immortals Key Features:

  • Seven Playable Classes – select from seven Immortals built around different combat roles, strengths, and weaknesses.
  • Soul Gear – class gear sets that scale up over time and alter their appearance as they develop.
  • Zodiac System – time-based temporary bonuses tied to your chosen birth date, activating at specific parts of the day.
  • Pet System – capture creatures in the world and train them to contribute in combat.
  • Unique Mounts – mounts can be upgraded and visually change as they gain levels.

Battle of the Immortals Screenshots

Battle of the Immortals Featured Video

Battle of the Immortals: Shifting Tides Launch Trailer

Classes

Battle of the Immortals Classes

Berzerker – a close-range bruiser focused on heavy physical hits. They bring reliable damage and solid physical durability, but magical threats can punish them.

Champion – a defensive melee specialist with lower damage output and strong survivability. Champions excel at keeping enemies occupied and shielding teammates from pressure.

Slayer – a fast striker built around rapid, precise attacks. Their mobility and speed help compensate for lighter defenses.

Magus –an elemental caster capable of dealing high damage, especially to groups. Their main weakness is fragility, particularly against physical attackers.

Heretic – a life-and-death spellcaster who supports allies with healing while weakening enemies through curses and dark magic.

Summoner – a magic user who manipulates light and darkness and can call forth mystical beasts to assist during fights.

Marksman –a ranged archer type designed to control fights from a distance, with tools suited for single-target pressure or handling clustered enemies.

Full Review

Battle of the Immortals Review

Battle of the Immortals (often shortened to BOI) is a 2010-era free-to-play MMORPG where you play an Immortal revived to defend Motenia against Loki and a roster of myth-inspired antagonists, including figures like the Scorpion King from Egyptian mythology and the Dragon Emperor from Chinese legend. It shares a great deal of DNA with Perfect World’s War of the Immortals, and the two games are frequently compared because of how closely their structure and presentation line up.

Visually, BOI is very much from its time. The world, character models, and effects have that early-2010s MMO look, comparable to other titles from the same period such as Silkroad Online and RF Online. What still stands out, even now, is the game’s love of oversized, ornate equipment designs. The audio side is competent, with serviceable music and effects that fit the fantasy tone, even if they rarely feel distinctive.

Creating Your Immortal

The opening minutes are straightforward: you pick one of the seven classes, choose a gender, and make a few basic appearance selections (hair and face options are present, but the creator is not especially deep). From there, the game funnels you into an introductory area where Valkyries explain the situation in Motenia and you learn the fundamentals through tooltips and early quests. The prologue takes its time, but it does a decent job of establishing the “revived hero” premise and pushing you into the main quest flow.

Classic Quest-Driven Progression

If you have played older theme-park MMORPGs, BOI will feel immediately familiar. The core loop revolves around NPC quest chains that move you from region to region while advancing the conflict with Loki’s forces. Most tasks boil down to defeating specific monsters, with occasional collection and gathering objectives to vary the pacing.

Travel between objectives is made easier by the built-in auto-pathing. Instead of manually navigating every route, you can click the quest helper and let your character run to the appropriate NPC, monster camp, or interaction point. It is convenient, though it also reinforces the game’s “follow the arrow” rhythm.

Progression is quick early on, and leveling to around 20 comes rapidly. After that point, the game introduces stat allocation, granting 2 points per level to distribute across VIT, SPR, STR, INT, and DEX. Skills unlock at set levels and can be improved by spending gold and experience at trainer NPCs. The main limitation is customization: BOI does not provide a skill tree, so players have fewer meaningful choices in how their class develops compared to newer MMORPGs.

Where the game tries to differentiate itself is with Soul Gear. As you continue playing, you earn Soul Gear weapons and armor that improve with use and shift in appearance as they grow, which gives long sessions a tangible visual payoff.

A Grind-Heavy Loop

BOI is not shy about repetition. Many quest hubs ask you to clear the same types of enemies in large quantities, then return for another set of similar objectives. Players who enjoy steady, predictable monster farming may find the cadence relaxing, but anyone looking for frequent mechanical surprises will likely feel the grind set in quickly.

Combat is tab-target based and largely point-and-click. In practice, encounters often play out with basic attacks doing most of the work, and the overall challenge level tends to be low, even against many early bosses. That simplicity makes the game approachable, but it can also reduce the incentive to experiment with skills once you realize how forgiving most fights are.

Pets as a Long-Term Companion System

The pet feature is one of BOI’s more memorable systems. Many creatures can be obtained by defeating catchable versions of monsters that drop in the world. You can keep up to three pets at once, while only one can be active in combat alongside you. Pets also gain levels and receive stat points across the same five attributes as player characters, which gives them a sense of progression rather than being disposable bonuses.

PvP Options

Player-versus-player content is present in two primary forms. For quick competitive testing, you can initiate 1v1 duels by selecting another player and choosing the duel option. For larger-scale conflict, guild features unlock at level 50, enabling guild-versus-guild territory wars. These modes give combat a different context than routine questing, though the overall depth still depends heavily on population and community activity.

Cash Shop Approach

As a free-to-play title, BOI includes a cash shop designed around convenience and progression assistance. Much of the store leans toward boosters and consumables, including items that help with gear upgrading. Some players will view upgrade assistance as edging toward pay-to-win, but BOI generally avoids the most extreme pitfalls seen in other F2P MMOs, it is not a case of cash-shop weapons completely invalidating normal progression.

The Final Verdict – Fair

Battle of the Immortals delivers the expected ingredients of a traditional MMORPG: a clear quest path, dungeon content, collectible pets, upgradeable mounts, and a mythology-themed storyline anchored by Loki as the central threat. Its biggest strengths are accessibility and the visual flair of its gear systems, especially Soul Gear.

At the same time, its age shows through dated visuals, limited build customization (no skill tree), and a loop that often leans heavily on repetitive kill quests. Compared with newer free-to-play MMORPGs such as Tera, Cabal II, and ArcheAge, BOI feels more like a time capsule of earlier MMO design. Players who enjoy classic grind-centric progression may still appreciate what it offers, but anyone seeking modern pacing and deeper class experimentation will likely be happier elsewhere.

System Requirements

Battle of the Immortals System Requirements

Minimum Requirements:

Operating System: Windows XP, Windows 2000, Windows Vista, or Windows 7
CPU: Intel Pentium 4 at 1.5GHz or AMD Athlon 1500+
RAM: 512 MB RAM
Video Card: NVIDIA GeForce GT 530 / ATI Radeon HD 6570
Direct X: DirectX 9.0c
Hard Disk Space: 8 GB available space

Recommended Requirements:

Operating System: Windows XP, Windows 2000, Windows Vista, or Windows 7
CPU: Dual-Core 2.5GHz CPU or better
RAM: 2 GB RAM or more
Video Card: GeForce FX 5200 128MB or ATI Radeon 9500 128MB
Direct X: DirectX 9.0c
Hard Disk Space: 8 GB or more available space

Music

Battle of the Immortals Music & Soundtrack

Additional Info

Battle of the Immortals Additional Information

Developer: Beijing Perfect World
Publisher: Perfect World Entertainment

Distributor: Arc Games

Designer: Liao (Fruit) Shuiguo

Game Engine: Perfect World Proprietary Game Engine

Closed Beta: April 30, 2010
Open Beta: May 4, 2010

Official Launch Date: May 4, 2010

Shut Down: January 9, 2018

Development History / Background:

Battle of the Immortals is a free-to-play 3D MMORPG created by Beijing Perfect World and published by Perfect World Entertainment, with distribution handled exclusively through Perfect World’s Arc Games platform. It entered closed beta on April 30, 2010, then moved into open beta on May 4, 2010, which also serves as its official launch date. The title is positioned as the predecessor to War of the Immortals, a closely related MMORPG that was originally intended to be an expansion before becoming its own standalone release due to how similar the two projects were. Both games run on Perfect World’s proprietary game engine. Battle of the Immortals ultimately shut down on January 9, 2018.