Angels Online
Angels Online is a 2D fantasy MMORPG from UserJoy Technology, published in the West by IGG. It leans into a light, cartoon-styled presentation, but the real hook is its sheer number of class choices, including multiple combat paths and a surprisingly serious focus on crafting. The game’s theme pulls from biblical imagery, placing you in Eden as an angel-in-training studying at the Lyceum before being sent out to deal with threats tied to Lucifer’s forces.
| Publisher: IGG Playerbase: Low Type: MMORPG Release Date: December 3, 2007 (NA/EU) PvP: Arenas Pros: +Huge class selection that supports many playstyles. +Robust crafting with dedicated professions. +Uncommon Eden-themed setting. Cons: -Character appearance options feel limited overall. -Localization and text quality can be rough. |
Angels Overview
Angels Online launched as a 2D fantasy MMORPG in 2007, built around an Eden setting inspired by biblical mythology. In this version of Eden, angels and humans share the world, and players begin their journey at the Lyceum, essentially a training academy designed to prepare new angels for the conflicts ahead. The central threat comes from Lucifer, portrayed as a fallen archangel attempting to disrupt Eden and challenge Jupiter’s rule, giving the game a theme you do not often see in the genre. While it is an older title, Angels Online has continued to receive occasional updates over the years, which is notable for a game that has been live since 2007.
Angels Online Screenshots
Angels Online Featured Video
- Assassins specialize in ambush play, using stealth to vanish from sight and open fights with surprise attacks.
- Priests fill the classic support niche, bringing heals and buffs that make groups far sturdier, though solo damage tends to be modest.
- Summoners wield darker magic and can call undead allies to help pressure enemies during fights.
- Wizards focus on high spell damage, trading sustained casting for mana-heavy bursts that can drain resources quickly.
- Magicians sit between offense and defense, offering a flexible kit that suits players who like adapting to different situations.
- Protectors are built to endure, boasting the strongest durability and serving as the game’s frontline tanks.
- Warriors emphasize raw melee output, backed by strong health totals and the ability to dual-wield axes and hammers.
- Swordsmen prioritize speed and fast damage strings, but they typically give up some toughness compared to other melee choices.
- Spearmen are geared toward punching through defenses and landing heavy hits, supported by higher mana at the cost of lower health.
- Archers deal physical damage safely from range, but they lose efficiency when enemies close the distance.
- Weapon Craftsmen focus on making weapons and gathering valuable ore, plus they can operate robots to assist their work.
- Armor Craftsmen create armor pieces and can also rely on robots as part of their crafting toolkit.
- Tailors produce mage and leather gear, can fish for materials, and also make use of robot control.
- Technicians build robot add-ons and decorative accessories, while also being able to command robots.
- Chefs cook foods that grant beneficial effects, gather ingredients through collection and fishing, and can control robots as well.
Angels Online Review
Angels Online (sometimes referred to as Angel ‘Love’ Online) is a 2D fantasy MMORPG developed by UserJoy Technology and published by IGG. Originally released in June 2006, it later arrived as a localized NA/EU service in 2007. It is not a game that wins people over with modern production values, its visuals are simple and the English text can be inconsistent, but it offers two standout features that still make it worth discussing: an unusually broad class lineup and a crafting ecosystem that is more than an afterthought.
Getting Established
Early on, Angels Online gives the impression that character setup will be deep. You can pick from twelve hairstyles, thirty-six hair colors, and twenty-seven skin tones, which is respectable for an older 2D MMORPG, and the ability to upload an avatar image adds a bit of personality that many games never supported. You can also select details like birthday, zodiac sign, blood type, country, job, personality, and a facial trait. These extra profile fields are mostly flavor rather than true visual customization, but they do help the character feel more “owned” on a social level.
There is an important limitation to note: even though you see three character slots, you are restricted to one character per server unless you purchase additional character expansion slots. That matters in a game where experimentation is part of the appeal, especially if you want both a combat character and a dedicated crafter.
In motion and overall presentation, Angels Online will feel familiar to anyone who has played classic 2D MMORPGs like Ragnarok Online. The view is top-down, environments are painted in a clean, flat style, and movement is click-to-move. A small quality-of-life feature is the auto-walk behavior that kicks in after holding the mouse button down briefly, letting your character continue in the chosen direction until you click again.
Where the game shows its age is interface flexibility. Key rebinding is not supported, so skills remain tied to F1 through F12, which can be awkward on keyboards where those keys are shared with system functions. The graphics settings are also sparse, with only two resolutions available. Fullscreen exists as an option, but stability can be an issue, and attempts to run fullscreen may lead to crashes depending on the setup.
The Early Levels and Progression
One of Angels Online’s best pacing decisions is how quickly it lets you pick a class. Because there are so many roles available, being able to test a choice without committing hours is a real advantage. If you decide a class does not fit your taste, restarting is relatively painless. The class level cap is 200, earned through experience as you would expect, while skills progress on their own track.
Instead of a traditional skill tree where you spend points, Angels Online uses a “learn by doing” approach. Skills increase as you use them, so repeated casting of a spell improves the relevant magic discipline, wearing a particular armor type builds proficiency in that category, and using a weapon raises its associated combat skill. The idea is intuitive and encourages natural play rather than min-max planning, although some players will dislike how little direct control they have over progression choices. Skills cap at level 190, and you can ultimately raise everything, or simply focus on the disciplines you actually use.
The opening tutorial funnels you into the Lyceum, the angel training academy that functions as your first hub. Advancement here is tied to quest completion, with quests awarding “credit hours” toward graduation. Easier tasks tend to reward one credit, while more involved objectives grant three. You only need five credits to finish, but earning fifteen unlocks a special quest involving Qiuaner, which pays out a strong weapon and a Top Student Graduation Certificate. That reward path is largely irrelevant to pure crafters, since those professions are not built around weapon use in the same way.
Class Design and Build Freedom
Angels Online divides its options into six melee classes, four magic classes, and five crafting classes. That spread is still unusual, and it supports very different playstyles without forcing every character into the same combat loop. Because skill growth is tied to usage, the game also nudges you toward building around what you actively do rather than what a tree demands you unlock.
Combat classes are further broken into multiple disciplines, each with its own abilities, and the system allows cross-training, so you can blend skills in ways that are not strictly locked to your initial archetype. The classic example is a melee fighter picking up magic, such as a Spearman investing into Chaos magic. It does not replace the satisfaction of carefully allocating points in a modern build planner, but it does create room for experimentation and personal flavor, which suits the game’s sandbox-like progression.
Crafting as a Core Pillar
Crafting is not a side activity here, it is a central track supported by five dedicated professions. Every class can gather raw materials, but turning those resources into meaningful items is the domain of Weapon Craftsmen, Armor Craftsmen, Technicians, Chefs, and Tailors. These professions also gain access to large robotic vehicles that help accelerate gathering and production, making the non-combat loop feel distinct rather than simply “combat without fighting.”
If you are willing to buy extra character slots, crafting characters make excellent alts that can supply gear, consumables, and other essentials. They also work perfectly well as mains for players who prefer economy and production to constant monster grinding. Because crafted items can be valuable, the game supports a service economy where crafters can charge other players for specialized work, which is one of the more enduring social loops in older MMORPGs.
PvP
Player versus player activity in Angels Online tends to function as later-game content rather than something you live in from the start. The game offers three PvP modes: Angel Arena, Holy Battlefield, and Totem Battle.
Angel Arena is the only mode with a level requirement, and you must reach level 60 before joining. It also requires an entrance fee that begins at 100,000 Angel Coins for levels 60-69, then scales upward with higher brackets. Participants register, then are teleported into the match when it begins. The mode uses a time-based structure where, if more than ten players remain alive when time expires, the game eliminates them automatically to force a conclusion. If the match reaches a final ten before time runs out, those survivors proceed into the last stage, and placements are determined by elimination order, with the first eliminated receiving 10th and the last survivor taking 1st. Rewards are distributed via certificates that you exchange afterward.
Holy Battlefield is a team-based format. Combat-oriented classes score by defeating opponents, while crafting classes contribute by building or destroying key objectives like city gates and statues to earn points for their side. It is a smart approach that gives non-fighters a meaningful role in a competitive mode.
Totem Battle revolves around hour-long fights for control of totems across different maps, with territory tracked for four factions. Holding more territory improves rewards and makes travel more convenient, since NPC teleporters are added between controlled zones and major cities, creating a tangible benefit beyond bragging rights.
Final Verdict – Good
Angels Online is easy to criticize for its age, especially the uneven translation and limited modern usability, but it also offers a combination you rarely see: a distinctive Eden-inspired theme, a class roster that encourages experimentation, and a crafting system with enough depth to support players who want a non-combat identity. For anyone who enjoys older 2D MMORPGs and can tolerate rough localization, it remains a worthwhile curiosity with more to do than its presentation suggests.
Angels Online Links
Angels Online Official Site
Angels Online Wikipedia
Angels Online WikiDot (Database and Guides)
Angels Online System Requirements
Minimum Requirements:
Operating System: Any Windows OS from Windows 95 to Windows 8.1
CPU: Pentium 3 800 MHz
Video Card: Any GPU with Direct X 8.0 or above
RAM: 256 MB
Hard Disk Space: 2.5GB
Recommended Requirements:
Operating System: Any Windows OS from Windows 95 to Windows 8.1
CPU: Pentium 3 1 GHz+
Video Card: Any GPU with Direct X 8.0 or above
RAM: 4GB
Hard Disk Space: 3GB+

