Afterpulse

Afterpulse is a free-to-play mobile third-person shooter built around quick, real-time multiplayer firefights. It focuses on familiar competitive formats like Deathmatch and Team Deathmatch, while pushing long-term progression through an extensive weapon collection system with rarity tiers, from compact SMGs all the way to heavy rocket weapons.

Publisher: Gamevil
Type: Mobile Shooter
Release Date: October 22, 2015
Shut Down Date: January 10, 2022
Pros: +Huge weapon collection (800+). +Frequent events and rotating activities. +Three PvP modes for competitive play.
Cons: -Limited movement options (no jump or crouch). -Mode variety feels close in practice. -Matchmaking can create uneven fights.

Afterpulse Shut Down on January 10, 2022

Overview

Afterpulse Overview

Set in a near-future world reshaped by a catastrophic event known as the Pulse, Afterpulse drops players into an ongoing international conflict and frames matches as missions carried out by elite soldiers. In practice, it is a session-based mobile TPS where you load into compact arenas, trade fire from cover, and build out a loadout that grows stronger the more you play.

For solo practice and warmups, Training pits you against AI opponents across multiple maps, helping you learn sightlines, recoil behavior, and the game’s pacing. The core of the experience, however, is PvP. You can queue for three competitive modes: Deathmatch (free-for-all), Team Deathmatch, and Back to Back, which splits players into three teams of two and emphasizes coordinated duos.

Progression leans heavily into loot and upgrades. Weapons come from crates and span a wide range of categories, from sidearms to explosive launchers, with rarity and stats that can be improved over time. You can level weapons through use, then push them further via systems like Power Up, Evolve, and Combine to increase performance and, in some cases, improve rarity. On top of guns, armor pieces add another layer of build choice, offering specific defenses such as percentage-based resistance to certain weapon types (for example, protection versus SMGs). Regular events, mission objectives, and weekly leaderboards provide structure for players who want goals beyond individual matches.

Afterpulse Key Features:

  • Training – face AI opponents on multiple maps to learn controls, pacing, and weapon handling.
  • PvP Game Modes – jump into Deathmatch, Team Deathmatch, or Back to Back (three teams of two).
  • Weapons Galore – collect and develop 800+ weapons with different rarities and stat profiles.
  • Equip Gear – fine-tune your build with primary and secondary weapons plus head, torso, and leg gear.
  • Regular Events – take part in recurring events and missions for rewards and leaderboard progress.

Afterpulse Screenshots

Afterpulse Featured Video

Full Review

Afterpulse Review

Afterpulse aimed to deliver a console-styled third-person shooter loop on mobile, short matches, accessible controls, and a strong emphasis on gear progression. At its best, it succeeds at that specific goal. Matches are easy to jump into, firefights are readable on small screens, and the loadout chase gives players a reason to keep queuing even after they have learned the maps.

The moment-to-moment combat is straightforward, with a clear focus on aiming, positioning, and using cover well. It is a more grounded style of shooter rather than an acrobatic one, and the control scheme reflects that. The lack of movement options like jumping or crouching keeps engagements simpler, which can be a positive for mobile play, but it also reduces the range of tactical responses during a duel. As a result, many fights come down to who spots first, who manages recoil better, and who has the stronger weapon or more favorable matchup at that moment.

Where Afterpulse really differentiates itself is the scale of its arsenal. With over 800 weapons to collect, there is a constant sense of “one more crate” or “one more upgrade” for players who enjoy incremental improvements. The upgrade paths (Power Up, Evolve, Combine) add long-term goals, and experimenting with different weapon types can meaningfully change how you approach a map. That said, this progression-first approach can also create friction in PvP. When player power is tied closely to gear quality and upgrades, matchmaking can occasionally produce lopsided games, especially when newer players run into veterans with highly developed loadouts.

Mode selection covers the basics, but it does not dramatically change how you play from queue to queue. Deathmatch and Team Deathmatch are exactly what you would expect, and Back to Back adds a team-size twist, but the overall rhythm remains consistent. The regular events and missions help offset this by giving you objectives and rewards, encouraging variety in weapon use and keeping players engaged week to week.

Overall, Afterpulse was an accessible, progression-driven mobile TPS with a generous weapon pool and consistent event support. Its biggest strengths were the collect-and-upgrade loop and quick competitive matches, while its main drawbacks were limited movement depth and occasional balance issues in PvP matchmaking.

System Requirements

Afterpulse System Requirements

Minimum Requirements:

Operating System: Android 4.4 and up / iOS 9.0 or later.

Music

Afterpulse Music & Soundtrack

Coming soon!

Additional Info

Afterpulse Additional Information

Developer(s): Digital Legends Entertainment
Publisher(s): Gamevil

Game Engine: Karisma (custom in-house)

Platform(s): iOS, Android

Language(s): English, Portuguese, Russian, Italian, Simplified Chinese, German, Indonesian, Turkish, Japanese, Malay, Spanish, Thai, French, Traditional Chinese, Vietnamese, Korean

iOS Soft Launch: July 2015 (Limited Countries)
iOS Release Date: October 22, 2015

Android Soft Launch: November 21, 2016 (Limited Countries)
Android Release Date: 2017

Shut Down: January 10, 2022

Development History / Background:

Afterpulse was a free-to-play mobile third-person shooter developed by Digital Legends Entertainment, a Barcelona-based studio known for mobile-focused action games. Publishing duties were handled by Gamevil, a South Korean company recognized for franchises such as Zenonia. The game ran on Digital Legends Entertainment’s custom in-house Karisma engine and was released on both iOS and Android.

Afterpulse first arrived on iOS in October 2015, following a limited soft launch in July 2015. Android players received access later, with a limited soft launch beginning in November 2016 and a broader Android release in 2017. On November 11, 2021, the team announced via Facebook that service would end, with the official shut down taking place on January 10, 2022.