Ubisoft Proposes Closing Trials Studio RedLynx, Cuts 70 Jobs at Skull and Bones Developer

Ubisoft is making more cuts as it continues reshaping the company around its Creative Houses structure. The publisher said on October 14 that it has proposed closing RedLynx, the Finnish studio best known for the Trials series, while also cutting 70 jobs at Ubisoft Singapore, the lead studio behind Skull and Bones.

The RedLynx closure is still subject to Finland’s local change negotiation process and could affect up to 52 roles. Combined with the Singapore layoffs, the move puts more than 120 positions at risk or already impacted.

Ubisoft said the Singapore cuts were made to “align the studio with upcoming production needs,” while adding that the studio remains part of its global production organization. Ubisoft Singapore was founded in 2008 as a support studio, contributed to naval gameplay in Assassin’s Creed, and later led development on Skull and Bones, which launched in 2024 after years of delays.

RedLynx joined Ubisoft in 2011 after the success of Trials 2 and Trials HD. The studio went on to ship more Trials games before moving into more of a support role. RedLynx was reportedly not assigned to a project when the closure proposal was made.

The cuts follow a broader cost-reduction push at Ubisoft. The company has already closed studios in Stockholm, Halifax, Winnipeg, and Belgrade, canceled multiple games, and laid off staff across its global teams as it reorganizes. Skull and Bones is still active and is currently in Year 3 Season 2, with recent maintenance focused on bug fixes and in-game events.