Monsters & Memories Patch Adds Deep Gnome Bards, Classic Loot Rules, and Combat Tweaks

Monsters & Memories has pushed out another large early access patch, and this one is mostly about tuning the game rather than adding a big new chunk of content. Still, there are a few notable additions, including Deep Gnomes getting access to the Bard class and new loot rule options for groups.

The Deep Gnome Bard option gives the race another path beyond its usual engineering flavor. The patch also makes a practical change to longer buffs: 35-minute buffs now last 60 minutes, group buff mana and reagent costs have been adjusted, and merchants will buy back unused reagents for their sale price.

Combat gets the bulk of the work here. The update adjusts blinded NPC behavior, changes channeling, and adds a way for debuffs to break through resistances. Niche Worlds Cult also made a broad set of class changes, along with PvP balance updates and other PvP-related tweaks.

  • Deep Gnomes can now be Bards.
  • Classic loot rules are in, including free-for-all, round robin, and group loot.
  • Lootmasters can set group loot rules, with a loot alliance option for up to five groups.
  • NPC corpses now stay on the ground for 20 minutes.
  • Several named enemies have been adjusted.
  • The patch includes a wide pass of bug fixes across the game.

It’s not a content-heavy update in the usual sense, unless you’ve been waiting specifically to roll a Deep Gnome Bard. For current players, though, the loot rules, longer buffs, and combat changes should be the parts that make the biggest difference day to day.