Fellowship’s Next Reset Is Targeting December 3 After Halloween Test Feedback

Chief Rebel is aiming to roll out Fellowship’s next reset on December 3, following a Halloween test that introduced Adventure Mode, Loot 2.1, a shortened Eternal climb, refreshed dungeon routes, and backend changes.

The studio says the December test should be less disruptive than the Halloween reset, which it now admits wasn’t explained clearly enough. Some players treated the update like a full new season, while parts of it were unfinished or still experimental.

Adventure Mode is one of the big focus points. It helped reduce dungeon queue times, but the team says it also flattened some of Fellowship’s sense of progression. Because dungeons scale alongside player gear, upgrades haven’t always felt meaningful. Hard difficulty has also been called out as too repetitive, with limited challenge once players settle in.

Chief Rebel is now looking at ways to keep Adventure Mode accessible while bringing back more of the loop players expect: try something hard, improve your gear or execution, then come back stronger. The team also discussed limited revives as a possible way to add stakes without relying on a timer, though nothing has been confirmed.

Loot 2.1 is also being reworked. The update gave players more control over gear and modifiers, which the studio still likes, but it may have gone too far in smoothing things out. More predictable vendors and fewer must-have modifiers meant some players finished major gear goals quickly, without much payoff. The goal now is to keep the extra control while making progression feel deeper and better paced.

Dungeons are getting another look too. Crown of the Wild landed well in theme, but some encounters are hitting melee players too hard. The team also says mixing enemies between dungeons sometimes hurt each area’s identity, and the current active pool of eight dungeons plus two capstones is too small. Chief Rebel plans to expand that selection for the December reset.

The Eternal climb, compressed into 32 difficulties for this test, may also change. The studio says the curve currently jumps too sharply, with players going from comfortable clears to sudden one-shot mistakes. Enemy health, damage, and difficulty steps are all being reviewed.

Other planned areas include better ways to keep good parties together after a run, possible leaver penalties for the winter update, limited player-avoidance tools, and clearer reward availability. Until the December reset, Chief Rebel says the live focus is maintenance, serious bugs, and exploits rather than a separate gameplay update.

Fellowship Roundtable: November 10th

Further reading: Official Fellowship Campfire Checkpoint