Capcom says it won’t use AI-generated assets in its games
Capcom says it does not plan to put generative AI-made assets into its games, while still testing the technology behind the scenes to speed up development work.
That came from a shareholder meeting transcript reported by Automaton. According to the report, Capcom said it “will not be implementing any assets into [its] video game content,” but is trying different uses for AI across graphics, sound, and programming to improve efficiency and productivity.
So the line Capcom is drawing seems pretty clear: no AI-generated content shipped in the final games, but possible internal use during development.
That matches comments from last year, when Capcom technical director Kazuki Abe said the company was experimenting with generative AI during the idea creation process, including generating miscellaneous objects. The new statement is more direct about what won’t make it into released games.
The timing stands out a bit. Resident Evil Requiem was recently shown in an Nvidia DLSS 5 tech demo, and some viewers criticized the presentation for giving characters an AI-like look. Capcom’s shareholder comments don’t mention that demo directly, but they do spell out the company’s current stance more clearly than before.
Generative AI is still a messy topic across the industry, especially when it comes to final in-game art and assets. Just this week, Pearl Abyss said it would audit Crimson Desert’s assets after AI-generated art was found in the game, calling its inclusion unintentional.

