Heroes of Shadow Guard
Heroes of Shadow Guard is a free-to-play fantasy MMORPG that blends classic grid-style dungeon exploration with turn-based party combat and a strong emphasis on player creativity. You assemble a roster of collectible heroes, delve into campaign labyrinths, and raid other players’ custom-built dungeons, while also designing your own trap-filled maze to keep your valuables safe from would-be thieves.
| Publisher: Iron 27 Playerbase: Low Type: MMORPG Release Date: August 3, 2016 Pros: +Strong emphasis on user-made dungeons. +Large mix of heroes with different roles. +Shared hub area with useful services. Cons: -Mobile-first control feel on PC. -Monetization can impact power. -Visuals are noticeably low-res. |
Heroes of Shadow Guard Overview
Heroes of Shadow Guard is a 3D free-to-play fantasy MMORPG built around two complementary loops: running dungeons and constructing them. On the adventuring side, you recruit and develop a team of unlockable heroes, gear them up (including crafted equipment), and push through a mix of campaign labyrinths and community-made challenges. On the creator side, you assemble your own stronghold by placing walls, guards, traps, and orbs, then publish the layout so other players can attempt to break in and steal your treasure.
Exploration is presented in a first-person dungeon crawler style, which gives movement through corridors and rooms a throwback feel. When battles begin, the game shifts into turn-based RPG combat where careful resource use matters. Mana management, ability timing, and party composition all play a role as you mix damage skills with support actions, status ailments, and cleansing tools. Beyond the single player content, there are competitive goals as well, including leaderboards tied to multiplayer dungeon runs and the option to challenge friends in customized matches.
Heroes of Shadow Guard Key Features:
- Design Your Own Dungeon – build a maze with traps, guards, and orbs, then use it as a defensive puzzle to keep other players away from your loot.
- First-Person Labyrinth Runs – explore corridors from a first-person view that leans into old-school dungeon crawler presentation.
- Hero Collection and Party Building – unlock multiple heroes with different jobs and skill sets, then bring the right lineup for turn-based encounters.
- Central Hub Village – return to the settlement near your labyrinth to access vendors and crafting services, such as the blacksmith, trader, and apothecary.
- Solo Content and Competitive Play – progress through two single player campaigns, then test your team against other players’ creations to climb the leaderboards.
Heroes of Shadow Guard Screenshots
Heroes of Shadow Guard Featured Video
Heroes of Shadow Guard Review
Heroes of Shadow Guard aims for an interesting middle ground between a traditional dungeon RPG and a light MMO framework. Instead of relying purely on questing zones or open-world grinding, the game’s identity comes from bite-sized labyrinth runs and the constant push-and-pull between attacking other players’ defenses and reinforcing your own. When it works, that structure creates a satisfying rhythm: scout a layout, adapt your party, earn resources, then return home to improve gear and tweak your dungeon design.
The strongest element is the user-generated dungeon system. Player-built labyrinths give the game variety that a small set of handcrafted stages typically cannot, and they encourage experimentation. Some builders lean into punishing trap setups, others craft maze-like navigation challenges, and the best designs feel like compact puzzles that reward learning and careful planning. This creator economy is also what gives the game its “MMO” flavor, since the world is shaped as much by other players’ layouts as by the campaign.
Combat is straightforward but functional. Turn-based encounters emphasize ability selection and mana usage more than twitch reactions, and different heroes provide distinct tactical options. Building a balanced team, for example, pairing reliable damage with support tools and answers to status effects, matters as dungeons become more demanding. The downside is that the flow can feel somewhat slow compared to more modern turn-based RPGs, especially when you are repeating runs for progression or leaderboard attempts.
Presentation and controls are where the game shows its origins. On PC, movement and interaction can feel like they were designed with mobile inputs in mind, which may take time to get used to if you expect a traditional mouse-and-keyboard dungeon crawler. Visually, the game is serviceable but clearly low resolution, and the atmosphere relies more on the concept of labyrinth exploration than on high-detail environments.
Monetization is another sticking point. Because progression is tied to heroes and gear, any pay-to-win pressure can undercut the satisfaction of building an effective party through play alone. For players who enjoy experimenting with dungeon layouts and don’t mind a lighter presentation, Heroes of Shadow Guard can still be a compelling niche experience, but those looking for a large, thriving MMO community or premium-grade visuals may find it hard to commit long-term.
Heroes of Shadow Guard Online Links
Heroes of Shadow Guard Official Site
Heroes of Shadow Guard Steam
Heroes of Shadow Guard Kickstarter
Heroes of Shadow Guard System Requirements
Minimum Requirements:
Operating System: Windows 7
CPU: 1.4 GHz or better
Video Card: DirectX 9 device with WDDM 1.0 or better
RAM: 2 GB
Hard Disk Space: 200 MB
Heroes of Shadow Guard Music & Soundtrack
Coming Soon…
Heroes of Shadow Guard Additional Information
Developer: Iron 27
Publisher: Iron 27
Announcement Date: August 7, 2014
Closed Beta (Mobile): February 13, 2016
Release Date (Steam): August 3, 2016
Development History / Background:
Heroes of Shadow Guard was both developed and published by Iron 27, a Louisiana-based studio founded on October 16, 2013. The project first surfaced publicly on August 7, 2014 under the name Shadow Guard, initially teased with a logo reveal. Development continued toward a mobile-focused test phase, leading to a closed beta release on February 13, 2016 for iOS and Android. The PC edition later arrived on Steam on August 3, 2016. The title is intended to support cross-platform play once the mobile versions are released.

