Month: June 2015

EverQuest Next

EverQuest Next was envisioned as a free-to-play 3D fantasy MMORPG and the next big installment in the long-running EverQuest franchise. It was set to bring players back to Norrath, but through an alternate timeline where familiar locations and names could resurface with fresh context, shifting alliances, and new conflicts. The concept also pushed a more sandbox-oriented direction, aiming for a world where player activity could have real consequences across the environment. EverQuest Next was ultimately cancelled in early 2016.

Publisher: Daybreak Game Company
Playerbase: TBD
Type: MMORPG
Release Date: CANCELLED
PvP: Yes (Details unavailable)
Pros: +Large selection of classes. +Flexible multi class ability system. +Breakable, interactive terrain. +World reacts to player activity.
Cons: -TBD

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Dark Nexus Arena

Warhammer 40K: Dark Nexus Arena, often shortened to DNA, was a free-to-play sci-fi MOBA that tried to translate Games Workshop’s grimdark universe into a faster, more brawl-focused arena format.

Publisher: Whitebox Interactive
Playerbase: N/A
Type: MOBA
Release Date: December 9, 2015 (Early Access)
Shut Down Date: March 31, 2016
Pros: +WASD movement and aiming fits the action style. +Score-based victory condition keeps matches aggressive. +Quick, readable objectives that encourage fighting.
Cons: -Limited roster of “Veterans” at the start. -Warhammer lore mixing can feel off to long-time fans. -Service ended before it could fully mature.

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Dreadnought

Dreadnought is a free-to-play, third-person sci-fi shooter focused on capital ship combat, not nimble starfighters. Matches revolve around trading heavy laser fire, missiles, and artillery while managing your ship’s direction, cooldowns, and team positioning across a range of maps and modes.

Publisher: Grey Box
Playerbase: Medium
Type: Sci-Fi Shooter
Release Date: Oct 14, 2018 (Beta 2016)
Pros: +Varied ship classes with distinct roles. +Deep ship loadout and appearance customization. +Several match types to rotate through. +Smart play and coordination are rewarded.
Cons: -Interface can feel clunky. -Balance can be inconsistent.

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