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ChronoBlade Overview

Raise your weapon and fight for more than your own dimension; the survival of all realities hangs by a thread. Battle through the many strange realms of the Multiverse, seek out the truth behind the Chronarch war, and unleash the power to save all worlds!

Key Features

Real-Time Multiplayer Game Play
Players can team up with friends to play synchronously in Co-op Mode or competitively in PvP mode.
Competitive Combat
Each character has over 30 punishing ground and air attacks that can be used together to perform powerful chain combos. Attacks can be dodged, blocked and countered so skill and timing are key elements of competitive game play.
ChronoBlade will launch on the browser as a Flash-based free-to-play game so there are no large files to download and players can hop in and start playing instantly.
Graphics & Technology
Characters, enemies and combat are displayed with stunning 3-D visuals using Adobe® Flash® Player’s Stage3D hardware accelerated graphics. Proprietary back-end tech enables minimal player lag and a streamlined player lobby system.
Open-Ended Character Progression
Players can choose from a variety of characters, as well as build up offensive and defensive skill trees to create characters that best fit their playing styles.

ChronoBlade Screenshots

ChronoBlade Featured Video

Chrono Blade – First Look

Full Review

ChronoBlade Review

By Michael Sagoe (mikedot)


Facebook gaming is about to get a little brutal with this recent title created by developer and publisher group “nWay”. ChronoBlade is a 2.5D multiplayer online beat ‘em up that features fast-paced, arcade style action, mixed with multiplayer co-op mayhem, all made possible through the power of Adobe Flash 3D.

Now multiplayer beat ‘em ups are very rare in this day and age, and even rarer are the ones that can be played online. With the recent departure of Nexon’s Dungeon Fighter Online for North America, the itch of combo heavy combat started to linger on me. With a quick glance at what ChronoBlade had to offer, I was hoping it could scratch that itch.



For starters: There is no initial character creation or customization. Instead, players will be forced to play as Aurok, a burly warrior who lets his fists do most of the talking. As with most Facebook games, your registered name on Facebook will be used as your player name. Once you get into it, the stat customization is pretty standard of what you would expect from an RPG: The outfits and weapons that your character wears determines your character’s combat power, armor, health and energy levels. The downside on customization is that if there’s an outfit that you really like for its looks, you won’t be able to use in the later levels, unless you decide to upgrade your outfits and weapons using the game’s crafting system. This system is simple to use, as most of the materials players will need are found from monster drops and treasure chests. However, for the few material pieces that can’t be found from missions, players will have to bug their Facebook friends in order to obtain them. Not only that, but once players have gathered all the needed materials, the crafting process can only be initiated by using crystals, and these can only be obtained using real money. It’s kind of a cheap way of getting players to advertise and bug others to try out the game, but fortunately enough, crafting isn’t mandatory as equipment drops are rather frequent.


There’s also a skill system that allows players to mix and match different active and passive skills between two different class types, but the options players have here aren’t exactly varied. You can unlock new skills from using points that are earned from each level up, but there are no skill trees and/or branching skill paths to choose from, so in the end your character’s skill build will be straight forward and simple. It’s also more effective to focus on one class type rather than dual-spec’ing, which doesn’t leave much room for experimentation during the early levels.



The game uses a basic control scheme: Arrow keys for movement, A key to block, S key for heavy attacks, D key for light attacks, QWER for skills and 1234 for items. The controls are quick and responsive, allowing players to attack and dodge almost effortlessly during combo attacks and guards. Players can also dash and sidestep as a way to close the gap on enemies or recover from knockbacks. There’s also support for gamepads, as well, which also has great responsiveness. Button layouts are mapped comfortably.


While the customization does not leave much room for experimentation, the game’s combat system has a lot of it. As players progress through and earn levels, they’ll gain several new combo attacks to pull off. With moves such as gap closers, guard breakers, knockbacks, pulls, projectiles and juggle launchers, there’s a lot that players will have to work with, which is important because the game prides itself in its combo system. In order to get big scores which will improve the rarity of the loot at the end of a mission, players will have to achieve long combos while guarding and dodging an onslaught of enemy attacks. Not only that, but they’ll also have to mix up their combos frequently in order to increase their score multiplier before finishing up their combo with a powerful attack called a HyperStrike.


Despite a fair amount of player skill being needed to complete missions, skill can only get players so far when stats are involved, so there may be times where you’ll have re-visit old dungeons in order to grind up a few levels or search for some better equipment before moving on, otherwise you’ll find yourself taking too much damage, dying from simple mistakes and end up having to pay heavy gold or crystal fees in order to revive in battle.

Despite this, ChronoBlade does a fairly good job of presenting challenges for players without coming too far off as cheap or unfair, as most of the enemies that players will face have predictable attack patterns that can be blocked and dodged with care. Some of the attacks that can’t be blocked are telegraphed by a red glow, and most enemies will try to crowd around you so you’ll always be on the move.

There are some binding challenges such as restricting the player’s movement to an actual 2D space, so players won’t be able to sidestep, or other elements such as adding hazards around the environment. Speaking of environments: there isn’t much room for exploration here, sadly. The game presents a clear path for players to follow, so your main objective is to head from room to room, defeat enemies in said room, and keep on moving until they’ve reached the last boss. Occasionally, there will be a few tiny paths that lead to some extra loot, but these are few and far between.

So with all this and more, where does the multiplayer come in? Well the only kind of multiplayer available is co-op missions and weekly tournaments with leaderboards. Weekly tournaments can be attempted at any level and players challenge each other to compete for the highest score. Top three players for each week will earn unique and rare equipment, most of which can’t be crafted, looted or bought, so it’s a worthwhile challenge for everyone. Co-op missions, on the other hand, are very limited to challenges such as defeating as many monsters as possible within a time limit. The developers at nWay missed a golden opportunity here that could allow players to play through the game’s story missions together, since despite only being able to unlock a second character after playing with Aurok for a while, Lophi has to start her leveling experience the same way that Aurok does, and the storylines are practically the same.


Visuals and Presentation

For a game that was created using Adobe Flash, ChronoBlade looks good enough to be a console-style title, or at least a DLC game on Xbox Live or PSN. While the polygon counts are low and the textures are somewhat unsightly at times, the game looks excellent in motion. Animations for attacks are smooth and give a distinct feeling of impact with each hit, not to mention that the final hit on certain enemies always end with a gory shot of your character bashing out their guts, leaving lots of bloody goodness on your screen.


Chronoblade’s theme of Norse-style mythology mixed with some medieval fantasy and just a tad bit of steampunk works out great, especially with the dramatic, but mystical sounding rock music.


While this can be seen as both a pro and a con, the community of ChronoBlade is only what you make of it. There are no towns or lobbies for players to meet up, and no guild features are available at the moment. There’s only you and your Facebook friends to rely on for co-op action. While this will certainly prove to be a more enjoyable experience over playing with random people, those that do want the option will be out of luck.

Overall: Good

ChronoBlade succeeds well at bringing arcade style beat ‘em up action to Facebook, with combo heavy gameplay that is as challenging as it is satisfying. While the game is still fairly underdeveloped in its current state, and its methods of getting people to play and pay may be seen as a bit cheesy, the promise of more community features and PvP in the future can only mean good things for this entertaining time waster.


Past Review:


ChronoBlade – Beta Impressions

By Harry Ka-yan Cheung

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Graphics – 4/5 For a Facebook, browser-type game, Chronoblade presents good quality graphics that will appeal to many players.

Gameplay – 4/5 The gameplay includes combos, skills, and a lot of keyboard movements which keeps players very interactive.

Community – 1/5 The community is almost non-existent due to the nature of the game. Players can communicate by means of forum if players wish to.

Customization – 1/5 The customization is non-existent. The only thing that separates one player’s character from another’s is the items obtained and equipped to the different characters.

Overall – 2.5/5 The combat system and graphics are great but there is no way to play with others and no way to make the character “your own.” If players don’t mind the lack of customization and community, Chronoblade will have a lot to offer to those individuals.


Chronoblade is a side scrolling hack-and-slash browser type game hosted on Facebook that mostly requires one’s keyboard. The development team has certain individuals who have worked on certain popular titles such as Dead Space and Diablo II.  The gameplay involves combos and skill trees which grant skills and passive skills. The graphics of the game would surprise many new players for being a browser-based game and also impressed me when I first started up the game.


Currently Chronoblade offers players two playable characters. One is Aurok, whom is the default character players may use and is comparable to a berserker-type character that uses knuckles/fists as weapons. The other character is Lophi, whom uses an orb-type weapon and is heavily combo based with more of a learning curve (in my personal experience). Lophi manages to obtain combos, multi-hits, and smaller creature kills much easier than Aurok but Aurok has a better time fighting bosses.

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Characters – Aurok

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Characters – Lophi

Skills & Skill Tree

The skill trees are pretty generic. The difference in these skill trees compared to other skill trees from other MMO-type games is that most games will require players to advance into another sub-class to spec into it but Chronoblade allows players to spec into different trees dependant on what a player prefers. Certain skills passively make the characters stronger and some skills can help the player combo or finish off the enemies players will face. Players are able to combo and are able to apply different key combinations from the first levels. A move list is provided below the game window and players may refer back to it whenever a player feels necessary to do so.

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Aurok’s Suckerpunch attack!
World Map & Stages
Players can access the different stages by using the world map. The world map provides players with a large map where players can choose to do stages on different difficulty levels. These stages contain many varieties of creatures and also contain bosses. These stages also provide characters with item drops. As players clear the stages, they are rewarded with experience. Items are found as players defeat enemies as well and sometimes, players will even find certain rare items. Before players begin any stage, a window will appear assuring a player that everything is set. Players have quick access to their inventory or skill list to make changes and also have a chance to buy potions or items before entering a stage.
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The World Map
Creatures & Bosses
Although the creatures and enemies are often easy to fight against, the bosses are no pushovers. The bosses often hold special moves and can also go into an armor state that allows it to ignore a player’s attempts to flinch it which allows it to attack freely. These bosses can get difficult as players face higher difficulties and proceed to higher level stages. I was quite surprised when I fought my first boss in one of the first two stages. When I first began to try Chronoblade, I never expected it to have much of a challenge, but the boss actually gave me quite some trouble. As I got deeper into the game, I also encountered some more difficult normal enemies that would counter-attack or block my hits.
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The First Boss Encounter 
Tournaments & Leaderboard
The tournaments present an opportunity for players to compete against each other indirectly. Players try to last longer through waves and waves of enemies and try to overcome other players by scoring higher points. Every week, there is a weekly tournament players may participate in and if players are able to come out on top, players will be able to register their names on the leaderboard. The leaderboard is displayed under the game window and can be easily seen by many players. This is basically a very indirect way of playing with other players.
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Tournament Timer and Leaderboard
Store & Currency
Players have the choice of purchasing certain items from the store. There are two types of currency. The main currency looks like a basic gold coin and the other is in the form of a purple crystal. The gold coins can be used to purchase certain equipment’s  potions, and items to use in-stage. The purple crystals are mainly used for equipments that are often better than normal equipment and provide better stats for combat. These purple crystals will most likely become a source of cash shop currency or rewards for certain objectives. In the current beta, players are presented with 50 of these which is enough for essentially every item a player may want but in the future, this may not be the same.
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Lophi to the right browsing the store to the left


ChronoBlade Screenshots


ChronoBlade Videos

Chrono Blade – First Look

Official Trailer


ChronoBlade Links

Official Game Site

Hero Info

System Requirements

ChronoBlade System Requirements

Coming Soon. . .



ChronoBlade Articles

  • Weekly MMOHuts Stream (5/23): Dungeon Crawler Brawler Day - Posted on May 23, 2014
    JamesBl0nde streams every Friday for MMOHuts on Twitch!
  • ChronoBlade coming soon to Asian Mobile Gaming Market - Posted on March 11, 2014
    nWay and CJ E&M Netmarble have today announced an exclusive mobile publishing partnership for ChronoBlade, nWay’s free-to-play multiplayer action RPG, in select regions.
  • Shotgun News 12/10: EVE, Glitch, Age of Wushu, and More! - Posted on December 10, 2013
    A daily look at the biggest news in the MMO industry.
  • ChronoBlade Beta Updated Review - Posted on August 26, 2013
    Facebook gaming is about to get a little brutal with this recent title created by developer and publisher group “nWay”. ChronoBlade is a 2.5D multiplayer online beat ‘em up that features fast-paced, arcade style action, mixed with multiplayer co-op mayhem, all made possible through the power of Adobe Flash 3D.
  • ChronoBlade – Beta Impressions - Posted on March 20, 2013
    Chronoblade is a side scrolling hack-and-slash browser type game hosted on Facebook that mostly requires one’s keyboard. The development team has certain individuals who have worked on certain popular titles such as Dead Space and Diablo II. The gameplay involves combos and skill trees which grant skills and passive skills. The graphics of the game would surprise many new players for being a browser-based game and also impressed me when I first started up the game.
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