Brick-Force is a 3D FPS with a unique twist: YOU design the stages. Utilizing a block placing mechanic, players build a stage to suit their fancy, utilizing several different tool sets. Once built, you can then challenge others in several FPS modes like Team Deathmatch and Capture the Flag. Prove both your skill at creation and your ability to defeat all opponents in this unique title.
Type: Sandbox FPS
EXP Rate: ??
PvP: Four Modes
Pros: +Unique genre. +Varied build mechanics. +Realistic shooter, despite graphics.
Cons: -Limited on certain resources. -Not a lot of information available.
Brick-Force is a new take on the MMOFPS genre. Players are the ones responsible for building each of the FPS maps, including spawn points, flag locations, various obstacles and passages, and more. Once a map has been created, players engage in several PvP battle types, like death match, capture the flag and blast. The weapons available to players are realistic in terms of weight and recoil, giving the play mode of the game depth.
Brick-Force Featured Video
Brick-Force Full Review
By, Jaime Skelton
Have you ever played an FPS, but thought, “I could do a much better job designing these maps”? Brick-Force, by Infernum, allows players to get their hands dirty before they get bloody. With a building mode similar to Minecraft, Brick-Force offers map-building without slouching in its gameplay. How does the combined play work together, though?
Each time you enter the game, you are put into a lobby. From here, you can join games, equip and purchase new weapons and gear, and change lobby channels. Channels are important as the building mode requires switching to a specific “Map Creation” channel. The lobby also offers a quick join function to put you right into the action.
Both the shop and equipment screens can also be accessed when you’ve entered the game (but before the match starts). While this allows you to make purchases while waiting, the game will also flag you as being in shop or inventory. Many players will kick you from the game for doing this (yes, even before the match starts), so make sure to set up your loadout before entering a game.
Brick-Force is colorful and silly, a completely contrast from the traditional FPS. Despite this, the game’s mechanics are solid. Guns behave like their real world inspirations, with realistic firing rate, recoil, and weight. For example, carrying an assault rifle slows you down more than holding a pistol. One departure from a traditional FPS game is the lack of alternate sighting for most weapons (iron-sights, scopes, etc). Only sniper rifles have this option, keeping player skill, not equipment, as the focus of performance.
Like most FPS games, shots to the head do more damage. Health does not regenerate in the game either, meaning if you’re low on health after a fire fight, you’re going to stay that way until you die or your team wins. This can make close call fights a little more intense.
Building an Empire
The map creation mode in Brick-Force is very comprehensive, with dozens of different block types to be used. Imagination is the limit, and you can work together with several other people to create a map. The main issue is the allowed size: maps are currently very limited in overall size, which does hamper some creativity.
The nice thing about the creation is the various environments available. You can create an outdoors map at dawn, daylight, dusk, or night. You can create it indoors too, utilizing different styles including a bunker and an underground laboratory. Players must also be sure to set player and flag spawn points for both teams.
Guns and Ammo
Every player in Brick-Force begins with a machine gun, a pistol, a wrench, and a grenade. These are the only permanent items in the game. Weapons, costumes, and character skins can all be purchased for seven days in the shop, using either in-game points or cash shop currency. Currently, there is no way to ensure your weapons remain with you permanently. The number of items that can be bought, however, is enough to create a blocky version of yourself that you can be satisfied with for the time allowed.
Final Verdict: Great
While it may not seem that map creation fused into an FPS would make a very good combination, Brick-Force pulls it off marvelously. Creation is simple, though it can take some time to get things just right. The FPS aspect is smooth, realistic, and fun. However, many maps made by players do tend to be very simplistic in design and often favor one side, which can throw you on the losing side of a battle. With time, energy, and commitment, however, players will likely come up with some amazing, balanced, and downright fun maps to play on. That alone makes Brick-Force worth looking into.
Brick-Force Official Announcement Trailer
Brick-Force Gameplay – First Look
Brick-Force System Requirements
- Brick-Force Teases New Clan Wars - Posted on October 9, 2014
Infernum has sent out an email to its Brick-Force players, teasing a new Clan Wars update coming soon.
- Brick-Force: ‘Night of the Living Bricks’ Update Available - Posted on June 26, 2014
Infernum released a new update today as part of the deployment of the fourth season of its popular sandbox shooter, Brick-Force. For a few weeks now, the Brick-Soldiers have been travelling to the Far West in a dangerous gold rush frenzy, but they didn’t expect to meet up with a large group of infectious zombies.
- Brick-Force: Season 4 is Live - Posted on June 5, 2014
Infernum announces Brick Force's Season 4 launch with the first of three major updates.
- Brick-Force: 4th Season Introduces Wild West Theme - Posted on May 28, 2014
Infernum is happy to announce a new update to its popular sandbox shooter, Brick-Force, which will be deployed over the course of June. After making it to outer space in Season 2 and traveling back in time to the Middle Ages in Season 3, it’s time for Brick-Soldiers to dust off their Stetson and polish their Colts for a trip west on the 5th of June!
- Shotgun News 12/13: SOE Live, Prime World, Everquest, and Brick-Force - Posted on December 13, 2013
A look at the latest MMO news.