Zems
Zems is a free-to-play hybrid of tactical, turn-based strategy and collectible card gameplay, where you try to defeat an opposing hero by deploying units and leveraging a reactive battlefield.
| Publisher: Impulse Limited Type: Turn-based Strategy/Card Game Release Date: Unreleased Abandoned: May 31, 2016 Pros: +Distinctive visuals and strong presentation. +Hex-grid tactics that reward positioning. +Cards can interact with terrain and weather for clever plays. Cons: -Not much reliable information remains publicly available. -Developer communication stopped, leaving the project in limbo. |
Zems Overview
Zems is a free-to-play card game that blends deckbuilding with a turn-based, board-centric combat system. Developed by Impulse Limited, it frames each match as a tactical duel on a hexagonal grid, where the cards you draw translate into units, abilities, and even environmental shifts that can swing a fight. Rather than focusing purely on trading minions and damage, Zems leans into spatial play, lineups, and the idea that the board itself can be manipulated.
Matches revolve around protecting your own hero while pressuring the opponent’s. Your hero is not a passive health total, it is an active piece that can move across the map and participate in battles alongside your summoned units. That mobility encourages both aggressive pushes and careful retreats, similar to how a key piece in a board game needs escorting and smart positioning.
The standout hook is the battlefield’s changing conditions. Weather and elemental effects can alter tiles and create chain reactions. As an example, rain can leave tiles wet, and lightning interacting with those wet spaces can punish units caught on them or nearby. This gives players a reason to think a turn ahead, not only about combat math, but also about how the state of the grid might be set up for the next exchange.
Deck construction pulls from a pool of over 200 cards, with themes ranging from classic fantasy creatures to spell-like events such as blizzards and lightning strikes. Players pick a hero and then build around that hero’s unique ability, which shapes both tempo and tactics in play. For competitive variety, the game advertises multiple ways to queue, including ranked and unranked play, plus a draft option for players who prefer improvising with limited card pools.
Zems Key Features:
- Over 200 cards – assemble decks from a catalog of 200+ cards, mixing creatures and combat tools with weather-driven effects.
- Hex-based tactical strategy – win through movement and placement on a hex grid, combining summons, abilities, and combat decisions.
- Ever-changing environment – shift weather and board conditions to disrupt opponents, create hazards, or set up damaging interactions.
- Heroes that move – heroes function as mobile units, so positioning and protection matter as much as raw damage.
- Various modes of play – queue for ranked or casual matches, or jump into draft for a different deckbuilding challenge.
Zems Screenshots
Zems Featured Video
Zems Review
Coming soon!
Zems Links
Zems Official Site
Zems Facebook
Zems Twitter
Zems Developer’s Blog
Zems Greenlight
Zems Patreon
Zems Kickstarter
Zems IndieDB
Zems System Requirements
Minimum Requirements:
Operating System: Windows Vista, 7, 8, or 10
Zems is still in development. Official system requirements have yet to be revealed.
Zems Music & Soundtrack
Coming Soon!
Zems Additional Information
Developer(s): Impulse Limited
Game engine: Unity
Greenlight (added): November 15, 2015
Greenlight (greenlit): January 8, 2016
Kickstarter (launched): November 15, 2015
Kickstarter (ended): December 24, 2015
Development History / Background:
Zems was developed by the American studio Impulse Limited and first appeared publicly in 2011. In its earlier form, the game used a square-tiled battlefield, and the team shared progress through Facebook posts and entries on Impulse’s blog. A notable shift was announced on June 10, 2014, when the developers confirmed the move from a square grid to a hex-based board, aligning the design more closely with tactical positioning and flanking play.
On November 14, 2015, Zems entered Open Alpha. The following day, November 15, 2015, the project launched a Kickstarter campaign targeting $40,000, and a Steam Greenlight page went live alongside it. The Kickstarter concluded on December 24, 2015 without meeting its goal, raising $6,224, and the alpha was taken offline soon after.
To continue funding development, Impulse later opened a Patreon on January 7, 2016. Zems was greenlit on January 8, 2016, but momentum appears to have stalled not long after. The last official developer update was posted on May 31, 2016 under the title “The Path to Beta.” Since then, the game’s news section has gone offline, and with no further communication, Zems is generally considered to be abandoned.
