Win That War!

Win That War! blends classic real-time strategy with massively multiplayer ambition, putting you in a three-way corporate conflict across a chain of planets. The hook is straightforward, fight for territory and resources in a retro-future setting, climb the ranks for your chosen company, and try to outthink rival commanders in battles that reward planning as much as raw unit count.

Publisher: Insane Unity
Playerbase: Low
Type: MMORTS
Release Date: April 07, 2017
Pros: +Distinct retro sci-fi presentation. +Large-scale multiplayer RTS concept. +Playable solo, with multiplayer options.
Cons: -Depends heavily on a healthy population. -Planet visuals can feel repetitive. -Fights take place in instanced matches.

Overview

Win That War! Overview

Win That War! is a real-time strategy title built around a shared galactic war, where a huge number of players contribute to their faction’s push for resources and control. You pick one of three corporations, N.A.S.C.A., ATLAS Corp., or Jet Blum Consortium, then compete to secure planetary territory through tactical, instance-based battles that feed into the broader campaign.

The flow is easy to grasp: stake out a section of a planet, fortify what you hold, and pressure rival territory to deny them income and map presence. Between matches you invest in research and upgrades, which gradually open up stronger options and new ways to approach engagements. Victory is not only about teching up, it is also about using terrain, timing, and unit composition to punish mistakes and keep momentum. When your faction clears a planet of opposing influence, the conflict shifts onward, keeping the larger war moving across multiple worlds.

Win That War! Key Features:

  • Retro Sci-Fi Aesthetic – lead armies in a retrofuturist world, a “tomorrow” inspired by 1950s sci-fi design.
  • Three Factions – enlist with N.A.S.C.A., ATLAS Corp., or Jet Blum Consortium, each fighting for corporate dominance.
  • Multiple Game Modes – jump into solo play, local-style multiplayer options, or online battles.
  • Upgrade Tree – gather resources and develop unit improvements that reward both long-term planning and smart decisions in combat.
  • Planet Hopping –help your company wipe out enemy control on one planet, then carry the war forward to the next.

Win That War! Screenshots

Win That War! Featured Video

Win That War! Early Access Announcement

Full Review

Win That War! Review

Win That War! aims for a tricky balance: it wants the satisfying micro and macro decisions of an RTS, while also making your matches feel like meaningful contributions to a bigger, persistent conflict. On paper, that combination is compelling, especially for players who like the idea of “their” wins and losses nudging a galaxy-wide front line.

Moment to moment, matches are about building an advantage through resource control and smart engagements rather than simply rushing to the biggest army. The research and upgrade layer gives a sense of progression and lets you shape a preferred style of play. That said, it can also make outcomes feel a bit more brute-force than some RTS purists may want, because stat growth and improved tools can magnify any lead you already have. Strategy still matters, but the power curve can be noticeable.

The instanced structure is a double-edged sword. It keeps battles contained and readable, which helps with performance and match pacing, but it also means the “massively multiplayer war” feeling relies heavily on the surrounding meta layer and on there being enough active players to create a lively push and pull across planets. With a low playerbase, the grand-war concept can lose some of its intended drama, and matchmaking variety can suffer.

Visually, the game leans hard into a clean, retro sci-fi look that sets it apart from the usual gritty space-war palette. It is a strong fit for the corporate, pulpy tone. Over time, however, the planetary backdrops can blend together, and you may wish for more environmental variety to better sell the idea of hopping between distinct worlds.

Overall, Win That War! is best approached as an RTS with an MMO-style strategic wrapper rather than a fully seamless battlefield. If you enjoy the idea of faction warfare, tech progression, and contributing to an ongoing campaign, it has a clear identity. Just be aware that its biggest strengths, large-scale competition and long-term faction conflict, depend on an active community to truly shine.

System Requirements

Win That War! System Requirements

Minimum Requirements:

Operating System: Windows 7 64-bit
CPU: Dual-core Intel or AMD CPU, 2.5 Ghz or higher
Video Card: NVidia GTX 660 or AMD R9 2xx
RAM: 8 GB RAM
Hard Disk Space: 1 GB

Music

Win That War! Music & Soundtrack

The audio side of Win That War! supports the retro sci-fi theme, aiming for a punchy, readable battlefield soundscape where unit actions and explosions communicate clearly during busy fights. Music is used more as atmosphere than storytelling, reinforcing the corporate space-war vibe without constantly pulling focus away from decision-making.

Additional Info

Win That War! Additional Information

Developer(s): Insane Unity
Publisher(s): Insane Unity

Steam Greenlight: January 14, 2017

Early Access: April 07, 2017

Release Date: TBA

Development History / Background:

Win That War! is made and published by the French studio Insane Unity. The team brought the project to Kickstarter on May 12, 2016 with a €40,000 goal. The campaign concluded on June 13, 2016 after collecting €3,700. An alpha build was shown at Stunfest 2016, a Street Fight V tournament hosted in Rennes, France, and a free downloadable demo was released on May 26, 2016. Later, the game appeared on Steam Greenlight on January 14, 2017, was accepted by the community vote process, and arrived on Steam in Early Access on April 07, 2017.