UFO Online: Invasion
UFO Online: Invasion blends squad-based, turn-driven tactics with MMO-style persistence in a devastated near-future where Earth survived an alien onslaught, but not without scars. Fights play out in short planning windows, you get 60 seconds to queue orders for your team, then you watch both sides execute as the turn resolves.
| Publisher: Bad Pixel Playerbase: Low Type: MMORPG Release Date: June 8, 2016 Pros: +Distinctive stop-and-plan turn-based combat. +Capture and hold bases across an open world. +Large skill trees with lots of build options. Cons: -Progress can feel slow and grind-heavy. -Very small active community. |
UFO Online: Invasion Overview
UFO Online: Invasion is a turn-based tactics MMORPG developed and published by Bad Pixel. It takes place in a near-future aftermath where humanity pushed back the initial alien attack, leaving a battered planet dotted with ruins, hostile remnants, and contested territory. Instead of real-time firefights, encounters are structured around brief planning phases, you have 60 seconds to decide how your squad moves, attacks, and uses abilities, then the turn plays out and you see how well your predictions held up.
Outside of combat, the game leans into persistent-world MMO ideas. You roam an open map, collect materials, and craft equipment to improve your operatives over time. A major long-term hook is territory control: locate bases, take them by force, and then try to hold them as functional homes where you can regroup and produce gear. Character development is driven by broad skill trees with more than 100 skills, letting players specialize toward different combat roles and playstyles. On top of the open world and progression systems, the feature set includes a solo campaign, PvP modes, clans with clan wars, and an economy shaped by player activity.
UFO Online: Invasion Key Features:
- Unique Turn-based Tactics – combat revolves around timed planning and resolution phases, rewarding careful positioning and anticipation.
- Alien-Invested Open World – explore devastated regions still shaped by the invasion and its lingering threats.
- Conquer a Base – secure a base, make it your operational hub, and defend it so you can rest up and craft reliably.
- Clan System – form or join a clan, then compete over territory and bases through PvP-focused conflicts.
- Extensive Skill Trees – develop highly customized builds by investing into a wide selection of skills and branches.
UFO Online: Invasion Screenshots
UFO Online: Invasion Featured Video
UFO Online: Invasion Review
UFO Online: Invasion aims for a specific niche: players who like the deliberate pacing of tactics games, but want that layered over an online world where progression, crafting, and territory matter. When the core loop clicks, the 60-second planning window creates a tense rhythm. You are encouraged to think a turn ahead, consider sightlines, and weigh risk, because once orders are locked in you are committed. That structure can make even small skirmishes feel like puzzles, especially when you are trying to predict enemy movement rather than simply react in real time.
The open-world layer provides context for those fights. Moving through the map, gathering materials, and upgrading equipment gives a longer-term reason to engage beyond isolated matches. Base conquest is also a strong concept, it gives players a tangible foothold and something to defend, which suits an MMO framework. The skill system supports experimentation too, with an extensive list of skills that can push characters toward different tactical roles, from survivability and control to more specialized damage setups.
Where the game struggles is momentum. Progression can be slow, and the grind becomes more noticeable when you are trying to unlock key options in the trees or craft upgrades that meaningfully change how your squad performs. That pacing is easier to tolerate when there are plenty of people to trade with, fight against, and coordinate base defense, but the reality is the playerbase is labeled low, and the community size has a direct impact on how lively the world feels. Some systems that are clearly designed for ongoing rivalry and cooperation can feel quiet if you are playing at off-hours or hoping for frequent PvP.
Even so, for players who prefer methodical turn-based decision-making and like the idea of persistent territorial play, UFO Online: Invasion offers a distinct approach compared to more common real-time MMO combat. It is best approached with the expectation of a slower burn, where the satisfaction comes from planning turns well, developing a build over time, and engaging with the territory and crafting systems at your own pace.
UFO Online: Invasion Links
UFO Online: Invasion Steam Page
UFO Online: Invasion Steam Greenlight Page
UFO Online: Invasion System Requirements
Minimum Requirements (Windows):
Operating System: Windows XP, Vista, 7, 8, 10
CPU: 1GHz or higher
RAM: 1 GB RAM
Video Card: any DirectX 9.0c compatible with 128 MB VRAM
Hard Disk Space: 2 GB available space
Recommended Requirements (Windows):
Operating System: Windows XP, Vista, 7, 8, 10
CPU: AMD Athlon FX or Intel Core i3
RAM: 4 GB RAM
Video Card: AMD Radeon 5xxx or nVidia GeForce 5xx
Hard Disk Space: 2 GB available space
UFO Online: Invasion Music & Soundtrack
Coming Soon!
UFO Online: Invasion Additional Information
Developer(s): Bad Pixel
Publisher(s): Bad Pixel
Language(s): English, Russian
Steam Greenlight Post: December 14, 2015
Steam Greenlight Award Date: December 24, 2015
Release Date: June 8, 2016
Development History / Background:
UFO Online: Invasion is a turn-based tactics MMORPG developed and published by the Russian-based company Bad Pixel. The project appeared on Valve’s Steam Greenlight on December 14, 2015, and received approval ten days later. It ultimately launched on June 8, 2016.

