Travian: Kingdoms

Travian: Kingdoms is a free-to-play, browser-based MMORTS centered on growing settlements, managing production, and fighting over land across lengthy server campaigns. It refreshes the classic Travian setup with sharper visuals and extra mechanics, most notably the Kingdom framework that encourages coordinated play and defined responsibilities. Players can back a ruler as a Governor or take charge as a King, then expand influence through resource fields, robber hideouts, and carefully planned growth.

Publisher: Travian Games
Playerbase: Low
Type: Browser MMORTS
Release Date: March 18, 2015
Pros: +Deep strategic choices and role variety. +A modernized take on the original Travian. +Distinct, colorful cartoon-like presentation.
Cons: -Contains pay-to-win pressure points. -Deliberate pacing can feel sluggish.

Play Travian: Kingdoms

Overview

Travian: Kingdoms Overview

Travian: Kingdoms is a free-to-play strategy MMO that runs in your browser and emphasizes village progression, supply planning, and wars that unfold in real time. In practice, many players treat it like a “Travian 5.0”-style step forward from the 2004 original: the same familiar resource-and-map tug-of-war, with a more polished interface and updated presentation compared to older iterations. It also places greater emphasis on customization through roles and kingdom-driven gameplay.

The defining shift is right in the name: kingdoms now sit at the heart of how each world develops. Early on, you choose a role (King or Governor) alongside one of the three classic tribes—Gauls, Teutons, or Romans. Kings typically handle strategic direction, military planning, and diplomacy, a better fit for players who already know the tempo and politics these servers can require. Governors are generally more focused on the economy, ramping up output and gathering Stolen Goods from robber towns, then contributing that strength to the kingdom’s objectives—making it an easier entry point for newer or returning players.

Beyond kingdoms, there are additional social layers. Players can join Secret Societies (effectively clandestine groups), and alliances can organize multiple kingdoms—up to seven—around the traditional endgame: building a World Wonder to level 100 to win the server.

Travian: Kingdoms Key Features:

  • Fight for a realm – Play as a Governor supporting a ruler, or take the King role and coordinate your kingdom’s growth and wars.
  • Three Tribes – Select Gauls, Teutons, or Romans, each aligned to different strategic strengths from sturdier defense to more aggressive play.
  • Hero System – Develop your hero with gear and customization, then send them on adventures to bring back useful resources.
  • Classic settlement management – Optimize production chains and expand to multiple cities to strengthen your economy and your military footprint.
  • World Wonder endgame – Work with your alliance to raise a World Wonder to level 100 and secure the server win condition.

Travian: Kingdoms Screenshots

Travian: Kingdoms Featured Video

Full Review

Travian: Kingdoms Review

Full review to be added shortly.

Links

Travian: Kingdoms Online Links

Travian: Kingdoms Official Site
Travian: Kingdoms Wikia (Database / Guides)
Travian: Kingdoms Developer Blog

System Requirements

Travian: Kingdoms System Requirements

Minimum Requirements:

Operating System: XP / Vista / 7 / 8 / 10
CPU: Intel Pentium 4 or AMD Equivalent
Video Card: Any Graphics Card (Integrated works well too)
RAM: 512 MB
Hard Disk Space: 100 MB (Cache)

As a browser MMO, Travian: Kingdoms is lightweight and generally performs well on most computers. It has been verified on Internet Explorer, Opera, Firefox, and Chrome, and it should play without issues in essentially any up-to-date web browser.

Music

Travian: Kingdoms Music & Soundtrack

Coming soon…

Additional Information

Travian: Kingdoms Additional Information

Developer: Travian Games
Original Author/Developer: Gerhard Mueller

Release Date (Open Beta): December 8, 2009

Travian: Kingdoms is developed and published by German studio Travian Games. During early testing it appeared as “Travian V” in alpha and beta, but community feedback and internal direction steered it toward becoming its own standalone product rather than a simple update to the existing Travian line (then at version 4.4). That shift is part of why Kingdoms sits alongside Travian 4.4 instead of replacing it, giving long-time players a parallel option with different social structure and progression.

Travian: Kingdoms was also positioned to extend beyond the browser in the future, with plans for mobile access so players could manage their settlements away from the desktop, including support for both iOS and Android.