Toram Online
Toram Online is a free-to-play anime MMORPG built for mobile, offering a bright 3D presentation, a seamless open world to explore, and a quest flow that leans heavily into story scenes and cinematic cut-ins. Its moment-to-moment play revolves around traditional tap-target combat, frequent boss encounters in instanced arenas, and steady character growth through gear, stats, and skills. It also serves as a follow-up to IRUNA Online, sharing a similar fantasy foundation while aiming for a more modern look and smoother overall pacing.
| Publisher: Asobimo Inc. Playerbase: Medium Type: Mobile MMORPG Release Date: May 14, 2015 (iOS NA Release) Pros: +Shared open world that feels alive. +Excellent soundtrack. +Story quests with frequent scenes. Cons: -Progression can be grindy. -Tap-target combat will not suit everyone. |
Toram Online Overview
Toram Online is a 3D open world MMORPG published by Asobimo Inc., the studio behind Avabel Online and IRUNA Online. As a successor to IRUNA Online, it keeps the same general universe but presents it with updated visuals, more cinematic storytelling, and a character-building approach that is less boxed in than traditional class-based games. Instead of locking you into a role at creation, Toram asks you to shape your own identity through weapon choice, stat allocation, and skill investment.
Character growth starts with selecting one of four weapon types (Sword, Bow, Staff, Knuckle), then branching into skill trees that help define how you contribute in parties and boss fights. On top of that, Toram puts a surprising amount of emphasis on appearance options, particularly hair customization, so it is easy to build a look that stands out in crowded towns. The game’s structure mixes open-field exploration with story quests and frequent instanced boss battles, encouraging both solo play and co-op sessions with players from around the world. Toram Online is currently in Beta testing.
Toram Online Key Features:
- Large persistent, open world with real-time gameplay with beautiful, anime-inspired graphics.
- Point-and-click combat with many different skills and skill trees.
- No class system that allows for various builds and skill/stat customization.
- Thousands of players online to interact with.
- Story-based questing with engaging cutscenes and NPC dialogue.
- Great music soundtrack and atmospheric scenery.
Toram Online Screenshots
Toram Online Featured Video
Toram Online Review
Toram Online is a free-to-play, anime-styled 3D MMORPG developed and published by Asobimo Inc., a Japanese developer best known for mobile online RPGs like Avabel Online and IRUNA Online. It functions as a continuation of IRUNA’s setting, but it is not a simple re-skin, it brings in new locations, a fresh cast, and a new main storyline built around frequent cutscenes. The iOS release landed on May 14, 2015, while Android players originally accessed it through the official Toram Online site during its earlier availability period (before it was officially on Google Play). Even with its relatively low visibility compared to bigger mobile hits, the core experience feels complete enough to recommend to anyone who enjoys traditional MMORPG progression and boss-focused PvE.
Character Creation: Surprisingly Deep Visual Options
If you care about making a character that does not look like everyone else, Toram is unusually strong for a mobile MMO. Creation is split across multiple steps, which is a practical solution for the amount of options offered. You start with foundational choices like gender, skin tone (15 choices), and height (short, medium, tall). Next comes facial structure and eye settings, with enough variety to noticeably change the character’s expression.
The standout is hair. Toram lets you mix and match sections like bangs, back hair, and tails, with each category offering a large list of shapes (including bangs and back options that stretch past 30 choices). Add a wide color selection (over 20 colors) and the ability for both male and female characters to access the same styles, and you get an editor that feels closer to what many PC MMOs offer than what most mobile titles attempt. The final creation step is your initial weapon selection, which matters because weapons steer early skill access and combat pacing.
Build Freedom: Roles Without Hard Classes
Toram Online avoids a strict class lock, so you are not forced into a permanent job label. That said, the game still guides your playstyle through its four weapon types, each with its own learning curve and skill focus: Sword (Easy), Bow (Normal), Staff (Hard), and Knuckle (Easy). Most players still describe builds in familiar MMO terms because it helps communicate party roles, even if the game itself is more flexible.
Sword users typically fill a warrior-like niche, often leaning into durability and frontline presence, whether with a two-handed sword or a one-handed sword plus shield. Bow users play like archers, focusing on ranged pressure and high damage output from safer positioning, with Dexterity playing a key role in their effectiveness. Staff users align with the mage archetype, delivering the biggest burst potential but demanding better resource management and positioning, especially since taking hits while casting can interrupt spells and waste mana. Knuckle builds resemble fighters, sitting in a balanced middle ground with an emphasis on agility-driven offense. Across all of these, leveling rewards skill points that you invest into trees, letting you fine-tune what your character does rather than simply unlocking a fixed kit.
World Design: Strong Visual Identity and Atmosphere
Toram’s world is one of its easiest selling points. Asobimo had already set expectations with Avabel Online, and Toram pushes further with sharper environments, richer color, and more striking area introductions. New regions and boss arenas are often presented with sweeping camera moments, which helps sell scale and makes progression feel like you are moving through distinct chapters of an adventure.
The environments are detailed and consistently “anime fantasy” in tone, with towns, fields, and dungeons all having a deliberate look rather than feeling like repeated templates. The main town, in particular, feels like a proper hub with a medieval fantasy style and enough space for crowds of players to gather. Character models, armor silhouettes, and weapon designs fit the setting cleanly, and the soundtrack does a lot of work in making exploration feel relaxed rather than purely utilitarian. For a mobile MMORPG, the overall presentation is impressive and cohesive.
Combat and Core Loop
Combat is built around tap-targeting and ability use, which will immediately appeal to some players and turn off others. Movement is handled with a virtual joystick, while attacks are triggered by tapping targets or using the on-screen attack button, with skills layered on top through hotkeys. Compared to action-focused mobile MMOs, Toram’s approach can feel more traditional and less reactive, but it is also readable and stable, which matters during longer boss fights.
The actual feel is polished for this style: animations are smooth, effects are clear, and skill use has a satisfying rhythm once you settle into a build. It also feels like a deliberate evolution of IRUNA’s combat rather than a departure, with improved responsiveness and a cleaner overall flow. The tradeoff is that the core gameplay loop leans heavily into repeating fights to gain levels and resources, especially when the main questline gates progress behind bosses that outlevel you.
Boss Battles and the Grind Factor
Toram places boss encounters at the center of progression, and that has consequences. Many story steps push you toward a major boss, but those bosses often sit above your current level. In practice, that means you frequently step away from the main quest to farm monsters, refine your build, or improve gear so you can clear the next wall.
The upside is that boss fights give the game structure and memorable peaks, particularly when you tackle them with a party. The downside is that, because Toram does not bury you under endless side quests, leveling through combat repetition becomes a major part of the experience. Early levels move along quickly, but the longer you play, the more you feel the time investment required to keep story momentum.
Questing: A More Cinematic Mobile MMO
Toram’s story presentation is stronger than the “text box marathon” typical of many mobile MMORPGs. Quests are organized into chapters, with scenes that use multiple camera angles, character motion, and environmental staging to make conversations feel like actual events rather than static menus. Dialogue is written to be more conversational, and the game regularly punctuates story beats with action-focused cutscenes leading into boss encounters.
Objective variety still follows standard MMO patterns (hunt targets, collect items, defeat a boss), but the framing is what helps it land. Because progression is more chapter-driven than checklist-driven, you will often spend multiple levels preparing for a single quest objective before moving to the next story segment. The story implementation is a real strength, but additional side activities would help reduce the sense of “farm until ready” that can creep in between chapters.
Cash Shop/In-App Purchases (IAP)
Free-to-play mobile MMORPGs typically hinge on IAP, either as convenience, cosmetics, or outright power. At the time of this review, Toram Online is still in Beta, and the monetization was not fully active. An Orb shop was introduced with randomized treasure chests and items such as Training Scrolls, Revive Droplets, Health Potions, and Mana Potions, plus direct Orb purchases for some items, but players could not yet buy Orbs.
Based on Asobimo’s track record, it is reasonable to expect a model closer to Avabel Online, which leaned heavily on cosmetic appeal and time-saving options, while occasionally offering randomized higher-rank gear that reduced farming time without completely invalidating non-paying players. None of Asobimo’s mobile MMORPGs have established a reputation for extreme pay-to-win design, so Toram’s final approach will likely land on the more moderate side, though the full impact depends on how the Orb economy develops after beta.
Final Verdict – Great
Toram Online feels like a high-effort mobile MMORPG even while still being treated as a work in progress. Its best qualities are easy to identify: strong anime visuals, a world that is enjoyable to explore, music that consistently elevates the mood, and story quests that use cutscenes to keep players invested. The two biggest barriers are also clear, the tap-target combat is not for everyone, and the grind becomes a defining part of the mid-to-late progression flow. For players who enjoy classic MMO structure, party boss runs, and long-term character building, Toram Online is well worth a download.
Toram Online System Requirements
Minimum Requirements:
Operating System: Android 2.3 or later, iOS 6.0 or later
RAM: 1 GB or More
Toram Online Music & Soundtrack
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Toram Online Additional Information
Developer: Asobimo Inc.
Publisher: Asobimo Inc.
Platforms: Android, iOS
iOS Release Date: May 14, 2015
(Also out on Android via Toram Online official site- not officially on Google Play)
Toram Online was developed and published by Asobimo Inc., a Japan-based mobile game developer and publisher recognized for producing mobile MMORPGs such as Avabel Online, IRUNA Online, and Izanagi Online. Avabel Online, their most prominent global title, has surpassed 5 million downloads worldwide, and IRUNA Online, Toram’s predecessor, was among the early MMORPG successes on mobile devices with over 1 million downloads. Toram Online entered alpha testing in Japan around mid-2014, and Asobimo continued English translation work throughout that testing period. Its first broad worldwide release came through Apple Itunes on May 14, 2015, while the Android version had been distributed through the official Toram Online website since 2014. Asobimo also maintains additional Japan-popular MMORPGs that have not been localized into English, including Aurcus Online, Ellicia Online, and Stellacept Online.



