The Imperial Realm: Miranda

The Imperial Realm: Miranda is a classic-style MMORTS built around large-scale territory warfare on the shattered world of Miranda. Instead of focusing on long-term base babysitting, it leans into quick sessions on a seamless battlefield, with story fragments uncovered through exploration and discovered artifacts.

Publisher: Secret Lair Games
Playerbase: Low
Type: MMORTS
Release Date: 2016
Pros: +Jump in and play without a big time commitment. +Captures the feel of classic Command and Conquer era RTS. +Nemesis matchmaking adds structured, objective-based encounters.
Cons: -Players who want permanent base-building may feel underserved. -Visuals look noticeably dated.

x

Overview

The Imperial Realm: Miranda Overview

The Imperial Realm: Miranda, developed by Secret Lair Games, aims to bring a more traditional real-time strategy formula into a massively multiplayer format. The pitch is straightforward: join the war when you feel like it, fight over territory on a shared map, then leave without the usual MMO RTS anxiety of logging back in to find everything erased. The game treats your time as session-based, letting you deploy, build, and battle, then extract with your structures when you are done.

Its science-fiction backdrop is tied to a ruined planet, with narrative details meant to be pieced together through roaming the battlefield and finding remnants of what happened. For players who want more directed competition, the game also promotes a “Nemesis System” that pairs opponents and assigns randomized objectives, giving you a clear goal beyond simply expanding a front line.

The Imperial Realm: Miranda Key Features

  • A true MMORTS – fight over a sprawling warzone shared with huge numbers of other players.
  • Old-school gameplay – designed to echo the pacing and unit-focused battles associated with classic Command and Conquer style RTS.
  • Drop in, drop out – play in short bursts or longer sessions, then leave without worrying that your base will be wiped while offline.
  • Three unique factions – choose from three factions, each fielding their own distinct unit rosters.
  • Unique sci-fi setting – a scorched Miranda serves as the battleground, and exploration is positioned as the way to learn what led to its downfall.
  • Nemesis system – queue into a targeted matchup that uses a rotating set of objectives to shape the fight.

The Imperial Realm: Miranda Screenshots

The Imperial Realm: Miranda Featured Video

Coming Soon!

Full Review

The Imperial Realm: Miranda Review

Coming soon! (When the game is released)

System Requirements

The Imperial Realm: Miranda System Requirements

Minimum Requirements:

Operating System: Windows Vista or higher

Recommended Requirements:

Operating System: Windows Vista or higher

Music

The Imperial Realm: Miranda Music & Soundtrack

Coming Soon!

Additional Info

The Imperial Realm: Miranda Additional Information

Developer(s): Secret Lair Games
Publisher(s): Secret Lair Games
Engine: Custom

Worldwide release date: 2016

Development History / Background:

The Imperial Realm: Miranda is a long-running indie project, developed over roughly six years by Robert Basler, the solo creator behind Secret Lair Games. The goal, as presented, is to build the kind of Command and Conquer inspired RTS Basler wanted to play, but scaled up into a persistent multiplayer war rather than isolated skirmish maps. Progress and design notes have been shared publicly through the One Man MMO blog, effectively serving as an ongoing development journal.

A friends-and-family pre-alpha began in June 2015 with the foundational feature set in place. The plan described for testing was to expand access to additional players “soon,” and the intended business model for release was buy-to-play.